SPECIALISTS FINALLY DONE!! MIGHT BE A LOT OF THINGS OFF BUT I GOT BLOCKED REALLY HARD IN THE MIDDLE SO I WANTED TO GET IT OUT AS SOON AS CONFIDENCE ALLOWED. As usual, I'm open to any feedback on it. After this I think I'll try to do all of the proper thread trappings and maybe draw up a quick character sheet skeleton while that happens. Sorry it took this long, it's been hot which has been making it hard to write (southern hemisphere weather). One other thing is I'm thinking of adding a little extra to Arts sheets. I'm thinking of separating spells out into [b]Spells[/b] and [b]Rituals[/b]. So spells you can kinda use anywhere off the cuff, you just specify what the spell does, kinda similar to fighter techniques so players can react to it (or just get hit!) without needing too much extra input. But with [b]Rituals[/b], (if you have any) you could go into detail about how to cast it and whatnot, or I guess you could not and just say that you can do it, what components it needs, and the effect, and just go into casting it if you really need to when you actually do cast it. Once again, it's not a decision that affects me much as a GM so I'm putting it to you all. I personally think I would like to see it because I could use the rituals you have to set up for story solutions.