Koods new sheet. [hider=Vaisum] Name: Vaisum Generator Huggers Overview: A subterranean empire made up of a wasp-like species known as Vaisum. Their societies are built around abandoned and decrepit reactors in the lowest depths of Karbana Kinnis. Vaisum society is a highly maneuverable caste-based system. Depending on the age and/or skills you display, you may end up high in Vaisum society, second only to the queens, or a gutter rat good at nothing. While being high in Vaisum society may not mean having great material wealth, your position on top is not guaranteed without great skill and ability. Structure: The Vaisum are divided into multiple different Colonies led by Queens. Most Colonies have a distaste for one another and are often quite subversive to each other. Warfare amongst the Different Colonies is rare due to the risk of another Colony attacking you while you attack another. Each Colony is matriarchal and is led by no more than 3 Queens on average. The Queens rely on their oldest offspring to manage most of the day to day tasks, and only younger Queens or those in crisis will tend to be more involved. While no more than three queens control individual colonies, multiple Colonies can unite into one "Super Colony" being made up of all the Queens from the origin Colonies. "Super Colonies" are an infrequent occurrence and are usually no more than 2 or 3 colonies allying for a short time to fight a common foe. Some "Super Colonies" are long-lasting, however, lasting for multiple generations. In Vaisum history, there was a "Super Colony" of Vaisum spanning the entirety of all current Vaisum territory. While the Vaisum no longer know why or how this massive Colony formed, but it is believed that a single Queen led it, with many lesser queens beneath her, and this ancient Queen was said to be as old as the Vaisum themselves. In theory, the Vaisum could reunify into this vast Colony, but it would take either a mighty Queen, Colony or a threat significant enough to scare the Vaisum into unity. Beliefs: Many Colonies have similar views, believing that the massive generators in the depths of Karbana Kinnis are living gods of life and light. They also believe that the generators created them and shaped them into what they are today. As the Vaisum explore and discover more and more generators, it only bolsters their belief in them. The generators themselves can provide a good food source, with many underground creatures using them as heat sources, and edible fungi can rapidly reproduce near the generators. Many Colonies believe that cybernetic augments are sacred and are reserved for the most prominent members of society. While most Vaisum Colonies see the giant decrepit Generators as gods, not all of them have the same way of showing their dedication and beliefs. Most colonies may sacrifice food or valuable scrap to the massive Generators, some may sacrifice sentient captives or even themselves to their gods. Technology: Most Vaisum technology is stolen or scavenged from the ruins of Karbana Kinnis or taken from Serekin that venture deep into Karbana. The Vaisum lacks any form of space travel and don't usually use vehicles, tho it's not impossible to see them using vehicles when there is no other option. Salvaged tech: lots of ancient and advanced weapons, modified armour and a few repaired vehicles have been collected by the various Vaisum colonies from the depths of Karbana Kinnis, less effective and less reliable than brand new gear, but still useful. Demographics: Vaisum-100% Other: The Vaisum lack any form of basic education system. Most education received by Vaisum is provided by other Vaisum around them. In some rare cases, a Vaisum youngling may be selected by tinkerers or explorers for an apprenticeship to learn skills important to the Colonie's survival. Sapient Name: Vaisum Overview: A bi-pedal species of winged wasp-like insectoids that vary in colour depending on their Colony. The Vaisum can vary from all black to vibrant yellows and reds. Traits: Vaisum are extremely quick and dexterous and can fly, but they are often very light and very easily thrown around. The most common Vaisum are often no more than roughly 4 feet tall and don't usually weigh more than 110lbs. They have two sets of arms and a strong mandible, capable of bending thinner steel to a limited degree. Many Vaisum do not stand at their full height, preferring to be hunched over. Stinger: Large venomous stingers used for self-defence and hunting primarily. It could potentially paralyze a human-sized creature. The stinger is potent but can't go through most armoured metals. Wings: Large wings capable of semi sustainable flight are a feature on most Vaisum. Wings are only absent on a particular subspecies of Vaisum. Psychology: The Vaisum are highly territorial and aggressive towards known enemies or threats. They highly value their family and Colony. Solitary Vaisum are prone to acting sluggish and exhibit signs of depression. The Vaisum can be extremely cold and uncaring at times and eat their own in times of need. Individual Vaisum such as scouts often prefer flight over fight when in danger; groups, however, tend to attack when presented with fight or flight scenario. Permissions: Speak with me first, but in most cases, no. Other: [Anything else] Military: The Vaisum do not have a unified army, they have many different military groups for every Colony, and many vary in skill, equipment and numbers quite wildly. Some groups use weapons fashioned from scrap and spare parts. Some Colonies have access to high tech weapons looted from ancient stockpiles from the long-gone inhabitants of Karbana Kinnis. Types of Vaisum soldiers: 1: Queen’s guard- comprised of the oldest, largest and most loyal of a Queen's children. They are often equipped with the best weapons that can be found and are usually battle-scarred veterans and experienced raid leaders. Some of the “richest” colonies can equip the Queen's guard in salvaged and modified light power armour, though this is exceedingly rare and near impossible for most Colonies. 2: Wing scouts- experienced scouts usually equipped with decent salvaged weapons but lack any form of armour. Newer or poorer colonies will equip this variant of scouts with simple ranged weapons. They are used for long-range recon and subversion. 3: Foot scouts- (technically not required to walk everywhere) younger scouts equipped with extremely simple weapons most of the time. Used for simple patrol duty and hunting a majority of the time. 4: Scrap Raiders- the most hot-headed and impatient Vaisum often end up as Raiders. Raiders are often poorly equipped and plate themselves in scrap. They are incredibly aggressive warriors that primarily hunt and raid. [/hider]