[hr][center][img]https://i.imgur.com/Dqsuy5Z.png[/img][hr][img]https://i.imgur.com/uNf08bC.jpg[/img][/center][table][row][/row][row][cell][center][color=2e2c2c]..................................................................................................[/color][url=https://i.imgur.com/Flwdrvz.jpg][img]https://i.imgur.com/Flwdrvz.jpg[/img][/url][i]Click for larger image.[/i][hr][/center][/cell][cell][indent]The land of Hope, Death, and Misery has many different names. Tyros, The Harshlands, the Dead Expanse, but one name is used by a majority of the land: [b]Deadwood[/b]. The land gets its name from the seemingly endless forests full of dead and rotting trees. It is a massive and shattered island in the middle of a harsh sea that's four-hundred thousand square miles, it takes months to travel from one end to the other. Such a feat is incredibly difficult given the layout and the constant dangers that plague the land. Deadwood is a ruined place, one thousand years ago the Cataclysm struck the land and left only the whispers of the life's that gone. The Cataclysm occurred so long ago that there are only faint rumors and theories left of what exactly happened. Not a clue remains of what exactly happened, and all that remains are the ruins of cities that litter the land. Inside these cities remain vital resources and even the hints of what Deadwood once was. Thousands of years later, the various races of Deadwood desperately attempt to pick up the pieces, but it is difficult. The land of Deadwood is littered with monsters and resources are sparse - not to mention that Deadwood is a barren land that's hard to sustain life on. It's easier to take from who have it than to make your own, and thus there are many warlords and bandit groups in the land of Deadwood. There have been attempts at uniting Deadwood, but however, they're only through war and conflict it seems as all Deadwood seems to know is violence, slavery, pain, struggling, and anarchy. There are major settlements throughout Deadwood (Dakora, New Kaimeria, and Exusia are the most prosperous it seems), however, there are many independent nations and villages in between them. There are many unmarked communities on the map, but they are few and far between and they are often destroyed or abandoned before they get on the map.[/indent][/cell][/row][/table][indent]Information in Deadwood is often inconsistent and unreliable, and it's tough for news and other knowledge to get spread across the land. The majority of information in Deadwood is inconsistent and changes from place to place, person to person. Even the map above isn't actually an accurate representation of Deadwood but it's, at the very least, the closet. The land of Deadwood is ironically dying out, as the last vestiges of civilization are either wiped out or they die out with the lack of resources at their disposal. At this rate, in another few centuries, all civilization will be gone and Deadwood will be nothing but monsters and the faintest traces of civilization. That is if another war or apocalyptic event does not occur. The last major conflict was the [b]Kaimerian Uprising[/b]. The Kaimerians inhabited the caves beneath Deadwood, amassing power until they burst out from the ground and waged war against all of Deadwood. They countered the southernmost part of Deadwood, running the races that inhabited that area out and establishing [b]New Kaimeria[/b]. The nations and settlements of Deadwood banded together to halt the Kaimerian advance, however, the Kaimerians are content with what they have. They occasionally venture out to harass any nearby settlements but all of Deadwood lives in fear of [i]another[/i] Kaimerian uprising. Only the most foolish go near New Kaimeria out of fear of death or triggering another war. There have been attempts to venture out of Deadwood, however every attempt to venture past the sea has ended in failure. The waters around Deadwood are harsh, chaotic and sailors, report being attacked by a strange, serpent-like beast. It's unknown if anyone who has ever ventured past the sea has made it or was destroyed, however, Deadwood's beaches are littered with shipwrecks.[/indent] [h1][color=red]LOCATIONS[/color][/h1][sup]_______________________________________________[/sup] [hider] [table][color=red][h1][b]EXUSIA[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/S75TcvU.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Many thought that Tabitha, the Queen of the city, was foolish for taking over ruins set in the heart of the Bone Sea. Many others thought she was utterly mad for inviting every magic user in Deadwood to her kingdom. What cemented Tabitha as truly insane was taking Exusia and using magic to raise it into the sky far out of the reach of anyone in Deadwood. Using magic to turn the place into a self-sustaining utopia, she has eliminated the issue of Deadwood being unsustainable. She only makes brief contact with the land below for trade, other than that her people live in peace. With what they have, they have created Exusia, a land where everyone pitches in to keep the machine going. Many would kill to get up into Exusia. And now they are. [/INDENT][/cell][/row][/table][table][color=red][h1][b]DESOLATION[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/iAhTgyU.