[hider=Lycanthropes] [b]General Information[/b] Females- 34 to 39” (83.4-99cm) tall, 6.5 to 7.5’ (2-2.3m) nose to tail, 123 to 160lb (55.8-72.6kg) Generally more refined looking in their canine form, thinner and less bulky than males. Males- 43 to 50” (109.2-127cm) tall, 8 to 9’ (2.4-2.7m) nose to tail, 190 to 230lb (86.2-104.3kg) Heavier built, less refined, broader chest and shoulders than females, larger heads, usually much larger than females. The higher ranking the male within the pack the larger they generally are. Bachelor males, or males without a pack tend to be in the middle of the body scale range though some have the size to become an Alpha through an Ordeal. Lycans are a full genetically diverse species, they may have an array of coat colors though the most common is variations on grey or brown and although black and white wolves do occur, they are extremely rare. They also have a variety of eye colors while phased into their canine form. In order from most the least common they are brown, orange, yellow, amber, grey, green, and blue. For every 350 brown eyed wolves there will be one with blue or green eyes. Their upright or "human" form appears to be mostly the same as a human though Lycans are much faster and stronger than a human would be. Their vision, hearing, and sense of smell is also enhanced compared to a human though not as strong as when in their canine form. A Lycan in their upright form is roughly 1.5X as strong as a human of equal stature and health and just a little less than twice as fast as their human counterpart. Lycans, although they are similar to Shapeshifters, are a totally different ballgame. They are two souls in one body, a wolf and a human. The wolf is its own entity with its own thoughts and feelings that may differ from how their human half feels. The wolf half is driven by instinct and feelings rather than thoughts and logic like the human side is. This dichotomy is what makes Lycanthropes unique in the supernatural world. [b]Culture/Belief System[/b] There are many legends as to how Lycanthropes came about but the one that is consistently believed throughout Lycans across the globe is a story that begins before the time of Ancient Greece, when the first pyramids in Egypt were being built. There were many gods in Egypt and across the globe currently. However, there has always been, no matter where you go, a Lunar God. The fractions that revered the moon for its pull on the tides and its beauty were the ones that would become Lycans. Many quote the story as being the group of people who worshipped the constellation and the god Orion The Hunter who was married to the moon and even in times of famine and drought and disease, they remained faithful and did not curse their God. As a result of their loyalty and their love for their God his wife, the Moon, gave them the ability to transform into great beasts who could hunt and survive and thrive even in the darkest of times on Earth. Most of the European decedents follow this story and though the names change the story remains unchanged. Their devotion won them the ultimate prize. Many Lycans still follow this very same religion, Orion The Hunter is their primary God and his beloved wife The Moon is their Goddess. Males tend towards praying to Orion while females tend towards praying to The Moon. You can often here Lycans swear to the Moon when they are passionate about something, it is not considered a curse. You may also hear things like "Sweet Moon! Where have you been?" Sweet Moon is used much in the same context as Thank God or other phrases of this nature are used in other religions. Lycan culture can be rather complex if you think too much about it. There are some general ground rules that do apply everywhere though. Challenging one's character is always a bad idea unless you want to get into a fight. This may include things like calling someone a liar or a cheater or weak among various other insults. Disrespecting someone of a higher rank is also a poor idea in almost any situation, especially if that individual is an Alpha. Staring directly at them for more than a few moments, directly calling someone out, and not moving out of the way if you are able to are all signs of disrespect. In a pack everything belongs to everyone generally as this lessens the disputes over property. If someone needs something done, they find someone who can do it for them if they cannot do it. The pack operates on a favors system and simply does things for one another because they know one day, they will likely need the other person to do something for them. There is no money exchanged within the pack. The pack has a central bank of money that everyone has access to with the Alpha Pair's permission. When someone needs something that must be gotten from outside the pack's community the merchant is given the money to go retrieve it. This money comes from the pack selling goods that they produce and do not need. This can include fruits and vegetables, horses and other livestock, and various other items like handmade weapons and furniture. Lycanthropes require physical and social contact. One of the worst punishments a Lycan can be given is exile from a pack. While most often they simply join another pack sometimes a wolf is black balled and is not allowed to join another pack. When this occurs generally the Lycan will leave for a remote area to start a pack of their own. On occasion though they become Rogues and their wolves take complete control of their brain. They become killing machines with no mercy and no regular reasoning. [b]Social Order[/b] Lycans are highly social creatures operating within a pack family structure generally run by a very dominate mated pair referred to as the Alpha Pair. They can always