Excited for this ^^ Just gonna plop down my WIP since I'm spent for the moment but I will finish her soon [: [hider=Akemi Saskia] [h1][color=f43f47]โˆ[/color] WHO AM I? [color=f43f47]โˆ[/color][/h1] [quote][quote] [indent][indent][right][h3][color=f43f47]ใ€‹[/color] ๐–ก๐– ๐–ฒ๐–จ๐–ข๐–ฒ: Akemi Saskia [color=f43f47][b]||[/b][/color] 25 [color=f43f47][b]||[/b][/color] Half-Daeva [/h3][/right][/indent][/indent][hr][indent][indent][right][i][color=gray]"Lorem ipsum dolor sit amet, consectetur adipiscing elit."[/color][/i][/right][/indent][/indent] [indent][indent][i]You can play any of the available races, in whatever reasonable iteration you like. Biological/social gender is quite loose for everyone in this world, thanks to magic. You can specify if you like. As a result of rather violent culling throughout the eons where those who were outliers ended up annihilated one way or another and those that remained slowly lost the benefits of producing offspring with a longer-lived race, age is now quite consistent across all the sentient races, with everyone averaging around 120-150 years these days. More ancient races in the distant past were eradicated in certain Starweaver attacks, and more ferocious predator races have long warred themselves into extinction. What remains of any such lineage is relegated to the far reaches of the world. In death, Malโ€™akh fade into glimmering lights drifting upwards back into the sky; Daeva slowly (or suddenly, depending on manner of death) petrify into stone statues; Fae folk transform into various magical plant life. Humans still die the same way, though some have applied death-trigger spells on their bodies to mimic various other racesโ€™ deaths that are relatively more pleasant to look at than leaving behind a rotting corpse. If youโ€™re doing something particularly complex with the race, PM me first with the idea so we can discuss it. You can put a brief blurb about the character here.[/i] [/indent][/indent] [indent][indent][right][h3][color=f43f47]ใ€‹[/color] ๐– ๐–ฏ๐–ฏ๐–ค๐– ๐–ฑ๐– ๐–ญ๐–ข๐–ค: 5'6" (170cm) [color=f43f47][b]||[/b][/color] 158lbs (72 kg) [/h3][/right][/indent][/indent][hr] [indent][indent][center][table][img]https://img.roleplayerguild.com/prod/users/3d2cd7db-e385-4622-8a9f-bee4f97ca7c4.png[/img][/table][/center][/indent][/indent] [indent][indent]At first glance, Akemi seems rather ordinary for a Daeva; her crimson horns and long, spade-tipped tail making her heritage utterly clear. However, it wouldn't be difficult for one to realize the distinct lack of the pallid skin tones expected of her kin. This is because Akemi's genetics are muddled by the Human-Mal'Akh ancestry of her mother. Her toned muscle structure and demonic-looking features make it plain that her Daeva heritage is rather strong, but the warm fawny color of her skin and her stark white hair make her mixed-blood discernible, were one to care. Her cerulean eyes contrast the carmine shade of her Daeva features, while making her gaze appear cool and perhaps deeper than she'd intend. Her snowy hair is usually held up in a ponytail or bun, but even then it dips down just past her toned shoulder blades. There is one feature about Akemi that is somewhat remarkable however: her wings. Or, wing, to be more precise. Normally she does not manifest any wings, due to the relatively weak genetics of her Mal'Akh heritage - but when she beseeches the powers of the Stormstar, there are exiguous times when a singular, tattered wing of crimson feathers flickers in and out of form behind her right shoulder. When it comes to her sense of fashion, she's not much of a stickler for any particular style, but she does prefer to wear a darker palette with scarlet details or accessories to match her horns and tail. [/indent][/indent] [/quote] [indent][indent][indent][right][h3][color=f43f47]ใ€‹[/color] ๐–ฏ๐–ค๐–ฑ๐–ฒ๐–ฎ๐–ญ๐– ๐–ซ๐–จ๐–ณ๐–ธ[/h3][/right][/indent][/indent][/indent][hr] [indent][indent][indent][i]Your personality forms a loose theme for the power you receive as a Starweaver. Craft what you like within that, though, as personality themes are not strict and this isnโ€™t a strict game.