[center] [img]https://i.postimg.cc/DyH88WMW/Kid-s-Hat-Final.png[/img] [color=8258fa]Level:[/color] 7 (1 -> 2/70) [color=8258fa]Location:[/color] Edge of the Blue - Limsa Lominscuttle Town - The Bismarck [color=8258fa]Word Count:[/color] 572 (+1 EXP) [color=8258fa]Hat:[/color] Brewing -> Ice [color=8258fa]Power (Hat):[/color] Ice Hat [color=8258fa]Item:[/color] -1 Honeycomb [/center] And now, there were four! That was fair, because it had just been the sorceress (and her dark Link clones) versus the same said amount of [i]them[/i] up to that point, plus one out of nowhere… whoever [i]he[/i] was. At least both sides (and that one guy) were (numerically) even now, discounting the fact that she could (and did) continue summoning shadows to assist her at will. By her power to boot, they were all now stuck in there with her, along with every bystanding patron and staff member within who failed to evacuate the scene in time. Not that the child figured otherwise at this point, but if it wasn’t certain already that one side or the other would have to go down hard for this conflict to end, it was now so. Hat Kid hadn’t yet learned, from personal experience anyway, that there was no quit in a ‘red-eyed’ Spirit still beholden to Galeem’s terms. Once disturbed, they would not cease, for they could not. They would fight until dead, freed, or sated by killing their aggressor; in this case, Hat Kid herself. This might explain the Red and Blue duplicates targeting her, specifically, out of all of them. Her evasive saulting and sliding under, over and atop tables helped her to a point, even once yanking the cloth from one to throw out and conceal her movements momentarily, but she soon faltered as she was caught with successive impacts of dark, spherical blasts that juggled her with each hit, interrupted only by the interference of the newcomer. Groaning, Hat Kid sat halfway up, more hurt than irritated, but more expressing the latter. On the floor with her was the Blue clone, having paid for her zeal by taking the brunt of an incineration spell, suffering inarguably worse injuries. Her already dark skin scorched black across half her body, with her mask gruesomely grafted to her on the same side, yet she weakly persisted still, clearly in what could only be agonizing pain. Hat Kid shrank back, wincing at the sight not meant for young eyes such as her’s, and looked beyond to the woman’s sister duplicates, who seemed to show no care or concern for her well-being whatsoever. The child found herself hoping, in any case, that this was just a transient copy of the Prime sorceress, and not an individual, conscious living being doomed to suffer through her wounds. She popped one of her spare Honeycombs in her mouth, golden casing and all, to heal and re-energize herself before kipping up from the floor into an advancing suicide dive. While airborne, she hooked onto the awning/rafters and swung toward the center of the action, sailing over Blue and bypassing her altogether, preferring not to cause her any more pain than necessary dealing with her. She then released mid-swing, throwing herself into a still gainer overhead. By which point, she had switched from her vial-loaded witch’s hat to a cyan cub-eared toboggan. From there, she instantly froze herself, dropping forcefully to the floor as a [url=https://indiefaq.com/uploads/posts/2017-10/1509404805_10.jpg]posing statue of crystalline blue ice[/url] between (or on top of) the sorceresses, shadows, and whoever else, launching airborne any uninitiated with the resulting quake of impact. Failing that, she could still block a couple of hits before losing her cold shell and having to disengage. Either way, it should serve to momentarily disrupt the flow of battle, one way or the other.