[@Dark Cloud] tell you what, it's been a while since anyone's been rolling anything and it might take another day or two to get the dungeon built up. So how about we just do the Loot rolls OOC now this time around and incorporate it into the RP IC when it makes sense. Revelry wont begin till the Lurking phase - next GM post - but it'll probably be good for people to know what they'll be doing for that. [center][hider=Pinglist][@POOHEAD189][@Lucius Cypher][@Dark Cloud][@Kenshi][@VeyrinDay][/hider][/center] [center][h3][b]Everyone receives 2D for their Loot Roll:[/b][/h3][/center][indent]-> 1D for defeating an encounter equal to Dungeon Tier [Dungeon Tier 0] -> 1D for Zaz'ak tracking down Good Loot. [color=cccccc][ No Adventurer deaths yet.[/color] [color=cccccc]Target Faction was not above the Dungeon Tier. ][/color][/indent] [b]1-3, Failure:[/b] You enjoy some [i]revelry[/i], gaining a dark heart. If you already have two dark hearts, you instead overdo it! (GM to advise if you roll this ;)) [b]4-5, Mixed: [/b]You gain 1 gold or you can spend this on [i]revelry[/i] instead. [b]6, Success:[/b] You pull a[i] mundane[/i] or [i]valuable[/i] item from the loot. You chooses what it is. [b]Critical Success:[/b] You can combine two successes into a critical to pull a [i]powerful item[/i] from the loot instead. The GM chooses what it is.