[color=0054a6][h1][b]The Asterian Arsenal[/b][/h1][/color] I use this post to record the Asterian military equipment. It isn't a complete list and actually we miss on a lot of equipment which is more or less standard across the Confederation but I have fun writing this and hopefully you have fun reading it so let's go. [h3][b][color=0054a6]Infantry[/color][/b][/h3]Asterian soldiers nowadays make use of shock rifles which makes them distinct from the usual infantry. They are semi-automatic weapons which emphasize good marksmanship instead of suppressive fire. On the other hand each shot is like a micro explosive which can do considerable hurt. It's a very different approach which puts confidence in the shooting skills of the soldier. [hider=Standard Infantry Weapons][img]https://img.roleplayerguild.com/prod/users/3dc28afe-1f5e-457a-9e3c-0053885d74fc.png[/img] [b]- Amerilite M2A4 Shock Carbine:[/b] Standard armament of the entire military service. It has power settings ranging from P1 (stun) to P8 (airburst and door-buster) with the standard being P5. The weapon is powered by plasma clip which is sufficient for 20 shots. Although in special situations the soldiers can be equipped with L-size plasma clips sufficient for 50 shots total. The weapon has an internal flywheel which charges the weapon's electric systems by channeling the surplus energies behind each shot. The weapon has built-in sensors and optics to allow precise usage of the weapon. Soldiers can also buy various attachments to the rifle to customize it to their needs. [b]- Blaser AA-12 Shockgun:[/b] Close combat weapon mostly associated with Marines and those put on base guard duties. Shock rifles are powerful but maybe too much. They can cause too much collateral damage and their effect in room cleaning isn't stellar. The AA-12 has a mechanism to break its plasma bolt 4-36 individual "pellets". The detonation of each pellet is smaller but they can cover a much wider area together which makes them fearsome. The shockgun can also shoot a lower velocity singular plasma bolt which can reach up to P10 firepower. This allows the weapon to demolish barriers rather efficiently. One of the weapon's weaknesses is consumption. Even at normal power the weapon can only manage 12 shots before needing a new plasma canister. [b]- Barbarossa M9 Shock Pistol:[/b] The most popular shock sidearm in Asteria. Rated P6 as its maximum with P4 being average the S-sized plasma clip can lasts for 12 standard shots. [/hider][hider=Support Weapons] [b]- Ordnance M60 Squad Shock Repeater:[/b] Lightweight and heavily simplified shock repeater meant to support troops. The weapon is rated P6 and is capable of higher penetration and plasma bolt velocities than the plasma carbines. The weapon is powered through a feed tube leading to a backpack mounted plasma pack and depending on size it could unleash anywhere from 200 to 500 shots before emptying out. [b]- Barney M82A5 Heavy Shock Rifle:[/b] Effectively a sniper rifle meant both against distant targets and anti-material use. The weapon is usually rated P12 but can be pushed towards P16 when needed. The long accelerator coil allows it to penetrate relatively hardened targets and its advanced optic enables a wider range of utility. [to be continued...] [/hider] NOTE: P-ratings are a semi-objective way to tell firepower between these. Rather than a linear scale think of these like bore diameters so a P10 shot is at least 4 times stronger than a P5 shot, for example. I very much use this as a replacement for bore diameters on the energy weapons. [h3][b][color=0054a6]Combat Vehicles[/color][/b][/h3]Aside from the shock technology Asterian AFVs are mostly conventional. Asteria has some propensity with grav-craft but they aren't exclusively the only vehicle. Another odd factor is the reliance on tiny mechs called Personal Troopers. [hider=Military Vehicles] [b]- [url=https://cdn.discordapp.com/attachments/798022544359161916/803706689039499324/B1.png]Medium Tank M4A8 "Grizzly"[/url]:[/b] Simple tank designed during the early periods of Asteria meant for surface patrols and police actions. Originally equipped with a large-bore grenade projector the tank is completely overhauled after the Black New Year creating the A6 variant which is effectively a new tank in all but name. The Grizzly has a P75 shock cannon and only has composite armor on the front and turret but the new fusion turbine makes it rather nimble. The tank is 2.4m tall and only 4.8m long and has a crew of 3. While the tank has active protection and other features it has a notoriety as "rolling coffin". This is mostly due to the fact that the Grizzly is often mistakenly used like an MBT and fared poorly. The inherent danger of large plasma canisters which the Grizzly uses as munitions also gave it the unsavory nickname "Zippo", because it always lit up on the first strike. [b]- [url=https://static.turbosquid.com/Preview/2014/07/07__14_43_27/Side.jpga99871e9-bbfe-402f-826b-f9ecf7ced0dcDefaultHQ.jpg]M103 "Kodiak" Heavy Grav Tank[/url]:[/b] Asterian tank designed in response to the terrible attrition rates of the Grizzly. Initially it was meant to replace them but the high brass caught up in the feature creep and demanded more and more about the project. The end result was the Kodiak, a large grav tank with heavy armor and armed with a P105 shock cannon. The vehicle is slower than the Grizzly and less maneuverable but its anti-grav propulsion allows it to traverse all terrains. In the end the production was delayed by a decade and even after that it's only made in limited quantities because it's somewhat expensive. The Kodiak is considered a "breakthrough tank", forming armored spearheads closely followed by Grizzly medium tanks. [/hider][hider=Personal Troopers][img]https://i.imgur.com/0ZrknuF.jpg[/img] Small mechs evolved from power loader