[color=92278f][CENTER][img]https://fontmeme.com/permalink/210131/70fd75dd8de1befd35a2ba9436602be1.png[/img][/CENTER] [table][row][/row][row][cell][center][img] https://i.imgur.com/wZnAggj.png[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]I R L[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][color=#807B84] – Misao (“Missy”) Ito-Walsh[/COLOR] [b]Age[/b][color=#807B84] – 18[/COLOR] [color=#2E2C2C]It's...dark...[/color] [B]Place of Origin[/B][color=#807B84] – United States[/COLOR] [b]Occupation[/b][color=#807B84] – Prospective University Student[/COLOR][/color][/SUP] [sub][b]A V A T A R[/b][/SUB] [sup][COLOR=SILVER] [b]Character's Name[/b][color=#807B84] – Ciel[/COLOR] [B]Pathos Affiliation[/B][color=#807B84] – Drox [color=#2E2C2C]I'm...scared...[/color][/COLOR] [b]Role[/b][COLOR=#807B84] – Buffer/Debuffer[/COLOR] [B]Profession[/B][COLOR=#807B84] – Traveling Physician[/COLOR] [B]Weapon of Choice[/B][COLOR=#807B84] – Focus Rings[/COLOR] [B]Domains[/B][COLOR=#807B84] – Enhancement, Manifestation[/COLOR] [/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=SILVER][b]Forbearing[/b] [COLOR=#807B84]Ciel is the embodiment of the phrase “patience is a virtue.” She has to be, really, considering how much time she spends around newer players and rerunning familiar content. Whether someone is struggling to learn the game, or growing frustrated hitting a wall, or even being outright toxic, Ciel takes it all in stride and tries her best to help the situation along. Even facing the toughest odds, you’d be hard-pressed to get so much as a defeated sigh out of her. Some people like that, other people, respectfully, can’t fucking stand it. Ciel, of course, enjoys their company regardless.[/COLOR][/COLOR] [color=#2E2C2C]Missy...please...[/color] [COLOR=SILVER][b]The Power of Friendship![/b] [COLOR=#807B84]Angel food cake is rich, and sweet, and sometimes it is just [i]entirely[/i] too much. Ciel is like that. She’s quick to make friends, and quicker to want to help those friends. She loves to talk with them, loves to be regaled with adventurous stories, and now and then she even loves to talk with them a little OOC. When it comes to most things, Ciel is an open book—she finds people open up more easily that way. She won’t bat an eye if you call her “Missy” by accident, and she’s never turned away anyone who’s come to her with an out-of-game problem. Whether it’s raid bosses, homework, or trouble at home, Ciel has always done her best to be supportive.[/COLOR][/COLOR] [COLOR=SILVER][b]Idealistic, but not Blind[/b] [COLOR=#807B84]While some people tend to believe that warm smiles and a bubbly personality equate to air-headedness, for all of the good and bad that Ciel is, she is [i]not[/i] naïve. Is she trusting to a fault? Yes. Does her patience render her unable to make the “hard decisions,” especially when those decisions might leave someone hurt or even just inconvenienced? Absolutely. Ciel is keenly aware that supports are often seen as doormats, and can easily be taken advantage of, but that hasn’t stopped her from supporting even in the most blatantly deceptive cases. In her mind, she’d rather have faith and be wrong a thousand times than give up on someone and be right just once. Even if it’s just in a game, everyone can change, and grow, and be forgiven for their mistakes. [color=#2E2C2C]Liar.[/color][/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// BENCHMARKS][indent][SUB][b]B E N C H M A R K S[/b][/sub] [sup][COLOR=SILVER][b]Shackled[/b] [COLOR=#807B84]The crux of Ciel’s playstyle lies within her signature spell: The Shackles. When summoned, roughly a foot of ethereal chain binds her wrists. At first, this hampers her spell-power, but as she continues to cast, the chains will shimmer and crack. When they eventually break, the potency of Ciel’s magic is increased dramatically, allowing for enhanced shields, buffs, and debuffs for a short duration. Once the effect ends, it must be started over. Larger spells quicken the chain’s deterioration, but may not be available during the empowered phase as a result. [color=#2E2C2C]Don’t…go…[/color][/COLOR][/COLOR] [COLOR=SILVER][b]The Shield Behind You[/b] [COLOR=#807B84]Ciel won’t call herself a healer, but some of what she does could be called “proactive healing.” Ciel can weave arcane barriers into existence with varying potency. Shields for individuals require less power to make effective, while larger, area-of-effect shields may take a more substantial toll.