[hider=Gerrik Halfden] [hr][hr][h1][b][i][color=gray][center]Gerric Roar Halfden[/center][/color][/i][/b][/h1] [center][img]https://i.pinimg.com/originals/23/11/87/23118790e48211bc067dd5cf80a09c86.jpg[/img] [b][color=gray]Character Quote: Stand by your own trial and not by what others say. Not every cloud which darkens the day brings rain.[/color][/b][/center] [hr][hr][h3][b][i][color=gray][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=gray]Name:[/color][/b] Gerrik Roar Halfden [b][color=gray]Aliases:[/color][/b] [b][color=gray]Age:[/color][/b] 28 [b][color=gray]Birthday:[/color][/b] January 21st [b][color=gray]Death Date:[/color][/b] March 14th [b][color=gray]Ethnicity:[/color][/b] Caucasian [b][color=gray]Birth Place:[/color][/b] Copenhagen, Denmark [b][color=gray]Godly Parent:[/color][/b] Aegir [b][color=gray]How Many Years At Hotel Valhalla:[/color][/b] Since 8th century [b][color=gray]Gender:[/color][/b] Male [b][color=gray]Languages:[/color][/b] Old Norse, Old Franconian, French, Danish, English. [hr][hr][h3][b][i][color=gray][center]Appearance[/center][/color][/i][/b][/h3] [b][color=gray]Height:[/color][/b] 6’1” [b][color=gray]Weight:[/color][/b] 240lbs [b][color=gray]Body Type:[/color][/b] Athletic and muscular [b][color=gray]Eye Color:[/color][/b] Ocean blue [b][color=gray]Hair Color:[/color][/b] Dark brown [b][color=gray]Skin Tone:[/color][/b] Light [b][color=gray]Tattoos/Scars/Piercings:[/color][/b] Beneath his clothing he is littered with scars and tattoos, each telling of his hardships, trials and victories. Has a few simple piercings. [b][color=gray]Personal Style:[/color][/b] His style has adapted over his long stay at the hotel, growing and changing with the times and newcomers but it always holds homage to his Viking roots. He likes his clothing simple, of natural fabrics and plain colours. He is often adorned in silver jewellery. Rings, thick earrings and a solid necklace. [hr][hr][h3][b][i][color=gray][center]Psychology[/center][/color][/i][/b][/h3] [i][color=gray][center]Brave * Impulsive * Resourceful * Reckless * Charming * Ill tempered [/center][/color][/i] [b][color=gray]Sexuality:[/color][/b] straight [b][color=gray]Relationship Status:[/color][/b] single [b][color=gray]Personality:[/color][/b] Gerrik is a simple man of simple pleasures. He is easy going, laid back and stress free. However, his temper can come quick and fast but passes just as easily. For this he is compared to a storm or the sea. He is quite giving in all things and oft shares what he has. He has little greed but loves to gamble and bet for the thrill of the game. He is a social creature and loves nothing more than a large feast filled with booze, women and perhaps a good fight. All things he indulges perhaps too heavily in. Since losing his family, failing his vengeance and well, dying, he has lost his purpose and way. Sorrow always finds him in the lonely sobering hours of morning, that is until the drinking begins anew. [b][color=gray]Fatal Flaw:[/color][/b] His addiction to alcohol and action. The fear of being left alone to deal with his inner demons. His failings in life. Depression. [b][color=gray]Habits:[/color][/b] He pushes people away when they start getting to close. He runs from responsibility. He unnecessarily sharpens his blades when bored or stressed. [b][color=gray]Hobbies:[/color][/b] Drinking, brawling, sailing, fishing, gambling, throwing, f@&$ing. [b][color=gray]Fears:[/color][/b] [list][*] Emotional connection or reliance. [*] Claustrophobic [*] Burning to death (he’s seen/heard it)[/list] [b][color=gray]Likes:[/color][/b] [list][*] Alcohol [*] Tattoos [*] The ocean [*] Knives [*] Stories [*] A good meal[/list] [b][color=gray]Dislikes:[/color][/b] [list][*] Children [*] Responsibility [*] Guns [*] Liars [*] Descendants of Skadi [*][/list] [hr][hr][h3][b][i][color=gray][center]Skills[/center][/color][/i][/b][/h3] [b][color=gray]Demigod Abilities:[/color][/b] [list] [*] Water manipulation [*] Unknown [/list] [b][color=gray]General Skills:[/color][/b] [list] [*] Sailing [*] Fishing [*] Farming [*] Smithing [*] Gambling [*] Tattooing [/list] [b][color=gray]Combat Skills:[/color][/b] [list] [*] Brawling [*] Small blades - throwing [*] Endurance / resilience [*] Disarming [/list] [b][color=gray]Magic Item:[/color][/b] [list] [*]Horn of Endless ale: Wrongly named, this mug has swivelling runestones around it allowing for many combinations. Each combination can be used to record what ever liquid is currently in the mug and then recreate it endlessly. It mostly just has various ales, some of which have magical properties. Ale of loose lips Ale of vigor [*]Wolfs chain liquid metal. From the forge of Fenrir’s chains remained a small globe of imperfect material. Be it of the final product or an attempt before, excess material or slag residue, an incomplete or a failed link. This small light near indestructible metal refused to leave its liquid state and be of any use. Additionally after some time unattended it will simply evaporate into nothingness. Only under the strong will of one who can manipulate liquids, can it be shaped and formed into solid usable (albeit temporary) constructs.