[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Duthguy][@Jangel13][/center][hr] Arch frowned slightly as Shirila's name is misspoken. "[color=808588]Shirila is Her name.[/color]" He took in a deep breath, [color=808588]"And she truly is the Goddess of Nature, I'll see what I can show you about her sometime. I was planning on properly communing tomorrow after introducing some of the new goblins to her...[/color]" 'and show them some marvelous things that following her can provide' he was about to say. He didn't have the chance to do so, however as he understood that this ability Zats was using, may just be something Shirila can help with. This certainly would help him get Her more followers, beyond any practical hunting measure. "[color=808588]Thank you for the explanation Zats![/color]" Arch said sincerely as soon as he noticed he just stopped talking in the middle of a sentence. This time her attempted a new approach to it. After all, if it was something that worshipping Shirila was a requirement, he might as well ask her guidance! He did have the [b]Earthen Weave[/b] to serve as a conduit to speak to Her after all. Therefore he grasped the [b]Earthen Weave[/b], took in a deep breath and prayed, "[color=808588][i]Please, Goddess. I know that I've asked much today, but please, help me execute this... ability that Zats uses. If I have your help learning it, I am sure that it will be easier to teach the young goblins to follow you. So please, help me do this.[/i][/color]" [hider=Summary]Arch is slightly offended at the lack of reverence from Zats, but understands it. He then has a great realization and asks for Shirila's help in understanding Earth's Call skill.[/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Primitive Surgery:[/b] This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]