communicate telepathically with their pack and link all the other members together. If they were to leave for an extended period, over a month or so, the pack’s mental link would dissolve, and the pack would either disperse or find a new Alpha through and Ordeal. They are the central bonding force between pack members. They generally have an enforcer who is known as the Beta he is usually the second largest male. There are female Betas but generally they are mated to a male who already had the rank. Alpha is generally a hereditary rank and is usually the strongest male and his male offspring. The eldest offspring is considered the Heir regardless of sex. The Heir of the pack is highly respected and has some of the ability of the Alpha though not the full power. They are taught from a young age how to fight to defend their title and keep the pack together and organized. Alphas can locate members of their pack at will and can also force them from one form to another. Males are very volatile and aggressive when they are unmated so many packs require the previous Alpha’s heir to be mated before they take the position. Males and females are very Yin and Yang, they balance each other out and mated Lycans are much less volatile than unmated ones. If the Alpha dies with no heir there will be an Ordeal held two full moons after their death and burial and any male may fight in the ordeal to win the spot of Alpha. Afterwards females may fight to become his mate. An Alpha may also be challenged for his title by a rival male who believes he is better capable of running the pack. They must have at least three other wolves who will stand with them in support of the challenge. Occasionally there will be a small male or female, generally an orphan that will be the Omega of the pack, they tend to get a lot of pack aggression thrown at them, but they are gifted with a calming effect on the other pack members and some can turn out to be mild healers as well. [b]Bloodline Information[/b] Lycan blood always breeds true, the genes that cause the ability to shift forms and cause accelerated healing among other things are dominate over human blood. Lycan males can take human wives because of the low number of Lycans and the need for fresh bloodlines. Pregnancy in with Lycan pups is a short one, only 4 and a half months. Some women go a full five months, but this is rather rare. Human women do not handle the carriage of offspring as well as a Lycan female would. However, there have been significant leaps in the care for pregnant human wives. A member of the pack must always be present with the woman as the pups can shift forms from the 2 month point on and doing so can cause significant damage internally. They are also vastly stronger than human babies and can break ribs which is quite common. During the last months rest is especially important, and the pups are now large enough to do serious damage if the woman is left unattended. Multiples in Lycans are common, usually twins and mostly male though a few will be one male and one female and even fewer will produce two females. [b]Growth Rates & Aging[/b] Pups less than the age of twelve can be forced between forms by adults in the pack which is how they prevent them from changing in the womb. The younger the pup the easier it is to force between forms, they can also be soothed by adults. Lycans are considered grown and an adult at the age of 20. However, because of their place in the ecosystem much like other predators their growth from birth to adulthood is very rapid body wise. They age in much the same fashion as a puppy though slightly slower. By one they are walking and talking and potty trained, by 2 they are the size of a three-and-a-half-year-old, by 4 they appear to be 6, by 6 they look as if they are 10, by the time they are 10 they appear to be 15. It is believed this may also be a defense function so that pups are vulnerable for a shorter amount of time that human babies are. A 2-year-old pup can outrun the average adult human in their canine form. Once the pup is fully grown, around 16 or so the rapid growth slows continuously until they age at an extremely low rate. They will appear twenty or so until they are nearly 45 years old. [b]Health Information[/b] Lycanthropes, much to the dismay of the general public, seem to have mostly bred out the allergy to silver. Pure silver most often leaves a red itchy spot and if there is not prolonged exposer of the blood to pure silver there is minimal damage done. Only beheading or severing the spinal column will kill a Lycanthrope as will puncturing the heart for an extended period. Due to their accelerated rate of healing Lycans are extremely hard to kill. It is believed now that this is due to an increased speed and efficiency in the cycle of cells, this speed also contributes to their speed and strength. This also seems to be the reason behind their extended life span. Lycanthropes seem to be immortal though many die in accidents or in fights with other Lycans and some are killed by hunters. There is a single disease that haunts the population, it is known as ICED or Interrupted Cell Efficiency Disorder and this results in a slowed cell process that leads to death eventually though it may take up to 40 years. This still significantly reduces the lifespan of any Lycan. Lycans with ICED are often kicked out of the pack as the disease is selectively contagious. The susceptibility to ICED is thought to be genetic, only those with certain genes can contract the disease but no one is sure what genes those are or how to remove them to eliminate the disease. [/hider] [hider=Vampires] [b]General Information[/b] Vampires are supernatural beings that came about roughly during the middle ages or the dark times