and utility labor mechs. Compared to the much more sophisticated battlemechs a Personal Trooper is inexpensive, easy to maintain and fairly economical. Though they aren't walking tanks a Personal Trooper is still a decent match for medium vehicles while being lighter, more agile and overall flexible. In a sense Personal Troopers are between Battlemechs and Power Armors. Actually, a stronger power armor may outperform a Personal Trooper. The reason why Asteria fully embraced them is because they are very affordable and when armed with shock weaponry they can have considerable firepower. Being mechs and even at that having relatively simple controls a Personal Trooper doesn't have the same range of motions and they are very much walking vehicles. [hider=M48 Schwarzkopf Battle Trooper][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7efd9026-38d6-4e8f-967f-e75c1a9d8497/de937eh-8933c20b-1d75-4dc5-9c79-15dba99926cf.jpg/v1/fill/w_350,h_350,q_70,strp/atm_09_sttc_scopedog_turbo_custom_by_bzak_de937eh-350t.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xMDI0IiwicGF0aCI6IlwvZlwvN2VmZDkwMjYtMzhkNi00ZThmLTk2N2YtZTc1YzFhOWQ4NDk3XC9kZTkzN2VoLTg5MzNjMjBiLTFkNzUtNGRjNS05Yzc5LTE1ZGJhOTk5MjZjZi5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.t0a4batE7Lo7KrYgQPFFC-tNvvoQwEDeBytpN6cTbEY[/img] [b]Height:[/b] 3.63m (standing), 1.98m (standby/transport mode) [b]Weight:[/b] 5.05 metric tons (standard) [b]Powerplant:[/b] Honeywell APT-480c Compact Fusion Turbine [b]Armor:[/b] Protected against shrapnel and up to light autocannons [b]Fixed Armaments:[/b] M60E2 Shock Repeater (mounted in the head unit), Shock Knuckles x 2 (wrist mounted) [b]Optional Armaments & Equipment:[/b] See bellow Standard-issue Personal Trooper with a long lineage. It started as the M26 Custer Heavy Trooper at the tail end of the 22th century and each successive model retained roughly the same dimensions and appearance. It originally was a type meant for assault units with several different Personal Armor types fulfilling different roles each. Over the time this simplified down and its successor the M46 Schwarzkopf was considered a Medium Trooper with no heavy counterpart to complement it. As such when it came to the update the M47 Schwarzkopf was called a Battle Trooper, a type of PT which is utilized in nearly every type of combat. The M48 is the latest member of the Schwarzkopf family with the current variant called M48A5. The Schwarzkopf has a 360 degree rotating head and torso, laminate durasteel armor the capability to operate in all environments. The machine can walk or even run but for quicker movement it uses grav-hover propulsion emanating from the soles of its feet. This allows the mech to hover a handful inches off the ground so it can glide over most terrains seamlessly. Like most of the Personal Troopers the Schwarzkopf's main armaments are handheld and look like oversized infantry weapons. This allows the PT to switch armaments on the field but the mini mech also has hardpoints for optional armaments. PT are kind of like a mix between power armors and ordinary combat vehicles. They seem like oversized infantry, even taller than power armors but aren't as huge as battlemechs. At the same time their purpose is similar to heavily armed recon vehicles and they can't do the same range of motions as power armor. [hider=Equipment List] [b]- Shock Knuckles:[/b] The wrists of the PT often hide tiny projectors which can unleash a concentrated plasma blast at point blank range. This weapon is meant for melee combat where at very close ranges the blast could easily punch through armor. Each usage of Shock Knuckles uses up a cartridge and the M48 Schwarzkopf has 12 cartridges in each hand. The current variant is Aerospace Arms M434. [b]- [url=https://www.mahq.net/mecha/votoms/atvotoms/lineart/gat-22.jpg]Amerilite M16A3 Shock Blaster[/url]:[/b] P30 Shock Cannon made into an oversized rifle. The most common weapon of the Schwarzkopf PT. It has a changeable plasma pack meant for 60 shots and can either fire semi-auto or 3-round burst modes. The weapon's firepower allows it to clean buildings and take on modestly armored vehicles. It can also attach a plasma projector for short range anti-tank/anti-fortification firepower. [b]- [url=https://www.mahq.net/mecha/votoms/atvotoms/lineart/sat-03.jpg]Mirkon M32 Plazooka[/url]:[/b] Mech-sized "bazooka" which launches concentrated blasts of plasma. Basically it's an old P90 shock howitzer tube stripped down to be just light enough to be carried by PTs. The weapon can only do direct fire but its power makes the Plazooka best against heavy armor and fortifications. The weapon has a magazine containing 12 plasma canisters to power just as many shots. [b]- M61 Firestorm Gunpod:[/b] P12 shock repeater utilizing multiple weapon assemblies to achieve phenomenal firing rate. The weapon can also operate as a pseudo-shotgun and unleash a spread of 24 plasma bolts at once. This gun has its own external reservoir which can vary in size but regardless it tends to run out of ammo rather fast. [b]- Missile Pods:[/b] The Schwarzkopf can also equip missile pods of varying sizes and loadouts. These are generally fire and forget missiles meant for saturation, anti-fortification, anti-vehicular or short range anti-air purposes. There are many kinds of missiles and while they tend to slow down the mech they can be really useful when extra firepower is on demand. [b]- Mission Packs:[/b] The Schwarzkopf has a wide range of add-ons and mission packs to customize them for various purposes. This includes a hoverpod for high-speed patrol, plasma boosters for high altitude jumps, grav gliders for drops and even a roundmover space kit for some mobility in outer space. [/hider] [/hider] [/hider] [h3][b][color=0054a6]Smallcraft[/color][/b][/h3]TBA [h3][b][color=0054a6]Warships[/color][/b][/h3]TBA