[/list] [b][color=gray]What Do They Carry On Them:[/color][/b] [list][*]Clothing [*]Coin pouch [*]Concealed Shoe dagger [*]Concealed Belt dagger [*]Concealed Chest harness dagger x2 [*]Concealed wrist dagger [*]Leather braces [*]Necklace [*]Boots [*] [*] [*] [/list] [b][color=gray]Possessions In Hotel Room:[/color][/b] Gerrik’s room is hardly that, it appears more like a small work shop and shows of utter disregard to the establishment. It is dirty, there are broken bottles strewn about and knives litter the wall. [list] [*] More knives [*] Small forge and tools [*] Ore [*] Some books somewhere [*] [*] [*] [*] [*] [*] [*] [/list][hr][hr][h3][b][color=gray][center][i]History[/i][/center][/color][/b][/h3] [b][color=gray]Biography[/color][/b] Born to a Frankish missionary Gerrik never really fit in or was accepted. Back in his mother’s homeland they were ridiculed and chased out for his mother’s wild story of his conception at sea and the troubled conflicting religious beliefs she had because of it. Moving back to where he was born amongst the Danes, things were not much better there for them either. His mother’s different background, jumbled beliefs and wild claims made Gerrik the focus of much ire and brutality. He grew up with few friends and had a hard life ahead of him. It was made slightly easier when he and his mother were eventually taken in by a lonely crippled fisherman. The fisherman turned out to be a heartless ex-warrior simply awaiting his inglorious death, drinking to pass the time until it came. He was a drunk and a violent one at that. The man had little but always a tankard of ale could be found in his hand, not that Gerrik ever knew where the foul liquid that filled it came from. While not a great father he still did the job where none other were present. He taught Gerrik how to fight, how to fish, how to throw a knife, and how to survive the world. But most importantly he taught him how to survive it alone. Gerrik wasn’t always alone though, in his early teen years he was blessed with a younger sister. As a young adult he was fortunate to find his wife. Gerrik grew to became a capable smith and fisherman, looking after his family and providing for them. However this semblance of peace only lasted several years before everything was suddenly and unexpectedly taken away from him. His mother, his sister, his wife, their unborn child and his house was gone. The only thing the raiders left was the crippled angry old man. Vengeance filled Gerrik’s heart and the next few years saw him initiate himself into a raiding team. He had to work, crawl, and climb his way up from lower than the bottom. He was a nothing who endured every type of hardship and humility just to get a place on their boat. He eventually pleased his jarl enough that he earned his own boat. With a few successful raids under his belt he finally had the opportunity to sail out to those who attacked his homestead, but by the time the opportunity came, he was sent instead to aid not attack his sworn enemy. Gerrik’s vengeance clouded his mind. He did not see the mockery or lies of his comrades for what they were. He was encouraged to challenge the rival clan believing it would lead to retribution, but it never did nor would. [b][color=gray]How Did You Get To Hotel Valhalla:[/color][/b] Gerrik, in a matter of years, became a warrior and fought for his name and his family. His death came while seeking revenge on a misleading quest. He was sent to aid raiders who had murdered his family years past. While he wanted to slaughter them all in their sleep he challenged them honourably. It was a fair, honest and fierce duel. A one on one challenge that in the end saw both combatants die. (Anora Skadidottir) [hr][hr][h3][b][color=gray][center][i]Additional Information[/i][/center][/color][/b][/h3] [b][color=gray]Theme Song:[/color][/b] Made of scars - Stone Sour [b][color=gray]Extra Information:[/color][/b] [color=red]I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.[/color] Unaffiliated, neither Aesir or Vanir. And [url=https://www.roleplayerguild.com/posts/4818035]here[/url] is a random old post. [/hider]