[/COLOR][/COLOR] [COLOR=SILVER][b]Your Wings. Your Chains.[/b] [COLOR=#807B84]The core of Ciel’s spells are a range of buffs and debuffs. Where other casters would have made room for damage, Ciel doubled down on utility. Speed, strength, spell-power, empowered weapons, she has something up her sleeve for just about all of her allies in one form or another. For her enemies, while she won’t be hurting them per se, they may find themselves struggling to hurt her party in kind. Curses of frailty, hexes to shatter resistances and bindings to anchor the feet; assailants will find their weapons brittle, their armor chipping, and their efforts dashed against the empowered might of her party. [color=#2E2C2C]Missy…please…[/color][/COLOR][/COLOR] [COLOR=SILVER][b]The Best Medicine[/b] [COLOR=#807B84]Is sometimes literally medicine. Ciel’s life as a roaming support, especially one inclined towards aiding the newer or more unfortunate players, hasn’t yielded her much in the way of coin. She’s taken to herbalism as a means of keeping herself afloat, after all, all it takes to gather ingredients is time, and the effort to learn how to utilize them. While she has no talent whatsoever for poisons, her tinctures and salves have eased more than a handful of headaches and minor wounds. Anything much greater though, and she’ll be the first to direct you to a proper healer. [color=#2E2C2C]It hurts…[/color][/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=#807B84][indent]Misao—though she’s gone by “Missy” for most of her life—is an unassuming girl with a prim, peppy disposition. Preferring vests and collared shirts, skirts and plain shoes, she generally wouldn’t look at all out of place at some mid-grade piano-recital, if she, you know, played piano. Tallish from her mom’s side, wiry from her dad’s, with eyes that might seem just a bit too big, and a smile near-constantly affixed to her face, if there was a single word to sum Missy up, it would be “approachable.” [color=#2E2C2C]Mi...ssy...[/color] Ciel resembles Missy for the most part, albeit a bit less well-kempt. Volumes of black hair like raven-down fall from the wide brim of her cap, all the way down to her knees, occasionally bound in tails of three or four, but most often left like a feathery curtain. Her attire strikes a fashionable line between “swamp-witch-chic” and “discount battle-mage,” with black robes and thick boots, gauzed sleeves and superfluous belts and thin ringlet strings that could not, really, be holding anything together, but which she would insist were integral regardless. The standout to her ensemble would be the armored rings she wears on a few fingers of either hand, the catalyst for her magic and the closest thing Ciel carries to a weapon. Claw-nailed, lined with runes, and marbled onyx and ivory, one might easily mistake them for jewelry. The foremost digits can be retracted, so that she can handle things without jabbing them. [color=#2E2C2C]Missy…please…[/color][/indent][/color] [b]Character Conceptualization[/b] [color=#807B84][indent]Ciel made her debut in Aetheria a few months after Pariah Online’s launch, once the floodgates had opened and the famous and infamous wayfarers had begun chiseling out their legacies. Having always been what most people would refer to as “the mom friend,” it would have come as a surprise to no one who had known her—were she still in contact with any of them—that Missy chose to fulfil a supportive role. [color=#2E2C2C]It hurts…[/color] She would emphasize “support” over “healer,” as Ciel decidedly doesn’t refer to what she does as healing. She supplies her allies with an arsenal of buffs, enhancements, and shields, and weakens her