Some time passes, a cool breeze blows and there's a threat of a summer storm. The air crackles like lightning could strike. [b]Robena[/b] The ride is a blur to you, mixed with memories of burning and the smell of smoke in distant lands. You find yourself riding into a nearby town further along the road in Southaven. It's a town and nearby keep that border the forest on its southern side, inventively named as you'd expect. It has only a single inn, the Fox & Stag, and the gate, though barely more than a wooden palisade, had a guard stationed at it whose armor was clean and well-kept. Now that you know though, the signs of Uther's corruption are practically everywhere else. Families are smaller than you remember from your youth and children look hungrier than they should at summer's rise. Homes are less well-kept than they ought to be and mold licks at the edges of the beams on some houses. What knight from your memories do you find at the inn when you arrive? [b]Tristan, Nin[/b] You rode from the forest's edge at a more leisurely pace, but the ride was tense. The king spoke little and the gathering clouds seemed to reflect the thunder brewing at her forehead. You could almost hear the words [i]so close[/i] as they hissed through her mind and her mood held the rest of her knights at taut readiness. No monsters surfaced to confront your party, however, and so instead you rode and the only sounds were the neighs and muffled thuds of horeshoes on dirt paths. You've arrived at a keep called Southaven, having exited the forest on the same side you entered while drawing an upside down U shape (with some extra curves because of how the Questing Beast tore up the land). There's a town nearby, but King Pellinore appears to be on friendly terms with the keep's lord, Sir Linus. It's a small keep, only five knights make it their permanent residence, along with a handful of men at arms. The town nearby has an inn, the Fox & Stag, but Pellinore insists on having the horses and equipment seen to by the keep smith first before you go into the town. Sir Linus looks rather overwhelmed by it all and is fussing trying to find room for the hunting party. Nin: How does this remind you of your family and set you at ease? Tristan: What about all this is making you want to get away from it all and get some fresh air? [b]Constance[/b] Around the keep of Brythys the air feels less heavy. You went with Cath to fetch the little box, having departed from Robena in something of a flurry, and you could tell that the ghosts were, if not satisfied, at least at ease this time. The small box was heavy for its size, like it was full of quicksilver, though you did not open it nor did it leak. You present it, along with your newly befriended cat, to the traveler with his thick tawny hair and his straw hat. You had to backtrack along the road a bit, so you're seeing dark clouds gather a ways further along, but they haven't reached you yet. When he sees you arrive alone, cat and box in hand (so to speak) he gives an excited yell and runs over to you. Cath also gives an excited yowl and sprints forward, tangling herself in the man's legs and utterly tripping him, causing him to sprawl face first into the road with a puff of earth and a straw hat that flies off to land at your feet. Cath, looking extremely proud of herself, purrs and bops him in the head for good measure. "Damn it, Cath Palug, would you give a man a minute's respite?!" he shouts, as he starts to gather himself. Tell us how (or if) you go to his aid.