[hider=Gird's Character Stats] [color=00a651]Current EXP:[/color] 0 [color=00a651]Inventory:[/color] [color=00a651]Clothing:[/color] Alpha Rabbit Loin cloth, Medium bone and spider silk armor, [color=00a651]Weapons:[/color] Bite, Sharp Claws, [color=00a651]Acquired Skills:[/color] [u]Beast Tamer[/u]: See Character. [u]Sharp Bite[/u]: Sharpened bite is a relatively simple move allowing the user to perform a bite attack and draw blood not useful in most situations but when to use in close range fights can decisively turn the tide of battle, when upgraded can tear off limbs of enemies with ease. [u]Knowledge of the 3[/u]: knowing the names of the god and goddesses of the world they live in they can now properly worship them. Ramos god of light and the sun, Duvelna goddess of death and the night, Shirila the goddess of the earth and nature. [u]Unarmed combat, beginner[/u]: learned how to fight with ones bare hand and understands how to block and strike with one's own hands [u]Rookie camouflage[/u]: This goblin has learned how to use the environment to its advantage and hide even in plain sight. At higher levels will grant total camouflage regardless of environment. [u]Bloody strike[/u]: this goblin has learned to find the most vulnerable part of its prey and strike to cause massive bleeding damage. [color=ed1c24][u]Warning[/u][/color]: ineffective against inanimate objects or undead. [u]Gravekeepers spirit[/u]: These goblins are able to feel the strength of those that have long since passed. When near a dead body or a skeleton the goblins are able to draw strength without the requirement of being necromancers. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. [u]Silk Spinning:[/u] they have learned how to create their own silk through their fingertips, allowing them to create traps and snares without supplies. However, it isn't controllable at first and acts like silly string. [u]Echolocation:[/u] The ability to hear noises clearly within their immediate vicinity by creating a sound eg.a snap of the fingers, click of the tongue etc. [u]Vampirism:[/u] the ability to regain health by drinking the blood of other creatures [u]Nocturnal:[/u] Gain bonuses to both sight and sound when at night, during the day makes seeing farther distances harder. [u]Equilibrium:[/u] ability to balance on precarious positions like being upside down and still being able to identify the proper directions [color=00a651]Titles:[/color] [color=00a651]Blessings:[/color] [u]Blessings of the dead:[/u] This goblin has been blessed by the goddess of death herself he and whoever follows him now gain the ability to earn double XP. With each kill they gain, they make an offering to the goddess and it is as if her deathly presence approves of each kill. Each offering of a dead kill now offers double XP. This Hobgoblin also receives the following benefits. The ability to see and eat souls for one. He can also learn necromancy easier. Then He has mental debuff resistance and dark magic resistance. [u]Devils luck[/u]: they are all lucky to be alive, and it shows in how well they take chances... [color=ed1c24]Curses/ negative effects:[/color] [color=ed1c24][u]Dread:[/u][/color] a creature of immense power saw them. They are filled with fear and genuinely fear for their lives. While they didn't see what it was that was staring at them the mere presence the creature exudes even from such a vast distance couldn't remove the knowledge that they were dead if they dared to challenge the beast. [color=f7941d]Current Evolution:[/color] Hobgoblin - Day 0 [color=0072bc]Past evolutions and xp: [/color] Hobgoblin - [/hider] [hider=Notes:] Notable places: Directions from starting church. small cave to the south west. Wolves to the west, dangerous in packs beware of alphas. Venomous vipers to the south east. Venomous spiders to the North East Bats to the north, they hide in trees during the day to hide from the sun. also possible legendary beast to the far far north. [/hider] [hider=Description] Name: Gird Gender: Male Appearance: [s]Hobgoblin[/s] [i]"The Variant"[/i] - This goblin has been changed in a more dramatic way then his siblings. Throughout his interactions and his training, he was changed making him as large as the others that have evolved however his skin tone has changed to that of pale white. This makes him stand out easily however his skin tone gives him the special affinity for death. His skin has gone pale and as such it will make him harder to not be seen however he can just as easily train his skill to blend with the environment. His claws have grown longer and sharper rivaling that of a wolves claws and his teeth have since become sharper as well making his biting skill more effective. Clearly if looked on in the right light he might look like a wraith or a vengeful ghost. He still has the three claw marks over the right side of his head and ear, as well as the mark on his left side. These marks, although still pale, are slightly darker than his current skin tone. Thanks to his goddess Duvelna, he now has 4 black claw marks stretching from the top of his right shoulder to his lower left abdomen as a sign of his faith. [s]Goblin[/s] - Gird has an average height and strong build. His skin is a darker than average shade of green with lighter green blotches abound giving him an almost natural forest camouflage. Gird also has two white birth marks. One looks like he was scratched by something with three claws down the right side of his head, and the second looks almost like something big bit him in the left side of his abdomen. His black hair is normally kept short and his eyes hold a yellow color. Personality: Stoic, Brave, Stubborn, and Blunt are a few words that can describe this particular male. His loyalty to the tribe will not falter for any promise of gold or harm. He holds within him a sense of duty to his people and will do what he thinks he must do to protect them. Past Life History: Grid was once known as Victor. A tall brute of a man with a soft spot for animals. Victor worked with a group that protected endangered animals from poachers by hunting poachers. He was even able to befriend a few of the wild animals that were around. But one day while on patrol he was mauled to death by a wounded predator. Skill: Beast Tammer — a trait carried over from his past life. It allows him to befriend and tame beasts. Some that are lower level than he is, to the point he wouldn't learn anything from them, may very well simply ignore him or treat him as one of their own. Either way Gird seems to have a natural affinity with taming or understanding beasts and monsters. Other: He simply wishes that one day he will be a mighty goblin that will be able to protect his tribe for years to come. [/hider]