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]The Desolation stands at the very northern tip of Deadwood, a land so cursed and hostile that not even the bravest or stupid adventurer would enter the land. When you step into Desolation; the ground is charred to ash, the sky is masked by a thick layer of dust. Many can tell something terrible happened here and the few brave and skilled enough to enter and make it out alive tell about the ruined cities and the charred skeletons that litter the land. Desolation is easily being Deadwood's most dangerous and hostile region and many who venture into the land are never seen again. There are rumors of great wealth within the ruins, yet with all the monsters, hostile weather, and Grief demons, many think it's far more trouble than its worth... especially with the legendary Beast of Sorrow that lurks the land. [/INDENT][/cell][/row][/table][table][color=red][h1][b]SORROWFIELDS[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/r1iNkoI.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Easily the second most dangerous and hostile region of Deadwood. Due to its proximity to the northernmost parts of Deadwood, its not as hot as the rest of the place. However, the Sorrowfields is lurking with many, many, different monsters. So many that most try not to avoid them altogether. The terrain in the Sorrowfields is not especially diverse with large plains for miles. The Sorrowfields have many ruins of cities destroyed and civilizations that never got their start. Some worth plundering... some are more trouble than they're worth. [/INDENT][/cell][/row][/table][table][color=red][h1][b]THE BONE SEA[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/3C5Lp16.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Spanning from the southwest to the central mountain chains dividing New Kaimeria from the rest of the continent, the Bone Sea is a strange location in the land of Deadwood. The harshest region of the land, The sun harshly bears down on all who dare enter - the terrain consisting of large swathes of desert and arid, rocky terrain. The oddity of the Bone Sea is that the name is literal, for as far as the eye can see the bone Sea is littered with nothing but the bones of various sentient and non-sentient creatures, from the horned skulls of grazing beasts to colossal leviathans that dwarf cities in their size, foreshadowing that something truly horrific once took place here. Equally foreboding are the skeletal ruins of failed cities that have long since been reclaimed by the sands, with Alphos being the only example of a city that has sustained a population over the centuries. Though not entirely devoid of life, only the hardiest of creatures survive in the Bone Sea - monsters and hardy beasts that serve only to contribute to the mass of rotting carcasses that eventually join the countless other bones littering the desert. As harsh and unstainable it is, even the Kaimerians steer clear, with all weary of the Beast of Suffering that lurks throughout the Sea, emerging at what seem to be random intervals Despite this, Alphos and Exusia rest in the Bone Sea, alongside the fiercely independent nomads often referred to collectively as the Bone Clans, each adhering to their own customs, rituals, and rivalries, with blood feuds that can be measured along decades, if not centuries. Though the Bone Clans are predominantly human, other races have been adopted into their numbers from intermarriage and infants captured in raids. Among these clans are customs deemed peculiar even by the standards of Deadwood, including ritual cannibalism of the dead as a means of the funerary rite for friend and foe alike - for no resource should be wasted. So-called Outlanders and Wetfeet from the north are often derided as weak and decadent, with some clans treating such foreigners with passive irreverence while others act with open hostility - more so as one travels towards the Sea's interior. Only in Alphos are foreigners tolerated without grievance. Though largely decentralized, the clans are known to acknowledge if not outright defer to the judgment of the Lord of Bones, a title bestowed upon rulers able to unify the clans against a common cause. The mantle of the Lord of Bones has passed through the hands of various concurrent clans over the centuries, one historic trend being that a life sheltered behind its walls left each successive generation of rulers weaker than the last, until finally one of the other clans seek the opportunity to seize power and overthrow the existing rulers. Now, the mantle is bestowed not by lineage but by an assembly of the nomads - and only to the strongest of contenders - yet none have emerged since the last Lord of Bones was killed by Kaimerian raiders a decade ago. [/INDENT][/cell][/row][/table][table][color=red][h1][b]ALPHOS[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/vjrg2nO.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Nestled in the desert passes between the mountains, Alphos is one of the last major settlements before travelling further southwards into the barren interior of the Bone Sea. It consists of a single, towering fortress known as the Citadel of Bones, surrounded by an oasis which itself has been built over and walled off from the harsh terrain beyond. It is not known whom or what built Alphos, only that it stood for many centuries abandoned, though ignored by the Beast of Suffering until it was finally claimed by the Bone Clans, all of whom eventually came to agree that the city would stand as neutral ground on which the nomads would temper, if not entirely set aside their blood feuds - through fistfights are known to frequently result in broken teeth and gouged eyes. Even Outlanders are tolerated within the city walls, though few are allowed to enter the Citadel. The Citadel of Bones rests at the heart of Alphos, a foreboding structure that casts a large