[quote=@Prince of Seraphs] You could just roll him back a few hundred years. Make him a fresh vampire struggling with if his vampirism means the loss of his humanity, a deep seated sense of betrayal gnawing at his soul from what his brother did to him, caught between a desire to return home and exact vengeance or if home would even be a good place for him to be now that he's a monster. There's plenty of places to take a monstrous character struggling with if being a literal monster means they have to act like a monster and being tempted by how easy it would be to simply stop caring about anyone or anything but themself. Incidentally there's nothing wrong with writing to explore a concept you find interesting but have you tried writing one you simply find enjoyable? My experience is that you get more out of writing something you having fun with over something that feels like a chore. That doesn't mean everything always going smoothly for your character, conflict is the basis of stories, but it means making a character that excites you to write about, even if it's not particularly complicated. (You may actually find that less complicated is better because it leaves you more to explore in the roleplay itself.) [/quote] Thing is, most characters I write I don't get excited for. At least not after the initial wave of it wears off anyway. Past a certain point I started seeing them mostly as tools to further a story or an arc, etc. The last time I actually had long term excitement for a character was for one that was both overpowered and not really even a character as far as personality went. Like they were easygoing yet loved a fight, and were arrogant/cocky because of their godlike power, and sometimes real edgy/monolouge-y. Other than that they really weren't that deep nor interesting. More just a power fantasy. Now, as for Arcamor, while the idea of him starting this way is a sound one, it does little to solve the lone wolf problem. In fact it makes it worse since he's now a fledgling and out for his brother's blood. Meaning he wants to return home even more so he can find and kill Lokil, and has less impulse control regarding what he feeds on, as well as less of a desire to actually stay with the group unless they're able to get him back. Because again, at this point he wants to find and end his brother. Like sure I could explore the whole becoming a monster thing but one, I've seen it done so many times it's started to bore me mainly because it ends up being a drawn out period of self-loathing followed by acceptance or denial or a begrudging acceptance, and two because even when I initially wrote his story he had already gotten over any qualms he might have had. Because while his life was destroyed, the one who destroyed it was still running about freely. He could sit and mope about his losses or get revenge on the one who caused them. He did choose the latter, hence why I'll probably have to make a new character. That or I could just say that during this adventure he realizes threats from beyond his world both exist and would mean trouble if they are not promptly stopped, thus why he sticks around and aids the group.