[center][img]https://i.ibb.co/WkvLYs3/C06-A9-A01-B926-42-EB-9-F16-F3991-E3-A42-EA.jpg[/img] [h1][color=00a651]𝕋ℍ𝔼 𝔾ℝ𝔼𝔼ℕ ℍ𝕆ℝ𝔻𝔼[/color][/h1] [/center] This is a story of war, devastation, and identity. You are an Orc. Your kind has threatened the folk of Toril since the earliest memories of history. Your people know only war, conquest, and plunder. Battle decides your worth and status is determinant on the number of heads you hang over your hearth. You are young and impetuous. You have fell opponents true enough, but you have never known true war. Not the glory that is conquering a grand fortress of Men or sacking a city of the Dwarves. But now your time has come. A grand horde of your kin is gathering in the mountains and is soon to march south. Soon you will taste the sweet glory of war and bloody your weapon with your enemies. Fight like a warrior and prove your worth to your clan and kin as the fragile people of the south are ravaged by the unstoppable might of the Horde. [hr] [center][h1][color=00a651]ℙℝ𝔼𝕄𝕀𝕊𝔼[/color][/h1][/center] The war horns have sounded. It has been generations since a great horde of the Orcs has been formed. The thirst for war has become insatiable, the Orcs desire battle, conquest, and plunder. The chieftains of the north have rallied the Orc-folk by the thousands. From the mountain dwellers to the Orogs to the Boogins. With them they bring cartloads of armor and fine weapons while dragging great beasts and siege weapons in chains. Battering rams and siege towers, Yetis and Hill Giants, trebuchets and ballista. The time has come. The south is vulnerable and ripe for conquest. Mirabar, Luskan, Mithral Hall, Xantharl’s Keep - all will fall to the Orcs. The Horde marches, the campaign has begun. Prove your mettle in battle and bring your kin and chieftains glory and honor. Bathe in your enemies’ blood and bask in the loot at the day’s end. You are an Orc. [b]OOC Note:[/b] The storyline is in itself still under construct but will be prepared for the posting of the IC this Saturday. I welcome suggestions and-or input. :) [hr] [center][h1][color=00a651]ℂℍ𝔸ℝ𝔸ℂ𝕋𝔼ℝ 𝕊ℍ𝔼𝔼𝕋[/color][/h1] [hider=TEMPLATE] [b]NAME:[/b] (What is your name? Orc names are rather variant. If you need some help [u][url= https://www.fantasynamegenerators.com/orc_names.php]feel free to use this.[/url][/u] Some Orcs typically have a sort of title attached to the end of their name such as “Red Axe”, “the Strong”, or “Black Arrow” for example.) [b]GENDER:[/b] (Male or female.) [b]AGE:[/b] (Orcs breed fast and are shorter lived than humans. Orcs are considered battle-worthy around the age of eleven or twelve. Elderly Orcs are in their mid thirties to early forties. Age restriction for this RP is between 9-13 years old.) [b]SUB-RACE:[/b] (There are many sub-races of the Orcs. For help in choosing a sub-race, here’s a [u][url= https://forgottenrealms.fandom.com/wiki/Orc]wiki[/url][/u] on the Orcs. You have to scroll down a little bit.) [b]APPEARANCE:[/b] (Preferably a picture. Nothing too kiddishly cartoony and I would rather you avoid realistic images. By realistic I mean real life.) [b]PERSONALITY:[/b] (What is your Orc like? Unique personality traits, interests, and etcetera.) [b]CLASS:[/b] (Fighter, Barbarian, Ranger, Strider, or Shaman?) [b]LEVEL:[/b] (Default at 1. Leave as is.) [b]SKILLS:[/b] (Ten skill points to start off. See listing below. It helps me and others if you please provide them in listing form. Especially later on.) [b]DEFAULT INVENTORY:[/b] (Include weapons and armor. Don’t overdo it please.) [/hider] [/center] [hr] [center][h1][color=00a651] 𝕊𝕂𝕀𝕃𝕃𝕊, 𝕃𝔼𝕍𝔼𝕃𝕀ℕ𝔾 𝕌ℙ, 𝔸ℕ𝔻 𝕀𝕋𝔼𝕄𝕊...