[color=#87c735][CENTER][img]https://fontmeme.com/permalink/210130/334b2832d63f1ff04639597363eb00bd.png[/img][/CENTER] [table][row][/row][row][cell][center][img]https://i.imgur.com/arJoSTI.png[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]I R L[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][COLOR=#807B84] - Alexis Barnett[/COLOR] [b]Age[/b][COLOR=#807B84] - 20[/COLOR] [B]Place of Origin[/B][COLOR=#807B84] - Alberta, Canada[/COLOR] [b]Occupation[/b][COLOR=#807B84] - Freelance artist[/COLOR][/color][/SUP] [sub][b]A V A T A R[/b][/SUB] [sup][COLOR=SILVER] [b]Character's Name[/b][COLOR=#807B84] - Alex[/COLOR] [B]Pathos Affiliation[/B][COLOR=#807B84] - Drox[/COLOR] [b]Role[/b][COLOR=#807B84] - Ranged DPS[/COLOR] [B]Profession[/B][COLOR=#807B84] - Craftsman[/COLOR] [B]Weapon of Choice[/B][COLOR=#807B84] - Bow[/COLOR] [B]Domains[/B][COLOR=#807B84] - Wind / Conjuration, Enhancement[/COLOR] [/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=SILVER][b]Frenetic[/b] [COLOR=#807B84]With a pep to his step and a patter permanently engraved in his speech, Alex is the sort of person to always be doing something, and desperately [i]crave[/i] doing something whenever nothing’s going on. His impatience and eagerness can sometimes get the best of him, but he sees them as a double-edged sword, with many of the best moments in his life originating from decisions with no foresight involved. His hobbies are hands-on, creative activities that reign him in well. Carpentry, plastic arts, sewing, anything that gets the gears in his brain spinning and keeps him busy. [/COLOR][/COLOR] [COLOR=SILVER][b]Frank[/b] [COLOR=#807B84]Alex likes to talk. A lot. It’s something not everyone discovers, as he is outstandingly awkward during first encounters. The people who’ve stuck around, however, eventually realize he doesn’t have a voice in his head telling him to stop. He overshares, states what shouldn’t be stated, and asks all the questions someone his age would agonize over but ultimately suppress out of a fear of looking foolish. None of this is ever done intentionally, he just marches to the beat of his own drum. [/COLOR][/COLOR] [COLOR=SILVER][b]Adaptable[/b] [COLOR=#807B84]Not everyone can dive into the world of freelance art and make a decent profit, and not everyone can toss themselves into the commercial thunderdome of a virtual reality game and come out friends with various NPC denizens and enough money to leave the combat to his brother’s guild half the time. Alex’s impulsive ideas aren’t easy to trust from an outsider’s perspective, but he finds himself succeeding where others would fail through high energy and a good work ethic. Conflict with others rarely bothers him as well, and he often finds himself spearheading cooperation with the people he’s warmed up to. [/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// BENCHMARKS][indent][SUB][b]B E N C H M A R K S[/b][/sub] [sup][COLOR=SILVER][b]I can't die if they don't hit me, buddy[/b] [COLOR=#807B84]Rather than protect himself with anything bulky, Alex has instead opted to use a combination of light armors, long range attacks and solid athleticism as a means of avoiding damage. This newfound athleticism, consisting of speed and reflexes, helps him duck and weave through blows that would have otherwise sent him soaring. [/COLOR][/COLOR] [COLOR=SILVER][b]Jack of all arts and crafts[/b] [COLOR=#807B84]Alex's craftsmanship had already been passable prior to his introduction to Pariah, but the game has now given him ample time and resources to cut loose. While not an expert in any one field, he's found a niche making light armor and robes. The finished pieces aren't on the same level of glamour as what other crafting wayfarers can offer, but hey, it [i]works[/i].[/COLOR][/COLOR] [COLOR=SILVER][b]Quantity over quality[/b] [COLOR=#807B84]Alex's signature ability is being able to fire arrows in disturbingly rapid succession, tearing opponents to shreds. This leaves him vulnerable when taken to machine gun-like extremes, however. His combat style plays off this ability for the most part, favoring fast and powerful arrows over anything slow. [/COLOR][/COLOR] [COLOR=SILVER][b]Heads or tailwinds[/b] [COLOR=#807B84]His domain over wind allows him to rely on small bursts of it in and out of combat. Whether helping him jump a bit higher or throw off a lighter opponent's balance, he's managed to find couple of utilitarian uses for it besides thrusting his arrows. [/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=#807B84][indent]Alexis Barnett’s appearance had always been underwhelming and… begrudging, to sum it up in a word. Brown hair kept at medium length as a concession with the rest of the world, minimal cosmetics, the