shadow. Though time has been unkind to the fortress, with deep cracks and other signs of disrepair forming in its ancient walls, the Citadel is nonetheless revered by the Bone Clans and recognized as a seat of power for the Lord of Bones, a nominated leader recognized in times of war or crisis. In the absence of a Lord, various clansmen will periodically assemble to represent their respective clans' interests in the throne room. Regardless of history, all clans are welcome within the Citadel and it is seen as a grievous breach of customs to kill or expel clansmen without good cause and even the most insignificant of clans will be defended to the death by others if their rights are not respected by another party. [/INDENT][/cell][/row][/table][table][color=red][h1][b]SHATTERED ISLES[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/vBWtKcu.png[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]The Shattered Isles is a dense chain of islands, forming the archipelago dividing Dakora from the mainland. Treacherous to navigate by land and sea, the Isles play host to pirates, slavers, and free companies willing to sell their services to the highest bidder. Though once held under Dakora's control, today the Isles have further regressed into the chaotic lawlessness that welcomes such an ill reputation. Though merchants and fishermen alike continue to ply their trade along the rivers and coastlines which surround the archipelago, all have learned to fear the approach of raiding longships, for few ever return once clasped in chains. [/INDENT][/cell][/row][/table][table][color=red][h1][b]DAKORA[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/joliSB5.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Separated from the mainland by the Shattered Isles to the northeast, Dakora rose from the ruins of a trading post fed by access to rivers and wayfaring routes. A mere century ago, the Dakoran city-state had carved out an Empire that stretched across the isle and over the surrounding archipelago, halted only by the Kaimerians to the south. Today, it remains an Empire in name only - one domineered not by its Emperor but by a series of powerful vassals who have rendered the Dakoran Throne a puppet to their ambitions. Decadent and rife with corruption, Dakora has grown insular without a strong hand to steer its course and few would dare antagonize the Lords and their stranglehold over the key to power. [/INDENT][/cell][/row][/table][table][color=red][h1][b]DARINGTON[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/vGPOVvv.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]One of the most infamous locations in Deadwood is naturally a hive of crime and villainy near New Kaimeria. Darington was originally a kingdom set up in one of the ruins that rebuilt the place and prospered. A tyrant ruled the kingdom with an iron fist - owning slaves, starting wars, and more - until he was unceremoniously killed and the Kingdom fell into disarray... becoming a lawless land as the city lost all sense of order. Now adays, Darington is the slaver capital of Deadwood as hundreds are taken from their homes and sold like cattle. Or forced to fight for the amusement of the onlookers. Darington attracts all sorts of criminals, bandits, and other slavers seeking good wares obtained through illegitimate means. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]NEW KAIMERIA[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/EzPYfZG.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]The fruits of the labor of the Kaimerian Kratocracy, originally several independent cities that stood in southern Deadwood. Ten years ago, Kaimerians gathered power underground, when the moment came the Kaimerians broke free of their underground prison and attacked. The attack was sudden and before anyone could react the Kaimerians had cut a swathe through Deadwood. Many were killed and many were sent wandering into the land of Deadwood without a home (often a death sentence). When the Kaimerians were stopped they maintained their nation, which they named New Kaimeria - few bother them out of fear of another war. The Kaimerians prosper because they have evolved to thrive in rough, hostile environments like Deadwood. Little is known of the nation, as anyone who enters is attacked and killed by the Kaimerians - and Kaimerians aren't the most talkative sort. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]HOPE[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/8dKSqi3.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]An ironic name for one so close to the cursed ruins of the Desolation, Hope was founded by a cabal of escaped slaves seeking refuge to the north, far from the slavers and pirates that perused the Shattered Isles, or the Kaimerians scouring the south. Life in Hope is one of toil and struggle, but freedom - the frigid climate and dangers from the neighbouring Sorrowfields and Desolation deter all but the most foolhardy of slavers from approaching, at the cost of being equally hazardous for the town itself. Its people are a tough, hard-working lot who take a dim view of the degeneracy that plagues Deadwood and would sooner be left to build a life for themselves without interference. [/INDENT][/cell][/row][/table][table][color=red][h1][b]ETHOS[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/45iF8hI.