[quote=@Dr Lovecraft] As far as your character goes, she looks great. I can definitely see how the whole insanity thing could prove problematic, but as long as [i]you[/i] can find in character reasons to keep her from flipping out on the party, I don't really think it would be an issue. Also, I feel like Omni's shinobi would pair good with your Big Sister, maybe helping to anchor her somewhat. As far as powers go, it really is a case by case basis. For example; with the shinobi, I asked him to get rid of his shadow-clone jutsu on the grounds that he already had a lot of other jutsus that were either wind or medicine based, and I wanted to streamline him a bit. For [i]your[/i] character, however, each plasmid is essentially [i]one[/i] spell with [i]one[/i] function. Sure, they can be used outside of combat, but what they [i]do[/i] doesn't really change. Opening doors by shooting lightning at them is essentially the same as unlocking a door by shooting the lock off. All things considered, I think it's totally fine that she would have one of each kind.[/quote] I wasn't really sure if I should throw a whole host of plasmids in, or just focus on a handful but make them really in depth. [quote=@Dr Lovecraft] ...Triforce of Courage has been put together, since the entire implication in the first game is that Link needs it's power to even contend with Ganon and [i]his[/i] Triforce piece. [/quote] Triforce of Wisdom. The Triforce of Courage wasn't invented till the second game. Continuity wise, during the first game, the Triforce of Courage would be in the Great Palace, deep in the Valley of Death, protected by a magical binding, a fair distance away from the first Legend of Zelda's map.