occasional cardigan or modest skirt in between rows of jackets and jeans. Shirts, too, followed a similar goal. Shirts that a woman would reasonably wear, at a size baggy enough to conceal a small bust. Accessories, if any, were always tossed on haphazardly, as last minute additions spurred less by their wearer and more by questioning family and friends. That’s not to say they were a bad thing. You could wear the baggy and dull clothing you wanted, Alex discovered, if you wore enough pink jewelry to shut people up. Alex has been pessimistically aware of his appearance since adolescence, so it’s no surprise to see that his avatar in Pariah has a lot in common with his real self, from his height and frame down to the color of his hair and eyes. His features could be described as "pleasantly average", a likely result of him wishing to not stand out and blend in. Within Pariah he dislikes wearing anything that restricts his movement and regularly wears comfortable merchant’s clothing, as it’s extravagant enough to signal his wayfarer status to others without having to adopt any of the flashy accessories everyone else seems to be so fond of. Pariah’s avatar system was keen enough to pick up on Alex's true feelings and assign him a male body, a contrast to real life. That ended up being a fun thing to explain to his brother Logan. Or in his own words, [i]"Shit."[/i] [/indent][/color] [b]Character Conceptualization[/b] [color=#807B84][indent]While it could be said that the bulk of Pariah’s playerbase had been well acquainted with the conventions of video games, Alex was an exception. Dragged into it by his older brother, he accepted with lukewarm enthusiasm, more interested in the prospect of untouched nature or trying his hand at art made through a new kind of medium. Logan would do the embarrassing tryhard LARP shenanigans he always did with his friends whenever a new competitive game came out, and Alex would go for walks in the woods and do medieval arts and crafts. That had more or less been the plan, until Logan dragged Alex into another one of his games again, the world of PvE. Under his care, Alex learned the ins and outs of the “glasscannon” “ranged DPS” “kit” his brother orchestrated for him, with the understanding that Alex would leave for a guild more suited to his interests past a certain point. Despite his initial insecurities he adapted quickly to Pariah. He focused on crafting armor to support himself financially, on the days he wasn’t being made to train or serve as an auxiliary member to their guild’s activities. Mostly robes for the magically inclined, but he began stepping into leathers and furs as he grew bored of doing too much of the same thing. In time, he began to make a name for himself among the denizens and wayfarers of Pariah. It felt silly to admit it, but he was starting to understand his brother and every other player that was using the game to live their biggest fantasies. Having so many people finally appreciate your art, even if it was mostly just clothing after a while, was a thrill he had never anticipated. [color=#87c735][b]Spells & Spell-like Abilities[/b][/color] [color=#807B84][indent][color=white]Conjuration fletching[/color] [sub]Conjuration ability that allows the user to create an arrow out of arcane energy for next to no energy expenditure. This ability can be "charged" to create a stronger arrow, but is slightly more demanding as a result and requires more time to employ. [/sub] [color=white]Forest hunter[/color] [sub]Conjures a heavier arrow with a tip that expands into a net. Can trap entities that are roughly humanoid and smaller for a limited amount of time. The conjured net dissipates after receiving enough damage. [/sub] [color=white]Blowback roulette[/color] [sub]Envelops the user in a small shield of wind for a very brief moment. Any projectile or magic attacks that hit them during the shield's duration will instead transfer into the ability of their next arrow. [/sub] [color=white]Heads or tailwinds[/color] [sub]A burst of powerful high-velocity wind channeled from the user's body. Used to make an arrow travel faster and hit harder, or simply help the user move. Can be used to throw an opponent off-balance, although physical contact is mandatory for this. Can be channeled for longer-lasting effects, with the consequence that it will exhaust its user far more. [/sub] [/indent][/color] [/indent][/color] [b]Other Information[/b] [color=#807B84][indent]Although technically a member of his brother's guild, there's friction between its competitive bloodthirsty members and Alex, who only joined to learn the ropes. Alex is expected to leave after having proven himself capable enough. [/indent][/color] [/cell][/row][/table][/COLOR]