[color=#dc143c][CENTER][img]https://fontmeme.com/permalink/210117/7423788cb403d4c94cda8db158b092fa.png[/img][/CENTER] [table][row][/row][row][cell][center][img]https://pbs.twimg.com/media/B8R6z0LCEAEr_ax?format=jpg&name=900x900[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]I R L[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][COLOR=#807B84] - Andrew Gray[/COLOR] [b]Age[/b][COLOR=#807B84] - 20[/COLOR] [B]Place of Origin[/B][COLOR=#807B84] - Indiana, USA[/COLOR] [b]Occupation[/b][COLOR=#807B84] - Gas station clerk[/COLOR][/color][/SUP] [sub][b]A V A T A R[/b][/SUB] [sup][COLOR=SILVER] [b]Character's Name[/b][COLOR=#807B84] - Graves[/COLOR] [B]Pathos Affiliation[/B][COLOR=#807B84] - Draethir[/COLOR] [b]Role[/b][COLOR=#807B84] - Melee DPS[/COLOR] [B]Profession[/B][COLOR=#807B84] - Bounty Hunter[/COLOR] [B]Weapon of Choice[/B][COLOR=#807B84] - Nodachi[/COLOR] [B]Domains[/B][COLOR=#807B84] - Water, Darkness; Restoration, Divination, Enhancement[/COLOR] [/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=SILVER][b]Arrogant[/b] [COLOR=#807B84]It isn't just that Graves thinks highly of himself. He doesn't [i]believe[/i] he's the best- he [i]knows[/i] he is, and the only reason he fails is when others are holding him back. There is no challenge he won't take on, no enemy he's afraid to challenge; he has mastered the art of combat in Pariah Online and he's eager to show that off. [/COLOR][/COLOR] [COLOR=SILVER][b]Belligerent[/b] [COLOR=#807B84]His mentors always hammered into his head that the one thing a good fighter had was aggression. A full-bodied willingness to commit violence, directed violence, against their opponents. To hesitate was to admit you were the weaker combatant. To allow the enemy initiative was the equivalent of surrender. Graves has taken those lessons to heart, allowing that belligerence to seep into every aspect of his personality.[/COLOR][/COLOR] [COLOR=SILVER][b]Driven[/b] [COLOR=#807B84]For all his many, many faults, none can deny Graves's desire to succeed. He is driven beyond rational boundaries, to the point where Graves believes he can do anything he wants- often times bending the situation to make this fact true. He doesn't allow himself to slip, to lose, to give in, ever.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// BENCHMARKS][indent][SUB][b]B E N C H M A R K S[/b][/sub] [sup][COLOR=SILVER][b]Violent Transfusion[/b] [COLOR=#807B84]The linchpin of Graves's fighting style is his ability to heal himself by wounding his enemies. He strikes at them with his signature weapon, drawing the blood from their bodies using his unusual primordial magics, and then transmutes it into a healing energy that stitches up his own wounds at a rapid pace. This allows Graves to maintain full throttle aggression without putting himself in total mortal peril.[/COLOR][/COLOR] [COLOR=SILVER][b]Surgical Precision[/b] [COLOR=#807B84]Studying the anatomy of wayfarers and monsters alike was a necessary component of Graves's chosen battle strategy. He's learned the best places to strike to disable his opponents, or to produce the greatest flow of blood. In addition, He's also internalized where he can safely wound himself if the need ever arises.[/COLOR][/COLOR] [COLOR=SILVER][b]Human Bloodhound[/b] [COLOR=#807B84]Graves pursues his targets like a predator tracks a wounded animal. He treks across great distances, following even the most subtle of clues for weeks at a time. Nothing ever seems to deter or distract him, so singular is his purpose.[/COLOR][/COLOR] [COLOR=SILVER][b]Pain, Life's Great Motivator[/b] [COLOR=#807B84]Pain is something every wayfarer is familiar with. Some shy away from it, while others manage to grit their teeth and soldier onward despite it. Graves [i]revels[/i] in it. He practically falls into his attacker's blade at any given opportunity. It makes for a terrifying display when he walks through a debilitating stab wound to make his counterattack.