[quote=@Stern Algorithm] I wanted to ask, can I have the staff units of Hivehill be worker ants/bees, and just have as many as I want (within reason)? As workers, they would have no combat levels, but would function as parcel delivery, waste collection, heavy labor, etc. and could be leased out to the other factories in functional groups to serve similar menial task purposes. Being of low intelligence, they coordinate through pheromones, but beyond instinctively knowing how to make hives and hills, they are incapable of higher-level planning/construction. That way I can save the Factory levels for combat units. [/quote] Staff Units are Units that are duplicated by a combination of MinMaxine's Racial Class Skills, and are cookie cutter from a Schematic (Unit Level no higher than 1/2 their Overseer) that each Factory member gave to Faetalis. Hence, they have no cost against your Factory Production, but can only take one solid hit, before going sploosh back into slime. So, in spite of having combat potential, they are literally a duplicate that Faetalis uses to "bypass" (a.k.a. exploit a loophole) restrictions on the Production Levels, as she designed MinMaxine to be, technically, an Overseer that duplicates other Entities and produces them via her Slime Magic, so she could spend her Production Levels on her Technomancer stuff and her fellow members can focus on projects the same without stressing.