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Situated on the westernmost peninsula, Ethos is a sprawling port-city guarded by an ocean to the west and a bay to its east, with would-be attackers forced to approach from its well-guarded northern flank, where lookouts and fortifications have been established from coast-to-coast. Most of its people live, work and die in a dense woodwork of slums, with a wealthier merchant class presiding over the city's day-to-day affairs and Patricians elected from this class, informally dubbed the Sea Kings, given the final authority over such decisions - ambivalent to the wants or needs of the people. Though slavery is not actively promoted or even permitted by Ethosi law, this has not prevented the city's most rich and powerful from clandestinely returning with indentured servants at their private quarters. Despite this, trade with the free town of Hope farther north along the coastline does take place and travelers between the two are not entirely uncommon. Ethos is known for its rivalry with the neighboring mountain stronghold of Orthos, with which it has competed as an economic power for years. Mercenaries from all corners of Deadwood reside here, waiting for the latest contract from the Sea Kings to march on Orthosi interests and vice versa, in a series of stablemates and proxy wars which never seem to end as men spend lives even less frugally than their coin. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]ORTHOS[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/rnScogq.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]A fortress resting at the foot of the mountain chain dividing central Deadwood from the Sorrowfields, Orthos is the hardier twin to the coastal hub of Ethos, with heavy outer walls. Much of Orthos rests within the bowels of the mountain, where countless hands desperately carved their homes and livelihoods out of the stone and discovered mineral wealth. Unlike Ethos, slavery is permitted and openly practiced - fed by trade from the east - and both frre laborers and slaves alike toil away in the mines, day and night, extracting material wealth from the mountains to swell the purses of the so-called Stone Lords, the ruling political class elected by so-called freemen of the city with sufficient property of their own to cast a vote for eligible candidates. Within the city itself, property is highly valued with an entire cavity of subterranean habitation deemed as valuable as an estate above the surface. The greater elevation one's residence is, the higher their social station - with the lowest being at greater depths where one may not see sunlight for days, if not weeks. The conditions are far from pleasant, with the hazards of mining work a constant danger in the form of choking dust and tunnel collapses. Orthos remains locked in a fierce rivalry with its neighboring port-city of Ethos due to the two's conflicting sphere of influence and, much like its rival, it is known to welcome mercenaries from across the land to fight in trade wars when needed. Whether spent in the mines or on the field of battle, Orthos views lives as cheap. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]KARLEZEK ENCLAVES[/b][/h1][/color][row][/row][row][cell] [center][img]https://media.discordapp.net/attachments/781695197671194684/821195030600613888/16158585463371185281497965495634.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]A secluded realm etched into the caverns and dungeons within the mountains west of the Shattered Isles, the Karlezek Enclaves are all that remains of the once-proud empire of Gran Karlezen. There used to be a hundred strongholds of the Karlezek, but in the wake of the cataclysm, only a dozen remained, with six of these fortress cities guarding the entrance of the river that cuts into the middle of the mountain range. However, not even these remaining holds were completely safe from the cataclysm; the deepest levels of some have been abandoned due to what is believed to be an infestation of monstrous creatures, while others had their populations severely depleted by a plague. In the dead holds and halls of their fallen cities, operational magishells stalk the shadows, aggressively guarding the treasures of their slaughtered masters. Only the bravest or most foolish of adventurers dare trespass in these darkened halls, as the sentinels are silent, merciless, and tireless. Though a mere shadow of their former selves, the Karlezek Enclaves are nonetheless a formidable force, especially when united by a common purpose. Theirs is one of the more stable realms in the land of Deadwood, protected by their hardy warriors and the treacherous environment of the mountains. A Karlezek hold is a welcome respite for the tired trader and traveler, but a deathtrap for anyone seeking to harm its inhabitants. [/INDENT][/cell][/row][/table] [/hider] [h1][color=red]MAGIC[/color][/h1][sup]_______________________________________________[/sup] [hider][table][row][/row][row][cell] [center][img]https://i.imgur.com/zsdS8I8.