[center][h1]Fantasy World Estry[/h1] [h3][i]Work in Progress D&D Homebrew Small Group Format ~ Casual[/i][/h3] [url=https://app.roll20.net/forum/post/8593691/welcome-to-estry]Roll20 Page to Transfer Info From[/url][/center] [img]https://cdn.discordapp.com/attachments/653036869876973580/808751579968045106/1Esty.jpg[/img] Timeline Options: [list] [*]Dragon's Awakening (Adventure Campaign) [indent]Original RP concept starting at the Shidao Islands and picking up on the continent of Okesh. Further detail when campaign notes acquired (aka when I get home from work) [/indent] [*]The Savage Lands (Exploration/Adventure Campaign) [indent]Leave from Port in [City Name Here] and sail across the seas to the Bestial Wilds.[/indent] [*]Into the Unknown (Exploration/Adventure Campaign) [indent]Leave from Port in [City Name Here] and sail across the seas to the Uncharted Lands.[/indent] [*]Misc. Campaign Runs (Adventuring Campaign) [indent]Based on Location of player's choice[/indent] [/list] [hider=Rules] [list] [*]As always, [url=https://www.roleplayerguild.com/topics/163267-fundamental-rules-of-the-guild/ooc#post-4291608]RPGuild Rules[/url] must be followed. [*]Casual play style ~ No one liners. 1 paragraph minimum, at least 3-5 sentences long. [*]Pay attention to grammar and make use of spellcheck. [*]Balance your characters, more detail in CS form ~ feel free to ask for advice if you cannot think of any weaknesses/flaws. [*]Original Characters only ~ This is an original world. Let Canon characters of other worlds [i]inspire[/i] you, please don't just paste over them with a new name/hair color. [/list] [/hider] [hider=World Notes] Estry is an Earth-like planet in the [s]Forgotten Realms[/s] Fantasy Multiverse with two moons; Mandel and Manar. There are 28-days for every one Mandel Cycle (one month) with three Mandel Cycles in a season and twelve in a year. The seasons/months are: [list] [*][b]Frost's Call[/b] (Primus, Secundius, and Tetrius) The days are approximately 10 hours long with nights lasting approximately 14 hours [*][b]Bloom's Tide[/b] (Quartius, Quintus, and Sectius) The days are approximately 12 hours long with nights lasting approximately 12 hours [*][b]Sky's Flare[/b] (Septimus, Octius, and Nonius) The days are approximately 14 hours long with nights lasting approximately 10 hours [*][b]Crop's Sow[/b] (Decimius, Undecius, and Dudecius) The days are approximately 12 hours long with nights lasting approximately 12 hours [/list] [hr] [list] [*]The 1st Era - The Sundering Ascent - World Creation Lore - Approximately 3 millennia in the past [*]The 2nd Era - The Lost Times - No written documentation of the earliest civilizations - Sundering Ascent to Year 1000 [*]The 3rd Era - The Dragon Wars - Shaping of the Races - Year 1001 to Year 1267 [*]The 4th Era - The Age of Commerce - Establishing Trade Routes and Treaties - Year 1268 to 1400 [*]The 5th Era - TBD - [/list] [hr] [list] [*][s]The Underdark and Planes of Existence do not connect with Esty; certain races, creatures, and terrains are not available.[/s] Irrelevant as this is no longer part of the Forgotten Realms [*][s]All Classes available except warlock as there are no demons (yet)[/s] To be modified, again no longer part of Forgotten Realms [/list] [hr] [list] [*]Half-Races: While there have been some cases of cross-species breeding occurring in the world of Estry, at this time it is too rare of an occurrence to be an option for players. [*]Monster Races: Alternatively to choosing a half-race, players have the option to choose from a select list of playable monster races, further detailed below. [*]Racial Modification: Estry has developed a bit differently than other [s]worlds of the Forgotten Realms[/s] most other known fantasy realms. Below you will find the modifications to the main playable races. [/list] [/hider] [hider=Playable Races] [b]Dwarves[/b] The Dwarves of Estry live among the grasslands and hills of the world, enjoying the hard work of the land and the bounty of a successful harvest. Stout and proud, Dwarves have been working the land and selling their trades for centuries. They take delight in a hard day's work, rewarding themselves with plenty of rich food and strong drink at the end of the day. Dwarven villages and towns are often scattered across the land with vast fields of agricultural development between them. Dwarven cities are built along the coastline where ships can dock for trade. [indent][i]Typical Appearance: Height range of 4ft to 5ft - Skin color varying shades of earth tones - Hair colors are dark brown, black, or auburn - Eye colors are green, brown, or hazel.[/i][/indent] [list][*]Sub-Race: Forest Dwarves [list][*]Darker overall appearance. [*]Survival Instincts, Strength bonuses, Dark-vision [/list][/list] [b]Elves[/b] All across Estry the Elves discovered long ago that living in the open fields and sloping hills of the land only left them vulnerable to the terrors of the dragons which reign over the lands during the 3rd Era, forcing these lithe people into the mountains. Over the generations, the elves have adapted to life within the mountains, honing their skills to become master craftsmen and artisans. Elves view the other races as fool-hearted and unwise for taking residence in the open fields. [indent][i]Typical Appearance: Height range of 5.5 to 6.5ft - Skin color tends to be pale with undertones corresponding to the mountain ranges they live in - Hair is silk-like in texture with colors that vary from light to dark of blonde, brown, red, and black - Eyes can be of any color, however, they pale rather than vibrant.[/i][/indent] [b]Humans[/b] [b]Lizardfolk[/b] [b]Orcs[/b] [/hider] [hider=Adventuring Types] The Classics: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, [s]Warlock[/s], Wizard. The Homebrews: To be determined per Campaign - GM + Player discussion [/hider] [hider=Location, Location, Location] [/hider]