foes with debilitating curses, hexes and arcane devilry. “Weakens” is another important clarification to her, as Ciel boasts just about no true offensive capabilities. No weapons, no fireballs or lightning strikes, nothing to directly chip away at that health bar. This was, of course, by design for her. She enjoys the challenge presented by her somewhat-inhibitive toolkit, but more than that she enjoys conquering those challenges with others—which is great, because she likely couldn’t clear any content on her own otherwise. It took a while for her to grow into the peculiar playstyle she’d chosen, and longer still for her to convince others to give her a shot. Dungeoneers passed her by for more conventional healers, raiders would decline her applications almost instantly. She found tumultuous homes in random pick-up-groups, who were consistently surprised when she managed to get them through nearly unscathed; monsters would hardly ever scratch them, and her team found their weapons swung truer, their spells quickened. They would clear dungeons with brow-raising parses rivaling actual guilds, but when the time for glory came, Ciel always stepped back and let her tanks and dps and the occasional off-healer take the spotlight and riches. [color=#2E2C2C]Don't…go...[/color] Ironically, the home she found was in travelling Aetheria, offering aid to players and denizens who would accept her. She helped newer players transition into more challenging content, she helped moderate players gear up so that they could apply to guilds with more confidence, and a handful of times she even found herself substituting for missing supports in raids run by guilds with serious reputations. While most people had never heard of her, Ciel’s name did find its way onto the short-lists of a fair number of higher-end raid leaders and dungeoneers, who knew they could rely on her to keep them up, and the enemy down. Perpetually guildless—again, by design—Ciel enjoys her humble life in Aetheria. She gets to meet all sorts of people, hear their stories and goals and help them on their way, make friends and experience Pariah’s content in fun and challenging ways. Except for PvP. As Missy would say, “Frick PvP.” [color=#2E2C2C]Missy…please…[/color][/indent][/color] [b]Other Information[/b] [color=#807B84][indent][hider=Notable Spells] [center][b]Signature[/b][/center] [hider=Shackled/Broken Chains] [color=DarkViolet][b][u]Shackled[/u][/b][/color] [i]Seele’s signature spell, and the key to her somewhat strange toolkit. When cast, Seele’s wrists are bound by a pair of ethereal shackles. While chained, Seele’s spell-power is inhibited, and the effectiveness of her shields, buffs and debuffs are substantially impacted. As she continues casting however, this inhibition gradually wears off, until the chains eventually break, activating the spell’s second phase: [color=LightCyan]Broken Chains[/color].[/i] [color=LightCyan][b][u]Broken Chains[/u][/b][/color] [i]For a short duration after the shackles are broken, Seele’s spell power is greatly increased, and a few of her spells become [color=LightCyan]empowered[/color], taking on new or heightened effects. As well, certain abilities can only be cast during [color=LightCyan]Broken Chains[/color] and will immediately consume the effect.[/i] [/hider] [center][b]Shields[/b][/center] [hider=Umbral Aegis/Abyssal Embrace][color=DarkViolet][b][u]Umbral Aegis[/u][/b][/color] [i]Marrying her Arcane affinity for Protection with her Primordial affinity for Dark, Seele weaves a barrier of faint, deep-violet light, which can be applied to targets individually. Must be depleted or dispelled before reapplication.[/i] [color=LightCyan][u][b]Abyssal Embrace[/b][/u][/color] [i]Seele’s shield takes on a vantablack shine, able to withstand significantly more damage. Additonally, a portion of the damage inflicted by [color=DarkViolet]Cursed Weapon[/color] is fed into the shield, not enough to permanently sustain it, but exceptional if used on a target about to do burst damage.