[/i] [/indent][/indent][/indent] [indent][indent][indent][right][h3][color=f43f47]ใ€‹[/color] ๐–ง๐–จ๐–ฒ๐–ณ๐–ฎ๐–ฑ๐–ธ[/h3][/right][/indent][/indent][/indent][hr] [indent][indent][indent][i]Youโ€™re free to make any changes to the sheet that you like, aside from mandatory sections like appearance, personality, and history. Change icons, add colors, make a new sheet template, go wild. Starweavers can awaken at any age. You hear a voice that sounds like someone you know and trust, and maybe thatโ€™s just yourself, but you hear it all the same. It whispers โ€œWake upโ€ in a language you understand and your name. Thatโ€™s all the warning you get before the burden of the world settles on your shoulders in the form of a new power you might have wished for all your life or never wanted in the first place. The newfound magic comes easily to you, gently easing itself into your mind and your body like itโ€™s always been there. Using it is as natural as breathing and you figure out your nuances and limits rapidly. You also find that you can feel other Starweavers now, that the pull of their nearby presence is like the air turned elastic, tugging you towards each other, just strong enough to notice and weak enough to ignore. Eventually, the feeling is natural, like air against your skin. You no longer find it strange, or even noteworthy, after a time. Remember that in your history, your character will have somehow encountered the fog sometime before the disaster that struck Antarctica. The character may or may not have been a Starweaver at this time. Seeing as magic is commonplace in this world, itโ€™s possible to pass off such an encounter as a cheap prank or someoneโ€™s spell gone briefly awry. What theyโ€™ve seen is similar to a sudden mist across their vision, blanketing the surrounding area so severely that it was hard to even see their own hands in front of them. Magic (even Starweaver magic) and tech failed in the mist, and when the character moved forward one step, they seemed to walk straight into a memory of something irreversibleโ€”-something theyโ€™ve lost or done that they would give anything to redo or return to. Anything for a second chance. When they took a second step, the vision was gone and theyโ€™re standing there walking into nothing in particular. Itโ€™s preferable if your character has a great regret. It doesnโ€™t need to be necessarily a huge event that continues to affect them severely and traumatizes them. Itโ€™s just something that cuts them to the core personally that, if they were given the chance, they would want to change. Maybe theyโ€™ve gotten over it in the sense that theyโ€™ve made peace with the fact the past canโ€™t be changed, but if there was a way to turn back time (a magic that has not been created throughout all of history), they would be tempted to take it. When the fog coated Antarctica, that regret floated to the forefront of their mind, unbidden. They can pass it off as coincidence, or they can decide thereโ€™s more to this than what it appears. You have large freedom in creating a power for yourself, and Starweavers are not bound to the racial magic restrictions when using their unique ability. (You are otherwise still bound when using normal magic, of course.) You can only select one particular power that needs to be specific. For example, you canโ€™t be both a mind reader and a telekinetic. The benefit of a Starweaver is that no known magic or science can easily stop a Starweaverโ€™s abilityโ€”-it would take a concerted effort, likely involving many magical beings and devices. The quickest counter to a Starweaver can only be another Starweaver, and only if the other possesses an ability that can do anything about the former. Between power clashes, GM/co-GM will have the final call on how colliding abilities interact, though itโ€™s open for players to call on their own without needing outside decisions.