The land of Ishtar is one region in this fantastic land of war, and strife and magic. The role play will be a mid to late medieval fantasy setting, using fantastic species, and monsters, and powerful magic alongside warriors with steel, and the courage to face the supernatural. Players will take control of customized nations within this region creating unique splinters of a former empire that once ruled these lands, all the while rumors of something dark and sinister rising in the north run rampant through the region. The NS will be rather simple but at the same time allow for a lot of creativity, as for magic. [b] Magic:[/b] Magic in this world works in a slightly different way, in order for any spell to exist it requires the constant manipulate of the inert magical energy of the world into the spell in order work, different people have different capabilities of magic being transferred through their bodies, use too much magic and you could kill yourself. Magic in this world exists in a constant feed from the magical realm which fonts exist to push the magical energy from that realm to this one. I will not be stating outright restrictions for spells rather anything that seems like it might be out of the normal or abnormally powerful we will simply discuss it. Timeline Year 0 the Navarros Elven Empire rises, controls most of the lands and most species only spit up by a few swaths of warlord controlled lands. Year 876: the first war of incursion takes place beast creatures from the north attack the northern borders and stream into the region causing chaos and havoc. They are eventually defeated but the war caused a schism splitting the Navarros empire in two, human and other species fill the land between the two halves. Year 1062: The Orduin Empire rises. Year 1101: Border skirmishes erupt between the Navarros empire and the Orduin Empire Year 1109: the Pinnacle war begins between the Orduin Empire and the Navarros. Year 1164: a peace treaty is signed by the two empires and borders are drawn up to ensure no more conflict. Year 1192: Navarros arch mages begun researching how to enter the realm of magic Year 1204: Navarros arch mages successfully enter the realm of magic and disappear for 3 years Year 1207: the Navarros arch mages return from the realm and enact a coup slaying the Emperor and Empress of Navarros and the rest of the royal family. They infect champions of the Empire with a new disease. These 1000 white elves become known as the Pale. Year 1210: the Pale begin maneuvering and conquering all elven sub races of the Navarros empire. Year 1212: the pale begin to strike at the Orduin empires borders, this same year high elves break away and ally themselves with the Orduin empire. Year 1218: Arch Wizard Hesper comes from the East with his hundred Acolytes offering to help them defeat the pale if he is named the Emperor of Orduin and that his lineage would hold the throne. This is accepted after a small civil war between the houses in Orduin. Year 1220: with the help of Hesper the high elves and the Orduin Empire are able to force the pale and their forces back into their lands. Their lands are then cut off from magic as Hesper blocks off their fonts. Year 1221-1246: peace Reigns Year 1247: Former Grand Marshal Dunehelm raises rebel forces in the Mikald Province, and turns two Imperial Legions to his cause to secede from the Orduin empire claiming Hesper to be a false Emperor Year 1248-1253: Civil between the Orduin Empire and Grand Marshal Dunehelms forces takes place ending with the death of Dunehelm by Hesper daughter Zeralda. Year 1253-1903: Peace Reigns under Hespers Bloodline Year 1903: The Northern beasts raise another horde and attack to the south terrorizing the Orduin empires borders for 200 years Year 2103-2107: a gathering of five legions led by General Keppin pushes through to the north pushing the beasts back and crushing them in their homelands at the cost of 2 legions. Year 2108-2422: peace reigns Year 2423: the Bug invasion begins, the empire having little forewarning to stave off the ships that snuck to their shores Year 2424: the bugs reach the Orduin Capital defeating the two legions guarding it and slaughtering the Imperial family as well as the senate and most nobles. The Orduin Empire falls Year 2425: the Bugs are pushed back by the now splintered empire that had broken down into several new kingdoms. Year 2426: the Bugs keep a foot hold on the region but dedicate most of their strength to building a land bridge and defending their occupied area. The splintered nations of the Empire begin building up their own borders and fortifications. Year 2614: the land bridge is completed. Year 2622: rumors begin coming from the north of a new nation consolidating power in the old White elf lands. NS Template Name: Heraldry: Territory: (pick a spot on the map) Species: Culture: Religion: Government: History: Economy: Military: Map: [hider=map][img]https://cdn.discordapp.com/attachments/361987457702428672/805568567927111680/image0.png[/img][/hider] Discord Link https://discord.gg/MvKJdGxw