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=#807B84][indent]Andrew is unusually tall, measuring more than a few inches over six feet- a trait he inherited from his father. He's far thinner, however, with an unhealthy gauntness to his long face. Dark circles around his eyes stand out against harshly pale skin, and long hair falls down to his shoulders. Most wouldn't regard him as particularly good-looking, owing in no small part to a lack of effort and little self confidence. His persona's appearance in Pariah differs significantly. While Graves stands just as tall, he's extraordinarily well-built, with a chest as broad as a barrel and muscle coiled like steel cable. Scarring earned from many an encounter pepper his body thanks to his light armor and penchant for reckless aggression. Graves is much better put together, too, with shorter cropped hair and strong features his player could only dream of. [/indent][/color] [b]Character Conceptualization[/b] [color=#807B84][indent] Graves is a controversial bounty hunter whose history stretches back to the first days of Pariah Online. He’s renowned for doggedly pursuing his targets no matter where they run or for how long. Quick tempered and arrogant to the core, Graves is a difficult man to work with if he believes you’re holding him back- and he thinks [i]everyone[/i] does. The few friendships he still holds are troubled, to say the least, yet it wasn’t always so. Back when the game first launched, Graves was a member of a guild called the [i]Strange Reign Club[/i]. They were a highly competitive group of raiders and PVPers with a reputation for extraordinaire toxicity. It was hard to argue against their results, however. Graves showed great promise as one of their earliest recruits, competing with some of the Club’s best duelists. He’d stay with them for many months before, without much warning, he’d be cut from the team and blacklisted by its raid leaders. A solo player ever since, Graves has been quietly grinding away at his profession, stewing on whatever drama had happened behind the scenes...[/indent][/color] [b]Other Information[/b] [color=#807B84][indent][url=https://open.spotify.com/playlist/1QW53GarOLUiOwLSNZkdDw?si=9d6f16fab65349fc]♬[/url] [hider=Spell List] [color=dc143c][b]Transfusion:[/b][/color] The primary vehicle of Graves's unstoppable aggression and the core aspect of his kit. Transfusion allows Graves to transform any blood into lifeforce, healing physical wounds of nearly any kind. The blood must be drawn through an open wound. The amount of healing received and how quickly it takes to stitch a wound depends on the volume and quality of the blood provided. This ability is typically used by cutting open an enemy's major arteries and healing himself, but it is not limited to this function. [color=dc143c][b]Defiant to the End:[/b][/color] One of his strongest abilities, and the most dangerous to utilize. If Graves has suffered enough damage to be near unconsciousness or death's door, he can temporarily convert the flow of blood from all his wounds into life-force, providing an incredible burst of healing power. This magic has the potential to harm or eve kill him if it consumes too great a quantity of his blood. [color=dc143c][b]Meditative Healing:[/b][/color] Another aspect of Graves's advanced blood-based restoration magic. By sitting in a meditative trance for at least an hour, he may use his own blood to close his own wounds. This consumes his blood, much like Defiant to the End. How long it takes depends on the severity of said injuries. The stance is extremely taxing, essentially requiring he rest immediately afterward. In addition, it can't repair grievous wounds such as broken bones or eviscerated organs. [color=dc143c][b]Blood In The Water:[/b][/color] Using a concoction of a creature's blood and a number of other ingredients, Graves may consume it to cast this spell to locate that creature if they are within a thousand feet of him; if they're moving he knows the direction. This spell can be blocked by most magic or materials meant to disrupt divination. [color=dc143c][b]Sight Beyond Sight:[/b][/color] Sight Beyond Sight allows Graves to concentrate, blocking out all other senses to activate a sort of 'sixth sense.' This sixth sense allows him to feel the presence of bleeding targets within a thirty meter radius of himself, though it can be blocked by sufficiently thick walls or anti-divination magic. It acts similarly to echo location, wherein he gets a 'blip' of the target(s)' movement every couple of seconds. [/hider] [/indent][/color] [/cell][/row][/table][/COLOR]