[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Duthguy][/center][hr] "That is a... rather vague explanation." To say the least, he was frustrated, but then again, given what he just saw, it might be actually as complicated as explained. It might just like attempting to explain how he should walk. He'd likely also just say, 'put a foot in front of the other'. The more Arch thought the lighter the frown got. He murmurred to himself, "But it is something to start with. How did he even manage to start doing that..." before looking at Zats properly again, "I'll teach you properly as soon as I manage to do this. But in general, just avoiding to step on noisy things and keeping an eye out helps is good not-dying practice." He nods seriously before looking over at the stone Zats was moving. He looked at the small stone very intently... but then after focusing on it for a bit he paused, and asked Zats, "Do you think of something when you move it closer?" [hider=Summary]Arch vaguely tells Zats about moving quietly, rants internally about Zats magnificent explanation and asks a question after trying for a short bit to move the stone like Zats did.[/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Primitive Surgery:[/b] This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]