[/i][/hider] [hider=The Parasol][color=LightCyan][b][u]The Parasol[/u][/b][/color] [i]Combines all active shields cast by Seele into a single barrier-dome. If no shields were active, Seele can empower it by sacrificing her own HP. This spell must be channeled, and once interrupted or depleted, it will consume the [color=LightCyan]Broken Chains[/color] effect.[/i][/hider] [center][b]Buffs[/b][/center] [hider=Hexed Weapon][color=DarkViolet][b][u]Cursed Weapon[/u][/b][/color] [i]Target’s weapon takes on a ghostly edge, sucking at the light as it flies. Provides a slight increase to damage that ramps up as the duration winds down. Refreshing resets the damage buff, rather than extending it.[/i][/hider] [hider=Haint/All Your Shadows][color=DarkViolet][b][u]Haint[/u][/b][/color] [i]It’s there, in the corner of your eye. Something, in the dark. Affected target adopts a shadowy after-image, which will mirror their next attack.[/i] [color=LightCyan][b][u]All Your Shadows[/u][/b][/color] [i]Applies [color=DarkViolet]Haint[/color] to all targets with the [color=DarkViolet]Cursed Weapon[/color] buff. Consumes the [color=LightCyan]Broken Chains[/color] effect.[/i] [/hider] [hider=Thrill/Absolution][color=DarkViolet][b][u]Thrill[/u][/b][/color] [i]Moderately empowers a target’s strength, speed, agility or spell-power. Seele can further feed this buff by sacrificing some of her own respective stat.[/i] [color=LightCyan][b][u]Absolution[/u][/b][/color] [i]Empowers a target’s strength, speed, agility or spell-power temporarily, equal to Seele’s own spell-power. Can only cast each buff once, and targets can not receive more than two empowered buffs each.[/i][/hider] [center][b]Debuffs[/b][/center] [hider=The Fivefold Path/Guilt][color=DarkViolet][b][u]The Fivefold Path[/u][/b][/color] [i]Seele applies one of five temporary debuffs to a target: [b]Denial[/b] Reduces target’s movement speed. [b]Anger[/b] Reduces target’s damage. [b]Bargaining[/b] Reduces target’s spell-power. [b]Depression[/b] Reduces target’s healing received. [b]Acceptance[/b] Reduces target’s defense.[/i] [color=LightCyan][b][u]Guilt[/u][/b][/color] [i]Walk alone. Applies all five debuffs to a target. Afflicts Seele with empowered [color=DarkViolet]Acceptance[/color], drastically reducing her defense.[/i][/hider] [hider=Heavy Heart/The Anchor][color=DarkViolet][b][u]Heavy Heart[/u][/b][/color] [i]Seele greatly hinders a target’s movement speed. Requires her to maintain vision of the target.[/i] [color=LightCyan][b][u]The Anchor[/u][/b][/color] [i]You are sinking. Ethereal chains bind the target in place. [color=LightCyan]The Anchor[/color]’s strength is directly linked to Seele’s spell-power. This spell must be channeled, and Seele must remain stationary. When [color=LightCyan]The Anchor[/color] is broken or dismissed, the [color=LightCyan]Broken Chains[/color] effect is consumed.[/i][color=#2E2C2C]...please...[/color][/hider] [center][b]Utility/Other[/b][/center] [hider=Promise/Don't Leave Me][color=DarkViolet][u][b]Promise[/b][/u][/color] [i]Seele summons a ghostly chain, which pulls a willing target to her. Heavier targets require more effort to pull.[/i] [color=LightCyan][b][u]Don’t Leave Me[/u][/b][/color] [i]Seele pulls all willing targets within a moderate distance to her. Can also be used to empower a single chain with her spell-power to attempt to pull a single unwilling target.[/i][/hider] [hider=(Not yet learned) The Choice/I Can Hear The Rain][color=DarkViolet][b][u]The Choice[/u][/b][/color] [i]Seele channels to temporarily boosts a willing target’s defense dramatically, also numbing them to pain. However, the target will constantly lose health until the effect ends or is canceled.[/i] [color=#2E2C2C]I can’t…[/color] [color=LightCyan][b][u]I Can Hear The Rain[/u][/b][/color] [i]Seele additionally empowers her target’s damage, but their health drains at a much higher rate. As well, the effect cannot be canceled and must run its course, or be dispelled. Without dedicated healing, this may potentially kill her target.[/i] [color=#2E2C2C]You have to...[/color][/hider] [/hider] [/indent][/color] [/cell][/row][/table][/COLOR]