in Old Earth. No one is sure if it is simply a genetic disorder or a virus, when put into a lab setting it mutates quickly and can result in extremely dangerous beings. They appear human for the most part through many of them appear to be very pretty humans, generally born vampires have a paler complexion than most humans have. Unlike many humans believe Vampires can be both born and created. Genetic vampires born with the “disease” so to speak age normally as a human would until puberty when for one reason or another their bodies begin to produce cells at a more rapid rate that a human would. This prevents them from aging as well as catching human born illnesses. This only sets in once the vampire has reached his or her full genetic potential of growth which means the age can vary greatly and females generally change before males. Vampires are what one might consider mental warriors, most of their battles are not physical but mental. They can create waves of energy that can throw another individual through several walls if the other is not paying attention. They can be swatted away by another vampire of course. These do have significant drain on the energy level of the vampire using them however this power is most often used by high powered vampires who have extensive energy to expend. Vampires who are exceptionally strong have innately higher energy levels than weaker ones. In Created vampires this level of energy is correlated to the amount of struggle that that was put up directly before the change being finalized. In Genetic vampires it is a result of bloodlines. [b]Genetic Vampires[/b] Before the change young vampires function much like humans, they can eat solid foods but require an alarming amount of iron in their diets. After the change occurs, they must rely on either animal or donated blood from other supernaturals or humans. The change normally takes two to three days and during this time the body consumes its own blood, and the blood is then replaced with some other much more pliable substance remarkably like blood, but it moves much quicker through the body and thus allows the vampire to move much faster with less exertion than a human. Their brains also undergo changes that are not completely understood that enable them to think and thus react much quicker than a human being would be able to. Born vampires have many advantages that created vampires do not share. Born vampires may build a tolerance level to the sun as they age and grow stronger, many can fully tolerate sunlight with some sunblock or a parasol by the age of 80 or so depending on the genetics involved. They also can start and stop their aging when they reach roughly 40 years of age, this is how born vampires are created the male and female must both enable their aging to take place for the duration of the conception and pregnancy. [b]Created Vampires[/b] Created vampires are quite different from their genetic counterparts. They are created as a result of a vampire taking the majority of, if not all of a human or other creatures’ blood and then having them drink or ingest vampire blood. These “night children” undergo the same changes genetic vampires go through during puberty but in a much shorter time, usually less than 24 hours and it is extremely painful. Created vampires generally are forcefully changed as the amount of struggle you put up while your blood is being drawn from you directly correlates to the level of strength you will have as a vampire after the change is complete. Vampires who are created are also subject to a certain amount of control from their "Sire" or parent vampire. The parent can, what might be equated to breaking and entering the mind of their "Childe". The word childe is used to refer to a vampire one has created. It can be a term of endearment on some occasions. Most vampires have extremely poor relationships with their Sire due to the circumstances under which they were changed. It is usually a very traumatic event, after time most human memories fade but their changing does not ever seem to fade. This link between the Sire and his or her childe seems to be a result of having the same blood. This is generally handy as if a created vampire finds themselves in trouble their Sire will innately know because of the connection and can intervene on their behalf. Unlike born vampires created ones keep their skin tone of the time they died so many of them have diverse backgrounds and thus have various skin tones. These vampires do not adjust well to sunlight and it may take them hundreds of years to reach a tolerance level that would allow them to go outside during the day. They also lack the ability to progress their aging and remain the same as the day they were changed. Changed Vampires are few and far between and their lack of initial control over their cravings for blood have made them lepers of the supernatural community, especially after the Awakening. Genetic vampires are quite common, nearly rivaling Witches and Lycanthropes in their numbers. [/hider] [hider=Faeries] Fae are supernatural beings that are generally humanoids though some have fewer human characteristics than others. Their physical traits vary widely and are often connected to the Court they are associated with. Some appear almost entirely human while others resemble creatures from sci-fi films and your wildest dreams or nightmares. Most of the Lower Fae do not have wings of any sort and thus lack the ability to fly. Royals, however, almost always have wings and can “will” them away once they are old enough the control their magick. There are many different races of Faeries, each with their own culture and traditions. Each race also has its own physical characteristics and while for the most part many look