[center][h3][color=151617][b]| [/b][/color][color=slateblue][b]MAGIC ITEMS[/b][/color][color=151617][b] |[/b][/color][/h3][/center][hider=Magic Items][color=cccccc]Magic Items are rare loot that let you do something you couldn't normally achieve. If taking one of these as your valuable item at character creation, remove the negative aspect that makes this Volatile. When making Magic Items, Volatile aspects only affect potions on a Mixed Success. Bear in mind these are just examples. You can make your own Magic Items through Rituals during your downtime.[/color] [b]Bag of Devouring: [/b] [color=cccccc]Will completely destroy any non-living material put inside it, but is very hungry. [/color] [b]Bag of Luck: [/b] [color=cccccc]Lets you reach your hand in and pull out a mundane item, but likes to play tricks on you. [/color] [b]Blink Boots: [/b] [color=cccccc]Lets you teleport a short distance away, but you're disoriented after. [/color] [b]Bloodstone: [/b] [color=cccccc]Heals a wound, but must be bathed in increasingly potent blood after each use. [/color] [b]Bouncy Boots: [/b] [color=cccccc]Lets you always bounce safely when falling, but you bounce in a random direction. [/color] [b]Cloak of Invisibility: [/b] [color=cccccc]Turns you completely invisible, but no other gear besides the cloak. [/color] [b]Convensworn Tome: [/b] [color=cccccc]Allows you to cast a predetermined tier 1, 2, and 3 spell, but costs more each time. [/color] [b]Cursed Coin - Tier 2: [/b] [color=cccccc]Causes the one that finds it to grow greedier over time, but tries to be spent. [/color] [b]Cursed Mirror - Tier 2: [/b] [color=cccccc]Sends the thoughts of anyone looking into it to its creator, but slowly drives you insane. [/color] [b]Dancebox - Tier 2: [/b] [color=cccccc]Makes anyone around without a task start dancing, but only plays one song. [/color] [b]Displacement Arrows - Tier 2: [/b] [color=cccccc]Teleport anyone hit with them to a nearby spot, but the spot is totally random. [/color] [b]Driftcloak: [/b] [color=cccccc]Lets you slowly descend from a high spot, but you can't control your descent at all. [/color] [b]Ember Ring: [/b] [color=cccccc]Emits embers, igniting anything flammable, but burns you when you use it. [/color] [b]Endless Bottle: [/b] [color=cccccc]Holds an immense amount of liquid, but all of it flows out when opened. [/color] [b]Eye of Melawa - Tier 2, can be tier 1 if just for illusions: [/b] [color=cccccc]Reveals lies and illusions, but makes a blinding flash when it does so. [/color] [b]Goldmonger's Tooth - Tier 2: [/b] [color=cccccc]Turns victims into golden statues, but they might randomly come back to life. [/color] [b]Grasping Shield - Tier 2: [/b] [color=cccccc]Can reach out and entangle enemies, but is terrified of axes. [/color] [b]Harvesting Axe - Tier 2: [/b] [color=cccccc]Gives you a huge burst of power when you hack off a limb, but always demands more. [/color] [b]Immovable Armor: [/b] [color=cccccc]Makes you nigh-immovable, but you can't run while wearing it. [/color] [b]Lookout Cap: [/b] [color=cccccc]Lets you know if anyone can see you, but is extremely paranoid of getting spotted. [/color] [b]Magic Eight Ball: [/b] [color=cccccc]Answers almost any yes or no question you ask, but can't be used again for a cycle. [/color] [b]Marionette: [/b] [color=cccccc]Can perform a simple command that you give it, but wanders off afterwards [/color] [b]Mind Distillery - Tier 2: [/b] [color=cccccc]Drains memories from people's minds, but makes them go insane in the process. [/color] [b]Rust Shield - Tier 2: [/b] [color=cccccc]Instantly rusts any metal weapon it blocks, but slowly falls apart. [/color] [b]Snake Lock: [/b] [color=cccccc]Can be placed on a door to instantly lock it, but bites you when you take it off. [/color] [b]Soul Flask - Tier 2: [/b] [color=cccccc]Can hold a single soul for transport, but the soul will rattle the flask at the worst moment. [/color] [b]Spidersilk Lute: [/b] [color=cccccc]Draws in spiders in your area when played, but the spiders are hostile to you as well. [/color] [b]Spiteskull - Tier 2: [/b] [color=cccccc]Tries to bite and latch onto anything you throw it at, but is always looking for a better owner. [/color] [b]Stasis Ring: [/b] [color=cccccc]Puts you into a visible but incorporeal stasis for a few moments, but you can't see anything. [/color] [b]Storm Orb - Tier 3: [/b] [color=cccccc]Can conjure up a major storm within the region, but you can't decide its path. [/color] [b]Thunderring Mace - Tier 2: [/b] [color=cccccc]Knocks back anyone you hit with it, but is incredibly noisy. [/color] [b]Tracking Jewel: [/b] [color=cccccc]Always makes you aware of its location, but bloodies you if broken. [/color] [b]Vision Helm: [/b] [color=cccccc]Vastly enhances your sight, but you can't hear very well when wearing it [/color] [b]Waterstep Boots: [/b] [color=cccccc]Lets you walk across water, but you have to keep moving so you don't sink. [/color] [b]Werepelt: [/b] [color=cccccc]Turns you into a werebeast while the full moon is out, but it's a mostly harmless beast. [/color] [b]Withering Staff - Tier 3: [/b] [color=cccccc]Causes plant life within a large area to wither, but leaves you feeling drained. [/color] [/hider]