[b]Name:[/b] Snulge [b]Race:[/b] Kobold, Dragonwrought [b]Appearance:[/b] [img]https://i.pinimg.com/564x/63/c0/c3/63c0c3bfc02566d63326eed4af43db78.jpg[/img] [b]Role:[/b] [list] [*] [b]Scout:[/b] [i]The character fights in the shadows or from a range and is good at staying hidden.[/i] [/list] [b]Biography:[/b] Snulge was always destined for greatness. He was born dragonwrought, blessed with the hide of the great green dragon and hatched in the temple of the dragon god. Though not blessed with wings or sorcerery he wouldn't let a little thing like details stand in the way of his greatness. Cunning proves a better ally than strength, and even a sorcerer can't cast spells if their throat is slit in their sleep. Snulge had to bite, scratch and claw his way through the tribe (often literally), and first he had to find a tribe. One of the scattered masses of kobolds in the dungeon with the weakest leader that Snulge could pick out. One that was just begging for a dragonwrought to step in and lead it. Of course the old chief didn't like the idea of surrendering power, but he ended up tragically dying of an accidental case of 'Having one's skull cracked open by a rock on a stick'. A sad condition that often plague's the dungeon's residents. Thus begins the rise of the GreenScale tribe. [b]Inventory:[/b] Only the finest equipment scavenged and nicked from the corpses and trash-piles of the dungeon. As chieftain, Snulge gets first pick of any loot the tribe aquires and by kobold standards this makes him very well armed and armed. -Quality leather armour taken of the corpses of gnomes and halflings that have met their end in the tunnels -A fine dagger of dwarven make held by the last 3 chieftains of the tribe (Only a little rusty!) -A sling -A sturdy stone club for braining other kobolds who don't submit, and breaking the kneecaps of anyone else.