Holy smokes I missed the party! I'm so excited to be roleplaying with y'all. OOC will be up today and the CS has been thoroughly scutinised, so we are ready to start finalising those characters methinks. I know alot of things are still unclear, I'm here to answer questions and clarify stuff. [h3]So some things I notice are currently a bit vague:[/h3] [indent]+Dungeons will always attract imps that do the menial labor that is far below your station for you. 'Imps' is a general term, they could be sentient mushrooms or bipedal goldfish, we'll cover customising theese guys in the dungeon creation part of the roleplay. THAT BEING SAID we should totally include some tunneling contractors among your list of dungeon allies when we get into building the dungeon. You could call on them to tunnel into well defended castles too. +You guys are boss monsters. You have the deepest floor of the dungeon all to yourselves, called the Sanctum. You live leisurely here when not raiding and this is where you keep your Hoard of gold and treasure. When a Dungeon Invasion happens, you'll defend the Dungeon first by controlling your minions, and if the adventurers make it through to the Sanctum - you battle them, Boss style, preferably with monologues or while screaming foolish mortals at them. For [@Kenshi] you might have a pack of minion minotaurs that chase the adventurers through the dungeon traps for you, and only bother to get involved if the interlopers DARE BEST YOUR MAZE, HOW DARE THEY.[/indent] [quote=@VeyrinDay] wait, we can have racial traits? I want my succubus to have a Vampirism, as well as the Calling ability. How would that fit in the system? [/quote] [@VeyrinDay] so, for now you could pick the Primal Ability and then when you level up take the Calling ability. Vampirism could be some of the following: [indent][b]Vampirism:[/b] You can spend stress to remove the bloodied condition, so long as you can drink someone's blood. This comes with the weakness Sunlight Sensitivity: you are weak in sunlight [/indent] or if you want to lean more into the succubus side of things: [indent][b]Alluring: [/b]You can spend stress to turn on the charm, TRICKing victims into coming closer to you. [b]Human Passing:[/b] If prepared appropriately, can pass for a human. [b]Weakness - Holy:[/b] You have a weakness to the Light's power.[/indent] [quote=@VeyrinDay] My Succubus' Vampirism Crunch: low level: buff mid level: heal and buff lower-high level: heal and buff + skill steal, 1 slot, single use then lost forever upper-high level: heal and buff + skill steal, 3 slots at max, semi-permanent but only 20% efficacy of the true user and degrades after each use Fluff: The succubus has a certain body part that she (and her minion in varying level) can use to absorb the life force of her victims. [/quote] So these are cool but there are systems in place to do this IC when we get there. If you want to play alot of magical stuff, you could pick the Zealot class and worships Iziza, The Sweet Mistress, Goddess of Seduction and Trickery. Or you can stick with Conniver, put some points into INVOKE, and you'll have access to Tier 1 channeling though Tier 1 is quite basic: [hider=Example Tier 1 Channeling - Izizza, the Sweet Mistress] Harmless: The lumberjack puts down his axe and comes over to help you with something. Hypnotic Gaze: the young nobleman can't break eye contact with you./ Dull Mind: The warriors mind grows foggy as he listens to you.[/hider] The other option is to really, really convince the other players they need a Temple style dungeon in their lives. [hr][hr] I should also just make clear, that racials are more for flavour and maybe a little more customised playstyle. IC people will still be able to do things that are kobold-y, vampire-y, slimey, I know everything is a bit unclear right now but it'll make more sense once we get into playing. [@Dark Cloud] you could do something like [b]Vicious Tongue[/b]: You can spend stress to pick apart a momentary cinch in armor of a foe's repartee. You gain +effect when you exploit this on a roll to deceive, manipulate or pick apart an argument. On a success, you gain a dark heart. But this is pretty strong, so you would have to take a weakness like [b]Sunlight Sensitivity[/b]: Your position is always weak in sunlight, or [b]Easy Prey[/b]: You are instinctually afraid of foes twice your size or bigger. When you are in the presence of such a creature, you are compelled to avoid dealing with them. (like another dark impulse kinda) Or, let me know what you have in mind. For the Crafting ability, you could take [b]Ingenuity:[/b] You can spend stress to perform an incredible feat of creation, like [i]mixing concoctions on the fly to create a powerful combined effect, slapping together a temporary simple contraption,[/i] or [i]ignoring volatility in monster science creations.[/i] This would require no weaknesses. [@Poohead189] Any of the Warlock tech trees catch your eye? I've got a list of example spells for each school and tier but the great thing about spellcasting is you can make your own spells and we can balance them for which tier they would belong to.