[center] Click the picture for some theme music [url=https://www.youtube.com/watch?v=xeZDWkcIGXc&ab_channel=YaniP][img]https://i.pinimg.com/474x/78/e9/2d/78e92d6d61cf12221ece3b921bab32bf.jpg[/img][/url] [color=lightsteelblue][h3][i]"Wake up, climber... I brought you back. You don't know me, nor do you even know yourself. I am Neow, an ancient being. You've been here for too long, so now I offer you a chance. The exit sits at the very top of the Spire. If you truly wish to be free then you must ascend through the Beyond. But beware... The Spire does not want you to leave. It feeds off of your captivity. The Spire is alive, you see... And the only hope you have for escaping is killing the Heart of the Spire that guards the exit. Go forth and..."[/i][/h3][/color] [img]https://d33wubrfki0l68.cloudfront.net/4f5d19032e1d8b752a6d58e98ecb582455e3d2fc/e1534/static/5477309b7b82da5af6f782c0e0c117e8/spire-logo2.png[/img] [hr] [color=gray] Welcome to the roleplay adaptation of the hit roguelike card game 'Slay the Spire'! In this RP, we are doing away with both the roguelike aspect, and the card aspect (for obvious reasons), and instead going for a purely character driven story of a small band of climbers working together to escape the eternal torment of the Spire. This RP, while staying true to the wackiness of the original Slay the Spire, will feature darker themes, horror aspects, and abstract concepts given shape as the heights of the Spire warp reality and time within it. We all begin in the depths of the Exordium, the hellish network of tunnels and fiery chasms at the base of the Spire. As time flows differently within the Spire, we've all been trapped inside of it for an unknown amount of time. Perhaps two thousand years have passed outside, while only two have passed inside. Maybe it has been four hundred years for you, but a day beyond the walls of the Spire. Since you first arrived, the Great Neow has instructed you to climb the Spire to escape. The climb is treacherous. Neow has said that only four heroes have ever managed to successfully escape the Spire in the past. Will you be the fifth? Of course, failure comes at a heavy cost. If you die, you are resurrected back in the Exordium with no memories of your previous attempts or even of your own personal self. As you climb, faint glimmers of your memories return in the form of muscle memory. You remember the skills that your body has honed over the untold years that you've spent trying to escape the Spire. But something has shifted in the Spire. Perhaps Neow is bending the rules. Or the Spire itself seeks something new. But for the first time, more than one climber has been resurrected simultaneously. Things in the Spire have begun to change. The wildlife within it have become more aggressive. The Cult of the Awakened is sacrificing more victims. And creatures from the Beyond are starting to trickle down into the lower levels of the Spire. [hider=Character Sheet Template and Example] [center] [hider=CS TEMPLATE] [code] [hider=--CHARACTER NAME, TITLE--] [center] [color=gray] [img]--CHARACTER REFERENCE IMAGE HERE--[/img] [color=--COLOR--][h1][b][u]--CHARACTER NAME HERE--[/u][/b][/h1] [h2][i]--CHARACTER TITLE HERE--[/i][/h2][/color] [color=--COLOR--][b]Character Archetype[/b][/color] --What role your character fills. Are they a warrior archetype, or some version of a warrior. This is essentially their class.-- [color=--COLOR--][b]Personality[/b][/color] --What personality does your character tend to naturally adopt the most among their many resurrections?-- [color=--COLOR--][b]Blessings[/b][/color] --Does your character have some sort of divine or otherworldly force that benefits them? Try to keep this reasonable and not overpowered.-- [color=--COLOR--][b]Curses[/b][/color] --Does your character have some sort of unholy or eldritch force that detriments them? Like blessings, these are optional. Don't feel the need to make curses absolutely cripple your character... Unless that's what you're going for...-- [color=--COLOR--][b]Relics[/b][/color] --Has your character resurrected with a powerful artifact? Relics will be acquired as the RP continues, but I am willing to allow a maximum of one starting relic. Once again, this is optional, and I was ask that if you do take a relic to start, that it isn't overpowered or unreasonable. Try to justify why your character would have this relic upon being resurrected, even if they might not remember why they have it.-- [color=--COLOR--][b]Gold[/b][/color] [color=gold][i]--50-150--[/i][/color] (delete this -->)Your current gold is reflected here as merchants and other denizens of the Spire might be willing to trade with you(<--delete this) [/color] [/center] [/hider] [/code] [/hider]The Blessings, Curces, Relics, and Gold sections are fluid, and will most definitely change as the RP progresses! When those change, please reflect that on your character sheets![hider=Nothareal Personus, The Example] [center] [color=gray] [img]https://i.pinimg.com/originals/db/2e/aa/db2eaa4a3682bf58be49d1d762371ebf.jpg[/img] [color=white][h1][b][u]Nothareal Personus[/u][/b][/h1] [h2][i]The Example[/i][/h2][/color] [color=white][b]Character Archetype[/b][/color] Fighter [color=white][b]Personality[/b][/color] Nothareal always strives to be the hero, even if it means he has to do stupid things to be the special snowflake so everyone sees how great he is. This has led to him getting into precarious situations. He doesn't know why Neow already refers to him as 'The Example', perhaps he is used to show more driven climbers of what NOT to do when confronted by a horde of angry gremlins. While Nothareal isn't escaping the Spire any time soon, he always, at most, make it to the top... of the Exordium. [color=white][b]Blessings[/b][/color] Nothareal has no blessings of note... [color=white][b]Curses[/b][/color] Bad Luck - Nothareal is cursed with eternal bad luck. Even if he is convinced what he is doing will assure him victory, he is almost always wrong. Because of this curse, Nothareal has never made it out of the Exordium. Neow's Entertainment - A side effect of Nothareal's curse of terrible luck. Nothareal is viewed by Neow to be a hilarious sideshow. Indeed, Nothareal's blunders in the depths of the Exordium have managed to make even the Old God laugh. Perhaps Nothareal is the reason Neow chooses to remain in the deepest pits of the Spire, so that he can be there when Nothareal once again resurrects. [color=white][b]Relics[/b][/color] [s]Good[/s] Bad Luck Charm - Nothareal is always resurrected with this strange petrified clover. The leaves are cracked on it and the stem in bent. Despite the apparent fragility of it, this charm is indestructible. Nothareal seems convinced with every resurrection that is a good luck charm, thus he carries it with him everywhere he goes. [color=white][b]Gold[/b][/color] [color=gold][i]50[/i][/color] [/color] [/center] [/hider] [/center][/hider] Please be sure to have your character [color=lime]APPROVED[/color] by the GM before placing them in the characters tab. If your character is turned down, do not take it to heart! I will gladly work with you and point out the things that are stopping the character from entering the RP. I thoroughly read through the character sheets and will often give a detailed critique on the character, as well as suggest ways that it can be rectified. Ultimately, my goal is to ensure everyone gets into the RP at the end of the day, even if it takes a few attempts to get the character in the best place to fit in with the cast and the setting. [/color] [/center]