[@ZAVAZggg] Feels like there's a discrepancy here between not wanting to play an empathetic or heroic character and joining an RP where characters have been specifically summoned to act as champions and deal with threats in a heroic manner. To use D&D as an example, you can create a character that doesn't want to ever help anyone and goes out of their way to ignore plot hooks, but it goes against the core structure of the cooperative game you are playing. As much as you should have fun playing your character, everyone else should also have fun playing [i]with[/i] your character. If you look at the other accepted sheets they obviously have an interest in getting home, one has a sick sister they want to cure, the other has duty and family. But as much as they may accept the call to adventure, the worlds they visit may provide resources they need to further their own desires or catalysts for their character arcs. The Naruto character as mentioned wants desperately to cure their sister, maybe in Hyrule they find magic that can do just that. Without any personal stake in the conflict or a character arc still left incomplete, your character's only goal is to return home. Which means that the adventure itself is an obstacle to your character's main goal. The adventure isn't an opportunity or end in and of itself, it is something in the way of your actual goal. Which means that your character's primary goal is to get the Roleplay game as a whole over with as quickly as possible. You've got to ask yourself "Who is that going to be fun for?"