humanoid there are some who do not. Many of the races can be found in either one of the Courts but a few stick to either one or the other. Faeries are particularly known for their ability to weave complex glamours, a type of magick that conceals their true form from most on lookers. They are unable to be seen by mortal human eyes unless they wish to be. Some of the more powerful Fae can even conjure other types of magicks, generally those closely related to nature. The Fae Folk’s governing system involves two Courts, Seelie and Unseelie, otherwise known and light and dark. Each Court has its own monarch, currently the Seelie Prime is Keenan, and the Unseelie Prime is Moriganne. The Primes’ life partner is called their Consort. Prime Keenan’s Consort is Siobhan while Prime Moriganne rules alone since her Consort was killed by humans nearly a thousand years ago. The two Courts control the seasons of Earth, their magick twining through nature and pushing it along its route. The more disrupted the courts are the more disrupted the planet gets. Currently, times are tense between the courts and the onset of global warming due to the lack of nature available for them to manipulate has only caused more discord. Keenan and Moriganne seek to find accords and push through legislation in the mortal law system to protect nature so that the courts might settle. There are also kingdoms within each Court, the two Kingdoms of the Seelie Court are Summer and Light. The two Kingdoms within the Unseelie Court are Winter and Dark. Each of these Kingdoms has their own set of royal families. These families rule directly under the Prime of their respective Court. Each Kingdom has its own King and Queen. They are generally highly social creatures and there are many types of Fae though some are more prominently found in one court opposed to the other. Seelie Fae generally feed on fruits and natural substances their bodies cannot process foods that have seen too many hands or have been away from their source for an extended period. Unseelie Fae can eat foods but it is mostly for the pleasure of doings so, their bodies receive its sustenance from dark emotions; fear, jealousy, lust, envy, anger and so on. They draw these emotions out of the auras of other beings and into themselves. Neither court can exist without the other. The Seelie Fae are joyous and lavish in their lives and dance and drink and are merry and sensual beings. The Unseelie seek to balance this, they feed of the jealousy and the lust and encourage bad behavior among each other and among the Seelie Fae and as such their relationship serves as an indication of the world’s workings on a smaller scale. Some Fae walk a fine line between which court they truly belong in. They are remarkably close to nature and are highly allergic to Iron and other metals containing Iron. Only the Monarchs are capable of touching Iron and only the strongest of Fae can be in its presence though generally not for long. They generally live for thousands of years; they are some of the longest living supernaturals. Many, however, do not look their age and appear to only be in their twenties or thirties. [/hider] [hider=Pixies] Pixies are yet another example of humanoid or human looking supernaturals. They are generally on the smaller side though ranging in height from about 4’ 5” to around 5’ 5” with very angular facial features and tend to be slim, very athletic, and lithe. Often, they have pastel colored skin of varying colors rather than the typical shades of brown that most humans fall under. Pixies also may or may not have wings, when they do have them their wings tend to be thin and less extravagant than those found on Fae and generally look like something from nature, be it leaves or flower petals and very rarely butterfly wings. They may have as many as three sets of wings, two directed upwards and another set pointed down. These supernaturals are easily identified even when they have a glamour on by their slitted eyes that look very much like a feline’s or a venomous snake depending on who you are asking. For one reason or another this feature cannot be covered up with a glamour regardless of the rank or power level of the Pixie. Their eyes can be any number of colors, practically any color you could imagine. Heterochromia or having two different colored eyes is also quite common in Pixies. They do have a Queen, but she is simply referred to as Her Majesty or High Queen, it seems no one is quite sure of her name. These supernaturals are closely related to the Fae Folk but they do not generally associate themselves with the Fae. Pixies are more commonly found in the city as they lack the allergy to Iron that limits Fae in their choice of living spaces. They are quite the little fashion fiends and are particularly skilled in the art of making clothing and new fabric materials. Many of them have chosen to put their magick to use weaving fabrics with magical properties or that are simply beautiful. Besides their passion for clothing Pixies also have a strong love of dance and are widely considered to be the party animals of the mythical creatures. Pixie dust is a common ingredient in supernatural party drugs and has an effect like cocaine when ingested. Most commonly it is mixed into cocktails or alcoholic drinks at high end parties and is very sought after since only the oldest Pixies can produce more than a few specks of Pixie Dust at any given time. The older the Pixie the more dust they produce. Though these supernaturals have a reputation for being mischief makers they seem to have mellowed out though they can be known to pull a prank or two occasionally. Pixies appear to be rather immortal, there has not truly been a record kept of any deaths. If a Pixie does