[/color][/h1] [hider=LEVELING UP AND SKILLS] There are four methods to leveling up. Simply partaking in an impacting event such as a siege or major battle, striking down an enemy champion, finding a unique, ancient, or legendary class item, and completing quests given by elder Orcs and chieftains. Mind you as GM I will politely correct or if need be reprimand players who metagame leveling up. Below are a listing of skills. Each level allows a player to learn/master a new skill or upgrade one that they have by cost of one skill point. Remember, there are four methods of leveling up as listed above. It’s inevitable that there will be some players of higher level than others. As GM I will fairly operate to give everyone the opportunity to level up, but please, let’s not spam duels and treasure chests out of envy. [list][b]STANDARD SKILLS[/b] •Dark Vision (Tier 1 & 2.) •Strength (Tiers 1-5.) •Speed and Agility (Tiers 1-4.) •Constitution (Tiers 1-5.) [b]FIGHTER SKILLS[/b] •Weapon Skill (Tier 1-5.) •Defense (Tier 1-5.) •Form (Tier 1-5.) [b]BARBARIAN SKILLS[/b] •Weapon Skill (Tiers 1-5.) •Defense (Tiers 1-5.) •Form (Tiers 1-5.) [b]RANGER SKILLS[/b] •Accuracy (Tiers 1-5.) •Range (Tiers 1-4.) •Precision (Tiers 1-4.) [b]STRIDER SKILLS[/b] •Dexterity (Tiers 1-5.) •Stealth (Tiers 1-4.) •Form (Tiers 1-5.) [b]SHAMAN SKILLS[/b] •Mana (Tiers 1-5.) •Elemental (Tiers 1-5.) •Conjuration (Tiers 1-5.) •Blood Magic (Tiers 1-5.) •Necromancy (Tiers 1-4.) •Illusion Magic (Tiers 1-4.) •Enchanting (Tiers 1-4.) •Healing Magic (Tiers 1-3.) •Alteration Magic (Tiers 1-4.) [/list] [/hider] [hider=ITEMS] There are six different types of items for players to find; [b]Inferior, Common, [color=fff200]Rare[/color], [color=f26522]Unique[/color], [color=ed1c24]Ancient[/color],[/b] and [b][color=92278f]Legendary[/color].[/b] [b]Inferior and Common:[/b] Inferior items are typically miscellaneous bits, bobbles, and spare items that are of little use than scrap or cheap decoration. Such as a broken sword, a rusty helm, or a clay pot or scorched tome. Common items are more valuable but just as run-of-the-mill such as a steel sword, a yew bow, a kettle of oil, or a simple stamina potion. [b][color=fff200]Rare:[/color][/b] More valuable and useful, rare items are coveted as both desirable and practical to be found. Such as enchanted weapons and armor, unique potions and charms of lasting effect, and lesser artifacts. [color=f26522]Unique:[/color] A cape of invisibility, an unbreakable sword of fire or frost, or a gemstone of scrying. These artifacts are typically only found in ancient ruins, royal treasuries, or in the possession of champions or other such figures. Such items make fine trophies of pragmatism or décor and are worth much. [color=ed1c24]Ancient:[/color] These are the most coveted and cherished among items to be found. So valuable and uncommon that more often than not they are used as badges of honor or status rather than taken into battle to be damaged or lost. Examples of such are ancient elven or demonic artifacts, rings or amulets of power, or ancient weapons so powerful and well-crafted they cannot be turned away or damaged. [b][color=92278f]Legendary:[/color][/b] A literal once in a lifetime find. Only the likes of the Nether Scrolls, the Wand of Orcus, and the Tablets of Fate could fall into this category. A true treasure of the ages never to be parted with. [/hider] [/center]