[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Jangel13][@demonspade64][/center][hr] Having finished his prayers, Hobgoblin Arch sat a pew thoughtfully for a short while. He looked at his younger siblings who were still around preparing for their hunt and to goblin Grandpa who was about to given them a lesson. The information regarding their evolution was welcomed... but given how widely different some hobgoblins were from each other, he already thought that such differences would only grow. Seeing Hob Luz leaving, Arch looked back at her and nodded. He went over to the books and began to look through them, looking for one that might be easier to understand. Once he found one that at least had images on them, he'd read better through it. He might not be able to read the characters (and likely couldn't learn them by himself), but he could at least still try to decipher these pieces of knowledge, bit by bit. [hider=Summary]Arch quietly listens to the explanations of Goblin Grandpa and gives Luz a nod before she leaves. He spends the rest of his time trying to find and read a book that has pictures on it.[/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]