[/i] [/indent][/indent][/indent] [/quote] [indent][indent][hr][/indent][/indent][indent][indent][indent][indent][hr][/indent][/indent][/indent][/indent][center][h1][color=f43f47]โœฃ[/color][/h1][/center][h1][color=f43f47]โ…[/color] WAKE UP, STARWEAVER [color=f43f47]โ…[/color][/h1][quote][quote] [indent][indent][right][h3][color=f43f47]โ–[/color] ๐–ฌ๐– ๐–ฆ๐–จ๐–ข[/h3][/right][/indent][/indent][hr][indent][indent][right][i][color=gray]STORMSTAR ORBIT[/color][/i][/right][/indent][/indent] [indent][indent][table][row][cell][right][color=f43f47]ยป[/color] ๐–ฒ๐–ณ๐–ฑ๐–ค๐–ญ๐–ฆ๐–ณ๐–ง[/right][/cell][cell][right][color=f43f47]ยป[/color] ๐–ฒ๐–ด๐–ฏ๐–ฏ๐–ฎ๐–ฑ๐–ณ[/right][/cell][cell][right][color=f43f47]ยป[/color] ๐–ฃ๐–ค๐–ท๐–ณ๐–ค๐–ฑ๐–จ๐–ณ๐–ธ[/right][/cell][cell][right][color=f43f47]ยป[/color] ๐–ฃ๐–ค๐–ฅ๐–ค๐–ญ๐–ฒ๐–ค[/right][/cell][cell][right][color=f43f47]ยป[/color] ๐–ฒ๐–ณ๐– ๐–ฌ๐–จ๐–ญ๐– [/right][/cell][/row] [row][cell][center]โ˜…โ˜…โ˜…โ˜…โ˜†[/center][/cell][cell][center]โ˜…โ˜…โ˜†โ˜†โ˜†[/center][/cell][cell][center]โ˜…โ˜…โ˜…โ˜…โ˜†[/center][/cell][cell][center]โ˜…โ˜…โ˜…โ˜†โ˜†[/center][/cell][cell][center]โ˜…โ˜…โ˜…โ˜…โ˜†[/center][/cell][/row][/table][/indent][/indent] [indent][indent]Akemi's Starweaver ability manifests itself in the form of a dark, baseball-sized orb made up of what looks to be a deep cerulean liquid, with an agitated black core within. If one were to watch closely, they might notice the minute streaks of puce and mauve-ish electricity arcing out of and around the dark, quivering surface of the orb. One might think touching such an orb would result in a wettened hand, but the dithering surface is actually not liquidy at all - or at least it doesn't physically feel so. This orb - or "Stormstar", as Akemi refers to it - orbits around her at a steady rate whenever she manifests her Starweaver ability, which allows her to manipulate and conjure the forces of the powerful storms of nature. Among the list of maneuvers she regularly utilizes sits the abilities to create lightning strikes, thunderclaps, bright flashes, directed thunderstorms, and a short number of related phenomena - all of which she seems to endure with ease. She can even manipulate water, to an extent. [/indent][/indent] [/quote][hider=Stormstar Orbit Limitations/Notes][indent]Akemi's manipulation of her storm powers is limited to about 300 feet(100m). Her manipulation over water is even less than this, and is restricted to about 50 feet(15m). Akemi doesn't seem to be bothered by the deafening thunderclaps or blinding flashes her powers can produce. [/indent][/hider][indent][indent][indent][right][h3][color=f43f47]โ–[/color] TELEGRAPH[/h3][/right][/indent][/indent][/indent][hr] [indent][indent][indent]Akemi's Telegraph is a rather simple one, taking the shape of a jagged wreath piercing through a small, opaque circle. [/indent][/indent][/indent] [quote][indent][indent][right][h3][color=f43f47]โ–[/color] ๐–ฌ๐–ด๐–ฒ๐–จ๐–ข[/h3][/right][/indent][/indent][hr][indent][indent][table][row][cell][color=f43f47]โ–[/color] PLAYLIST[/cell][cell][color=f43f47]โ–[/color] SONG[/cell][/row][row][cell]OPENING THEME[/cell][cell][url=https://youtu.be/tyPv7QyuZl0]ARTIST = "SONG TITLE"[/url][/cell][/row][row][cell]CASUAL THEME[/cell][cell][url=https://youtu.be/tyPv7QyuZl0]ARTIST = "SONG TITLE"[/url][/cell][/row][row][cell]BATTLE THEME[/cell][cell][url=https://youtu.be/tyPv7QyuZl0]ARTIST = "SONG TITLE"[/url][/cell][/row][row][cell]ENDING THEME[/cell][cell][url=https://youtu.be/tyPv7QyuZl0]ARTIST = "SONG TITLE"[/url][/cell][/row][/table][sub][i]Style Code: # [color=f43f47][b]f43f47[/b][/color][/i][/sub][/indent][/indent][/quote][/quote][indent][indent][hr][/indent][/indent][indent][indent][indent][indent][hr][/indent][/indent][/indent][/indent][center][hider=Aesthetics][img]https://img.roleplayerguild.com/prod/users/573bb8af-9bf4-466d-88c5-69332d10c02a.png[/img] [img]https://img.roleplayerguild.com/prod/users/58fbc3b6-504b-4a36-9183-0070356c5b41.png[/img] [img]https://img.roleplayerguild.com/prod/users/e7042fb4-3b9b-4b6d-bda0-7d7fec6f9c2c.png[/img] [/hider][h1][color=f43f47]โ™•[/color][/h1][/center] [/hider]