[h2] [color=Gold][u]Ascot Rider[/u][/color][/h2] [h3][color=Gold][u][b]Appearance:[/b][/u][/color][/h3] [hider=Picture] [img]https://i.imgur.com/Sf2HZSV.png[/img] [/hider] [h3][color=Gold][u][b]Species:[/b][/u][/color][/h3] Human [h3][color=Gold][u][b]Gender:[/b][/u][/color][/h3] Male [h3][color=Gold][u][b]Age[/b][/u][/color][/h3] 16 [h3][color=Gold][u][b]Personality:[/b][/u][/color][/h3] Intelligent but immature, filled with overconfidence which hides a core of lonliness, and yet filled with boundless hope that his parents are still alive, Ascot knows full well that even with his psionic powers and his ability to pilot the ancient Mech named Ashbringer, he needs the help of adults to find his mother and father and carve out a place in a Galaxy where the little guy is oppressed by the jackboot or secretly wishes to [i]be[/i] the jackboot. As that last phrase says, it's obvious that Ascot is prematurely cynical at points, although when given a tool to make an ideal real, his youthful desire to make things better comes to the forefront, a youthful desire which does not mix well with the pragmatic courses needed to change things. [h3][color=Gold][u][b]Reputation[/b][/u][/color][/h3] As the Ashbringer, pilot of the Mech of the same name, and a Psion/Psychic outside of his mech, Ascot has a reputation far beyond that of most children his age as a fighter for freedom against the Federation or a 'little butcher' of their forces, although even those who see him as the latter know that he scrupulously makes sure no civilians are harmed whenever he attacks. He is thus seen as a thorn in the Federation side who nevertheless cannot be tarred with the brush of atrocity for now, unless utter falsehoods are used or he slips up in his 'no civilian casualties' policy. Or if an accident occurs, something the boy does fear. [h3][color=Gold][u][b]History [/b][/u][/color][/h3] He remembered being raised in love, speaking complete sentences after eighteen months, and absorbing as much knowledge as his parents can give him. He remembered the first thirteen years of his life as happy ones, until disaster struck. Even then, he knew what dissent was, and that his parents were guilty of it and their privileged position was no protection against the wrath of the Federation. And so when the Federation went to arrest his parents, Ascot was already on his way to the spaceport, blindly striking out for safety, knowing full well that he cannot allow himself to be given to another set of 'parents' who would try and mold him into a loyal follower of the galactic government's corrupted ideals. Spending all of his money hopping from ship to ship, spaceport to spaceport, Ascot eventually found that no amount of intelligence can help him if he's not legally allowed to get a job, and so limped his way into a planet outside of Federation control, where he found a job as a minor smuggler and thief who snuck in places most adults would not dare go. There, on a mission to steal a minor piece of jewelry, Ascot found the Ashbringer, an Ancient Mech of mysterious origins. This machine, animated by psychic and 'normal' energies, had lain dormant in a rich person's treasury for centuries until Ascot, sneaking inside, found it opening its cockpit to him and only to him. After that, he fought his way out. For two years following this stunt, he was fighting the Federation when it sought to enroach on his adopted home, emboldened by the fact that the Ashbringer Mech also awoke his inner psychic potential. And now, he was trying to find others like him on the Serendipity Space Station, hoping to further carry the offensive against it... [h3][color=Gold][u][b]Gear[/b][/u][/color][/h3] [b]Psychic Powers:[/b] Ascot has the ability to project barriers and burning beams of pure orange force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. However, this feeds Ascot's premature cynicism at times, as well as his determination not to kill civilians, because feeling what the enemy feels can be corrosive for his psyche... [b]The Ashbringer Mech:[/b] [hider=Reference] [img]https://i.imgur.com/u4Mc908.jpg[/img] [/hider] Overall Height: 4.51 Meters Weight: 7.51 Metric Tonnes Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy. A mysterious machine from a long-vanished civilization, Ashbringer is psychically-resonant, bonding with a pilot of sufficient potential to boost his powers and its own capabilities. Supernaturally fast, strong, and armed with weapons of phsyical and psychic might, this machine is Ascot's trump card in a wider conflict and alongside his psychic powers, his source of relevance. Nevertheless, it is still in need of repairs from time to time, which makes having a base of operations a requirement... The Ashbringer's Armaments include an Energy Cannon, two Railguns, two grappling hooks, energy wings and a forcefield. The Veyxul have also provided extra armaments, which include: [i]Womb of Impurity Projectile Negation System[/i] Normally mounted on atmoshere-based aircraft, this innocuous beehive like device has been modified to work for the Ashbringer. It is a lower power device that at most requires a degree of electricity or another "food source" to spawn the sub-organisms and imbue them with semi-electronic guidance mechanisms needed for their function, containing a variety of vrexul computer parts shielded from EMP and interference by the armoured carapace-type biomass. It is linked to the Ashbringer's targeting and early warning systems and can fire multiple wasp like projectiles that use a partial gas-based propulsion system before accelerating with an electrochemical charge to intercept missiles and similar threats, exploding into a shaped cone of shrapnel after impact. It is possible to modify it for use as a missile system but that requires very specific components. [i]Perdition Maw Plasma Claw-Sheath[/i] Normally arranged in a form like a fix fingered crab claw, these plasma-emitting blade-digits have been modified to fit over the Ashbringer's own digits. Their cutting power by themselves is only moderate but when activated and slid over one of its two arms, they can activate a high-power plasma emitter allowing them to slice through even starship hulls. However, the power and system requirements for them are immense so the Ashbringer can only activate them fro a short while before they need to be cooled and recharged. [i]Intransigence-Class Triple-Linked Autocannon[/i] A new model of compact high power autocannon meant for usage on both AFV's and mecha. Its rapid rate of fire with its bioelectrical thermal-chemical system allows it to fire from a large magazine capable of generating biological rounds or correctly sized solid rounds. The version fitted on the ashbringer can set the distance at which its shots detonate. While it cannot go head to head with heavy duty tank-type ETC guns or rail-weapons, it has much further range than typical lighter cannons, its lethality increasing at closer ranges while even at longer ones it can stun and disrupt tougher targets. [b]Personal Equipment:[/b] - Omni-tool. - Medkit w/ medical nanomachines and organic healing gels. - Small Holdout Coilgun Pistol w/ two cartridges of ammo. - Switchblade. - Pilot Suit. - Civilian Clothes. - Bulletproof vest. - Credit Stick containing enough money to pay for physical needs + maintenance of his Mech.