[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Jangel13][@Duthguy][/center][hr] "I could teach you..." Arch pondered for a few moments... many moments actually. He rubbed his chin and scratched his forehead a few times before saying, "I could teach you how I wander around. It helps around when hunting and not being hunted. If you have the right weapon, can also help you get the first strike in." He pauses for a few moments, "I am sure that it can be helpful to you." "Meanwhile this..." He motions to the rock, "This could truly help with distractions, you move a rock towards the enemy coming from a direction you aren't. And then you attack." He nods thoughtfully as he brings his fingers together, "This way even sneakier attacks could be made." [hider=Summary]Arch explains to Zats about what he could teach in exchange, and gives an idea of how to use his own ability.[/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Primitive Surgery:[/b] This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]