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [INDENT]Magic is incredibly rare in the land of Deadwood and for good reason. In the centuries after the Cataclysm, magic was blamed for the event and the current state of things (primarily blamed for the Grief Demon's appearance in the physical world). Magic is a learned art, not an inherent one - one that has to be taught. Reading through tomes and practicing spells is how many use magic, but the best way is to have a magic-user teach another. However, both are difficult as magic practitioners are despised and persecuted by the masses of Deadwood. Most magical tomes and literature has been destroyed and only a few remain completely legible... and most magic users are dragged out onto the streets and brutally murdered by lynch mobs weary of arts they don't understand. The tomes contain instructions on how to utilize spells, and they take countless hours of practice in order to utilize them. Opposed to traditional forms of magic, magic in the land of Deadwood is utilized by ritual. Instructions for many of these rituals are laid out in the tomes but they require resources and preparations. Such as chanting a phrase, drawing sigils into the environment, arranging stones in a certain way, and even sacrifice. Through this, fantastic and unnatural abilities can be unlocked. Teleportation, healing, elemental magic, and more. There exist powerful and dangerous spells out there in Deadwood... though they're well hidden. [/INDENT][/cell][/row][/table] [/hider] [h1][color=red]THE CALAMITIES[/color][/h1][sup]_______________________________________________[/sup] [hider][table][color=red][h1][b]GRIEF DEMONS[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/o04mZbA.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]It is unknown exactly what the Grief-Demons are, or what their true goal is, but they seem to be going out of their way to spreading as much sadness, anger, and hatred across the land. They're powerful demons that appear seemingly in random, and wherever they appear, pain follows. Grief-Demons are incredibly powerful, having access to an unfamiliar yet dangerous form of magic, without any apparent weaknesses or drawbacks along with boasting incredible degrees of strength, regeneration, and durability that establish them as more than a match for whatever the world of Deadwood has to offer. Their regenerative factor allows them to quickly recover from most wounds, though there is a limit to how much they can recover from before they simply cannot regenerate anymore - after that threshold has been crossed, they can be incapacitated, even killed - though there are not many left alive to boast of it. However, Grief Demons are capable of taking the form of anything - or anyone - that they desire, down to the finest facial features. If one has the displeasure of encountering a Grief-Demon, you'll see its horrendous form. The Grief-Demons have zero consistent forms between each other. Some are humanoid with wings, others are tentacles, and others... incomprehensible. Many have disjointed limbs or bodies that are contorted in such horrific ways that it should be impossible for them to function. It is unknown what the Grief Demons are after, but when they appear, they aim to cause as much suffering as possible. Making the land of Deadwood worse for everyone. They go after those trying to improve Deadwood and ruin all their endeavors especially. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]BEAST OF IGNORANCE[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/QwC0HZT.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Perhaps the most feared and the one beast that the land of Deadwood knows next to nothing about. Sailors who attempt to venture out too far into the ocean tell the tale of a massive, serpentine beast so enormous that its tail seems to span the horizon and beyond to wrap around the whole world, though survivors of encounters with it have given different accounts of its general appearance and behavior. Some claim it bears a city on its back, others say that it's the most horrific sea-serpent they've seen, but all consistently report the creature as responsible for causing their shipwrecks, though these survivors have often noted that the Beast never seemed to directly attack their boats, only block their path with its bulk. However, there have been many thousands who ventured out never to return, and, for this reason, few dare enter the waters while even fewer ever dare venture beyond sight of the shores. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]BEAST OF SUFFERING[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/Xdy1Xfa.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Known as the scourge of the Bone Sea, it is a colossal creature that dwarves cities. A massive, lumbering and hairy creature with stone formations painfully protruding from its body. It lumbers around the Bone Sea with enormous chains lashed to its back, painfully dragging a massive stone structure almost as large as its own body and leaving behind deep gouges in the sands wherever it treads. The Beast of Suffering wanders the Bone Sea, attacking - or perhaps more accurately - trampling all beings that it comes in contact with, surprisingly nimbler and quicker than its great bulk would suggest. The Bone Clans are known to both fear and revere it, with some almost worshipping it as a god in its own right. [/INDENT][/cell][/row][/table] [table][color=red][h1][b]BEAST OF SORROW[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.imgur.com/ab3gGlC.jpg[/img] [sup]_______________________________________________[/sup] [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]Wandering the Desolation to aggressively defend the ruins from incursion is the Beast of Sorrow. A towering and decrepit monstrosity reminiscent of a castle given humanoid form, with disproportionate limbs and a skeletal appearance, forever clutching a sword that would dwarve most spires. Though its stonework form appears close to ruin, visibly cracked and almost falling apart, to suggest it is weak would be a grave error - it's still the most powerful entity in the continent and none have proven capable of contending with it. It is impervious to all but the strongest attacks, it is strong, and it is fast and will defend the ruins in Desolation to its last breath. [/INDENT][/cell][/row][/table] [/hider]