[h3][center][color=purple]The Controller[/color][/center][/h3] [hider=Joan, The Controller] [center] [color=gray] [img]https://i.pinimg.com/564x/61/23/46/61234627f3f6a365732fe8ca7b621247.jpg[/img] [color=purple][h1][b][u]Joan[/u][/b][/h1] [h2][i]The Controller[/i][/h2][/color] [color=purple][b]Character Archetype[/b][/color] [color=gray]Battlefield Control[/color] [color=purple][b]Personality[/b][/color] [color=gray][i]Bubbly, Curious, Empathetic[/i][/color] [color=gray][i]Naive, Lovesick, Daydreamer[/i][/color] [color=purple][b]Blessings[/b][/color] [color=gray][i]Preternatural Handler[/i]: Some great, yet seemingly lost, divine has granted the handler with a superior sense of bestial empathy. With thorough attention, care, and a touch of eldritch enchantments, the handler can forcefully raise up her selected creature beyond their normal capabilities. Limit one “Alpha” creature [b][i]OR[/i][/b] two “Pack” creatures [b][i]OR[/i][/b] four “Swarm” creatures. Creatures tamed yet not empowered this way can remain under control indefinitely. [i]”A heart beats and ignites with companionship, revels in camaraderie. While bonds strengthen through adversity, be careful of your own vulnerabilities.”[/i] See: Curse [i]Unstable Evolution[/i].[/color] [color=purple][b]Curses[/b][/color] [color=gray][i]Unstable Evolution[/i]: Whoever, or whatever, granted her preternatural taming capabilities must also have a twisted sense of humor. Tamed creatures will continue to evolve in aggression beyond their handler’s capacity. Upon reaching their peak performance and/or defeating a powerful creature, the battle will continue with the previously tamed creature now acting as an enemy. It cannot be re-tamed.[/color] [i]”At some point, every handler must part with their companion. In this handler’s case, however, it will ultimately always end in bloodshed.”[/i] [color=purple][b]Relics[/b][/color] [color=gray][i]Whistle of the Deep[/i]: When activated, will set a status effect based on the creatures within range. [b]Alpha[/b]: Enrage. [b]Pack[/b]: (If Aggro) Loss in aggro. (If No Aggro) Gain aggro. [b]Swarm[/b]: Fear.[/color] No effect on non-beasts. [i]”Much like the outside world’s dog whistle, this midnight blue artifact is only audibly perceptible by beasts. Nonetheless, a reverb will resonate and seems to cause the very walls to tremble as if calling out to something far, far away.”[/i][/color] [color=purple][b]Gold[/b][/color] [color=gold][i]50[/i][/color] [/center] [/hider] RP:[url=https://www.roleplayerguild.com/topics/185012-slay-the-spire/ooc]Slay the Spire[/url]