die, they simply turn to dust and are blow away by the winds. [/hider] [hider=Elves] Aside from Witches, Elves are the most closely related species to Humans. These supernaturals do not have exceedingly high numbers in modern times, in fact they are probably one of the rarer supernaturals currently. They simply have not kept up with the times. There are two varieties of Elf and they have a long-standing feud. Each of these varieties has their own Royal family which holds a Court much like the Fae do. While the Fae are fairly relaxed the Elvish Courts are known for being cutthroat and overly uptight. They are known for their galas and balls and ostentatious shows of wealth. There is no such thing as poor Elves. They all tend to be Upper Class even if they are not members of the Royal Family or Courtiers. Light Elves which tend to be tall and thin with angular features and fair or pastel skin and hair, they have classically pointed ears some of the higher-ranking Elves can manipulate light. While Dark Elves are still tall but broader shouldered and tend to be of a heavier build. They have darker colored skin and hair which varies widely in color. The high-ranking officials can often control shadows or darkness. The one thing all elves have in common is their elongated, pointed ears and their gemstone-colored eyes. Elves are some of the best craftsman in the known worlds. They can craft almost anything, and it be of superb quality. Each family or line of elves tends to specialize in a certain craft be it certain types of foods, furniture, weapons, or clothing. Their clothing is often more basic, and purpose focused than what is produced by Pixies which is usually more fashion oriented. Elves are producers of high-end luxury items which come at a premium cost. Elves also can put “wishes” on the items they craft though these items take extensive time to make and very few are produced because they take so long and the art of producing items with Wishes takes so long to learn. They are worth a lot of money but are well worth it. Wishes are exactly what they sound like, when producing the item, the Elf concentrates on what he or she wants the item to be able to do. If it is a bow one can wish that it always shoots straight and true. There is a catch to items with wishes though. The wish only works for the intended person, sometimes the wish works for someone the Elf does not even know yet. Some items simply have people destined to have them. If someone other than the person the who the wish works for has the object it will only work as well as whomever has it can work it, as if there is nothing special about it at all. If the item is destined for a certain being it will always find its way into their hands through any means necessary. [/hider] [hider=Witches] Witches are human-like creatures with an innate relationship to the energies of the earth. Generally, each is very closely aligned with one element or craft in which they excel at. This could be healing, herb potions, elemental magicks (no more than one each), and very rarely soothsayers or seers. Some of the magicks preformed require “energy words” to give them power and life but not all, these are generally incredibly old magicks that were developed when the relationship between witches and the earth was less understood than it is in modern times. Healing is one of the less common magicks of Witches, but they are generally immensely powerful but their endurance for healing large injuries is not very extensive. Potions, however, is an extremely common magick among witches and nearly all of them can produce basic potions. Potion making is the magick of combining herbs and other things and purifying them and meshing their energies so that the drinker of the potion receives the intended purpose, generally they boost immunity, give energy, though some of the more powerful witches and warlocks can produce invisibility potions and poisons as well as many other complex potions like shape-shifting potions. Witches have found their niche calling and many run coffee or tea shops with specialty drinks for nearly every purpose. They also are heavily invested in the beauty industry with magick skincare and beauty products of all manner and variety. Elemental magick is one that is not well understood just yet, but it seems to be common in babies born on equinoxes and solstices. There are Five main elements as far as witches are concerned and they are Water, Earth, Fire, Air, and Energy. Energy is much less common and even less understood, users of this magick are often volatile and do not live long. Within each of the five elements users may specialize in doing certain things like plants or animals for earth or solid or liquid water. These supernaturals are an off shoot from the human ancestry tree, no one is quite sure when they came about but they are common in numbers and often dwell in large groups amongst one another in groups called Covens or Groves simply for the reason of being around others of their kind. They are generally a very peaceful bunch but there is the occasionally rotten apple every once a hundred years or so. Generally, females are more prevalent than males in theses supernaturals. Usually a ratio of 1:2 Witches are taught from a young age to respect nature and to be as in tune with it as possible. These supernaturals have an extended life span as well, they can live to be around 200 or so years old. The oldest recorded Witch was around 250 years old when she died, her name was Elise Stone. [/hider] [hider=Shapeshifters] Closely related to Lycans or werewolves Shapeshifters are nearly as common. They appear to be human most of the time, but they always have at least one more form and occasionally have two. It is always an animal