[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Jangel13][/center][hr] Finally, the little ones would be able to go off to hunt for themselves, hopefully not dying to any stray spider or wolf that happened to go near them. He broke his mostly used stick killing this last pair of rabbits he had on his hands, not that it was special on any level, it was just a tough twig. He would certainly get another one later, or at some point. For now, the hobgoblin was bringing back those two rabbits. He walked into the church unceremoniously and then over to where the little goblins. He nodded at the goblin grandpa before scanning the goblins. He wasn't much taller than these goblins, though his limbs were a bit longer and had more meat into them. One distinct feature though was that Hob Arch's skin a dark green shade that was almost brown. After a moment, he nodded at the goblins and dropped the rabbits near the entrance, "[color=808588]This is the last meal I'll [i]give[/i] any of you. The next one you will have to hunt it yourselves. If you get hurt, tell me and I'll be sure you can still hunt the next day.[/color]" That said, he stood there to see if any of the goblins would ask him anything. He also glanced a bit at the other hobgoblins that were contributing for the goblins last meal. He was amazed at how much everyone grew ever since they were just little hungry goblins, not that he grew that much. He was sure that the same would happen to these goblins, at least a few of them. [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]