[@POOHEAD189][@Lucius Cypher][@Dark Cloud][@Kenshi][@VeyrinDay] Ok, here's the class abiltiies y'all have access to. You can take one of your Calling's abilities at character creation, OR you can use your flexibility slot to take one ability from another class list. When you max out XP you can take another ability, but you only get one flexibility spot per game. [url=https://www.roleplayerguild.com/posts/5221835]Brute[/url] [url=https://www.roleplayerguild.com/posts/5221836]Crafter[/url] [url=https://www.roleplayerguild.com/posts/5221837]Conniver[/url] [url=https://www.roleplayerguild.com/posts/5221839]Hunter[/url] [url=https://www.roleplayerguild.com/posts/5221840]Marauder[/url] [url=https://www.roleplayerguild.com/posts/5221841]Shadow[/url] [url=https://www.roleplayerguild.com/posts/5221842]Shaman[/url] [url=https://www.roleplayerguild.com/posts/5221843]Warlock[/url] [url=https://www.roleplayerguild.com/posts/5221845]Zealot[/url] off the top of my head, some terminology if you're unsure what a calling ability does: [b]+1d[/b]: you get an extra dice to roll during a test. [b]Dark Hearts:[/b] Usually gained from following your Dark Desire. These are extra dice you can use at any time. When you take a killing blow, and you have Dark Hearts remaining, you can perform an immediate final action before you kick the bucket. You get +1d for each dark heart you have. Any ally who sees this gains a dark heart. [b]Stress:[/b] Each character has a stress counter. When it maxes out at 6 stress, your character goes feral, immediately pursuing their dark impulse. They gain a dark heart from doing this. [b]Clock:[/b] This is just a form of counter that keeps track of how far along a project is. Here to offer clarification if I've missed something. Cycles we'll cover more as we play IC, but heres an overview: [hider=Cycle of Play][center][h3][b][color=deeppink]L[/color] [color=cccccc]U R K I N [/color][color=deeppink]G[/color][color=cccccc] --> [/color][color=deepskyblue]C[/color][color=cccccc] A L A M I T [/color][color=deepskyblue]Y[/color][color=cccccc] -->[/color] [color=mediumspringgreen]R[/color][color=cccccc] A I D I N [/color][color=mediumspringgreen]G[/color][color=cccccc] -->[/color] [color=goldenrod] B[/COLOR][color=cccccc] L O W B A C [/color][color=goldenrod]K[/color][/b][/h3][/center][hr][color=cccccc]The roleplay is broken clearly into phases, with some phases being shorter then others.[/color] [list][*][color=deeppink][b]LURKING:[/b][/color][color=cccccc] You recover from your injuries and stress. You pile your loot from the last raid onto your hoard and revel, earning gold, dark hearts and items. You take a downtime action, such as building traps, making potions or inventions, recruiting minions, ect.[/color][*][color=deepskyblue][b]CALAMITY:[/b][/color][color=cccccc] GM rolls to see if something bad happens in the dungeon. Minions revolt, a tunnel collapses.[/color][*][color=mediumspringgreen][b]RAIDING:[/b][/color][color=cccccc] You leave the dungeon and plan a raid on the world above. You select a target, devise a fiendish plan, and then we delve into the action. [b]The bulk of the game happens here[/b]. [/color][*][color=goldenrod][b]BLOWBACK:[/b][/color] [color=cccccc]How does the world react to your pillaging and looting? Here we find out if you get ambushed on the way home or cause some very upset adventurers to invade the dungeon. [/color][/list] [/hider]