and they are always either a prey animal or a predatory animal, never both if they have two animal forms. If they have two forms, they will almost always have a wild and a domestic version of their animal form. If they have a wolf, then their third form would be that of a medium or large sized dog. Occasionally though, someone will come along, and they have two different animals completely, say a badger and a mountain lion. Unlike Lycanthropes where their wolf is a separate entity within the same body Shapeshifters are simply beings with more than one form. While they tend to have behavioral traits like the animal that they shift into they do not have another entity living within them that has its own thoughts and feelings. All Shapeshifters are much stronger than they appear to be and have accelerated healing rates and are rarely sick, but males tend to be much stronger than females and much larger. Most males are well over six feet tall and broad shouldered like Alpha males in Lycans while females tend to be around 5’ 6” though rarely taller than 5’ 10”, roughly the same as the average human woman. Shapeshifters are born with a destined mate, when they meet this mate the attraction is almost instant and the closer they become, the more visible and prominent the mating mark will be on the female. It will solidify when the mating ceremony is preformed and often becomes brilliantly colored and almost metallic looking and the males will color to match allowing other females to know he is taken. Due to the mating mark mature male Shapeshifters are easily identified. Maturity is typically reached around 20 years old, but they are officially done growing and physically maturing when their mating mark appears. It generally runs from just under their ear and jawline over their shoulder and either down their arm or onto their chest and then ribs. The stronger the male the more intricate the mating mark, no one mating mark is the same as another. Some are smaller while others may reach all the way up onto the male’s jaw and to their temple. These are generally higher-ranking males within their social groups and tend to be very dominate in their behavior. Females are a little less easy to identify, it is thought that they do not gain mating marks until they are mated to give males insight as to who is and who is not very thoroughly guarded. It reduced fights among males which prevented injuries and fatalities that could have been avoided. This was also thought to protect the precious few females that were present from being harassed by other races when they did not have mates to protect them as they tend to be very slender and delicate. [/hider] [hider=Druids] Druids tend to be thought of a forest spirits and they are in a way. They are environmental care takers and monitor the health of the forest. There are various body types that druids can appear in, but they all share some commonalities. Druids will always have skin in shades of green and their eyes are always some pastel shade be it blue or purple or pink. Another telltale signs a creature is a Druid is their hair. Female and male Druids alike bloom during one of the four seasons. Their hair is generally a shade of brown or fawn and during their specific time of the year, their hair grows rapidly and begins to flower. These flowers will always match the color of the Druids’ eyes. During this time of flowering is when Druids can mate and conceive children, during any other time of the year they are barren. As a result, most are only formally mated to those who flower at a similar time as them. Druid children are quite rare as most do not feel the need to have a mate or conceive a child. Druid culture is somewhat less complex than some of the others. Each belongs to a tribe of sorts based upon the area in which they live. They are loosely associated and encounter one another only briefly and usually during the flowering season. Mated pairs, while not common, are rarely separated from one another after the mating ceremony is complete. They simply do not tolerate being away from one another and when they sleep they do so within the same bark casing. There is little known about how Druids gain their rights or rank within their social groups though there does appear to be some system in place for how to treat one another under most circumstance. It is thought that Mated Pairs and offspring have the highest place in society with unmated individuals being on the bottom. Offspring are communally raised by the group despite living with their parents. Druids are essentially extraordinarily complex sentient plants; due to this they do develop diseases similar to plants. The most common of these is a disease referred to as downy mildew or mold and it occurs from being wet for too long of a period. It is especially common in Druids from warmer drier climates than where they currently reside. This has a rather simple fix of bathing with a special soap produced by witches. Another common problem in Druids is dehydration, if they spend extended periods of time in the sunlight without consuming water they become parched much quicker than a human would. In such circumstances Druids will often resort to their plant like nature and take root to the ground. Their feet and ankles will sprout roots and burrow into the soil to obtain nutrients. This is also how Druids sleep, their bodies become encased in bark and their feet grow into the ground as a means of both protection and obtaining nutrients. Druids are capable of eating regular food and digesting it, but they need extraordinarily little and also need very little sleep. Due to the fact that they are plants they need a different variation of nutrients than a human or other creature would need. [/hider]