Wow finally posting a character its a miracle [hider=Myconid][table][color=red][h1][b]Myconid[/b][/h1][/color][row][/row][row][cell] [center][img]https://i.pinimg.com/564x/88/d7/62/88d76251487db1e123294759ca0ac34e.jpg[/img] [sup]_______________________________________________[/sup] [b][color=red]LIFESPAN:[/color][/b] 30-40 years | [b][color=red]HEIGHT:[/color][/b] 2’4”-4’ | [b][color=red]WEIGHT:[/color][/b] 20-80lb | [b][color=red]FREQUENCY:[/color][/b] Uncommon | [b][color=red]MAIN SETTLEMENT:[/color][/b] Any Dead Forests | [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [INDENT]No one knows when the Myconid came into existence, not even the Myconid themselves. It is likely that it happened after the cataclysm when rotting forests were in abundance, but they could have existed in much smaller numbers before. It is not something the Myconid themselves care for and they are a race that tends to keep to themselves in the dead forests that span that land, the few others choose to settle in. The Myconid are small and lightweight, looking how you would expect sentient fungi to look. They come in varying sizes depending on the mushroom that they are, with a cap and fleshy bodies with often stumpy legs and arms. They don’t have hands in the same way humans do, many having a thumb and single finger, like a stump with a thumb. This gives them more difficulty doing tasks that require hand dexterity / multiple fingers. Most are plain and simple browns and whites, with a few with brighter red or yellow caps. Their eyes are set just below this, round and black, and their thin mouth is just a line. They have no noses and thus cannot smell. Myconid don't have a gender, though those that venture out of the large dead forests and into other settlements often choose to go one way or another (though a few remain neutral). The majority, around 80%, of Myconid are a poisonous type of mushroom. This discourages creatures that inhabit deadwood from eating them and is generally the most relied on survival method for the many that don't learn how to fight. They are physically frail and weak, without bones and with an inability to build muscles. The rare Myconid that become warriors do it through training and skill rather than physical advantage. However, they have a very high pain tolerance and the ability to survive much more than most races. They don’t exactly have “vital organs” in the same way others do, though it is very easy to cut up and kill a Myconid. They could have all their limbs removed and survived, seeing as they don’t really bleed, but it wouldn’t take much to cut through their body or cut off their cap (which serves as a head equivalent). They don't feel pain in the same way those with complex nervous systems would, it's rather a discomfort of something being lost. Along with this they do have some form of healing factor - if a thumb was removed, it would grow back in a few days, and a limb could grow back in two to four weeks dependent on how much is cut off. Myconid are short lived and mature quickly. They spend the first two years of their life growing underground or buried in dead wood, going from a spore to a sentient fungus. These two years are the safest, assuming what they are buried in can provide them with enough nutrients to grow. After this is the most dangerous time for a young Myconid when they are maturing and easy prey for anything that may wish to eat or kill them (and much less poisonous than a mature Myconid). Only about 1/10 (at best) survive until the age of six, when they are fully mature and by then well versed in survival. Some young Myconid gather together, but this rarely helps their survival chances. The secret of Myconid not being wiped out as a whole is their often single minded goal of creation of the next generation, and the ability to lay down hundreds of spores. Few reach the end of their life expectancy, but as long as they didn’t die in vain, it is alright. There's not really a sense of unity among the Myconid. While they won't attack each other, they tend to be a solitary race, occasionally forming smaller groups with similar mushroom types. Family isn't a thing to a Myconid since they rarely even know who their parent was. Any grouping is normally circumstantial and often between younger Myconid, as they grow older they feel less ties to others. However there are some exceptions. Where most Myconid are peaceful, there are small groups (often non poisonous types) who form groups. These are much more bloodthirsty and the Myconid most likely to venture out of the sprawling, rotting forests. Myconid gain sustenance in two ways. The first is their preferred method, putting down their mycelium into the ground, or dead and rotting wood, and absorbing the nutrients within it. In the large dead forests of Deadwood they thrive like this, and can store this nutrient on their bodies enabling them to go for almost weeks without eating more. The other, much less efficient, way is to eat like most humanoid races. There is nothing special about this aside from being less efficient and storable, and Myconid’s weird preference for rotting food. Myconid are not the smartest of races. The number of Myconid that have learned to read can be counted on one hand. Adept at survival in tough circumstances but fairly simple minded in other aspects sums them up fairly well. They are spread across the dead wood forests, and there is very rarely one without a Myconid within it. [/INDENT][/cell][/row][/table][/hider] [hider=Ari] [table][row][/row][row][cell][center][img]https://i.imgur.com/aKBQ8tJ.jpg[/img] [color=white]_______________________________[/color][/center][indent][indent] [quote][sub][color=Orchid][b]NAME:[/b][/color][/sub] [indent][sup]Ari[/sup][/indent] [sub][b][color=Orchid]AGE:[/color][/b][/sub] [indent][sup]17[/sup][/indent] [sub][b][color=Orchid]RACE:[/color][/b][/sub] [indent][sup]Myconid[/sup][/indent] [sub][b][color=Orchid]PRONOUNS:[/color][/b][/sub] [indent][sup]Primarily They/Them, but little care what others use[/sup][/indent] [sub][b][color=Orchid]HOMETOWN:[/color][/b][/sub] [indent][sup]Rotting forest south of the Sorrowfields[/sup][/indent] [sub][b][color=Orchid]HEIGHT:[/color][/b][/sub] [indent][sup]3’1”[/sup][/indent] [sub][b][color=Orchid]WEIGHT:[/color][/b][/sub] [indent][sup]48lb[/sup][/indent][/quote] [/indent][/indent][center]_______________________________[/center] [I]"Well, everyone else in this place sure is strange."[/i] [/cell][cell][center] [img]https://i.imgur.com/ns24afx.png[/img] _______________________________ [sup][h1] [color=black]The Poisoner [/color] [color=Orchid]The Poisoner[/color] [/h1][/sup] [I]"I wonder how well I can survive outside of the forests..."[/i] [/center] [sup][h2][color=181818][b]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/b][right][b]▅▅▅▅▅[/b][/right][/color][center][b][color=black]What are you? [/color][/b] [b][color=Orchid]What are you?[/color][/b][/center][/h2][/sup] [indent][b][color=Orchid]APPEARANCE[/color] [sub]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sub][/b] [I]"I don't really blend in well, do I?"[/i] [indent]Though tiny when compared to most people, Ari is actually slightly taller than average for their own race. They have a fairly large, pointed cap. This is a light pinkish colour at the bottom and gets darker towards the top, with slight ribs. The underneath of the cap is more ribbed, closer to white in colour than the rest of them. Their body is straight, with little definition between their “head” and the rest of their body. They have comparatively stumpy arms and legs, with stumpy feet and hands without many fingers. Their body is also lightly coloured, getting to a darker purple colour towards their hands and feet. Their eyes are large and jet black, mouth just a slit underneath it with no lips, often twisted into a smile. They have no nose, and no visible ears - just holes in the side of their head. Overall they are unusual to look at, and clearly a humanoid mushroom.[/indent] [b][color=Orchid]CAPABILITIES[/color] [sub]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sub][/b] [I]"I wouldn’t eat that if I was you."[/i] [indent]Ari’s main capabilities come from their knowledge and skill in poisons, something learned from being part of a predominantly poisonous race. Ari themselves aren't particularly poisonous, but always had an interest in it, as a result gaining information about all sorts of poisonous mushrooms, both sentient and not, through self experimentation. The few years they’ve spent outside of their original home has added to this through acquiring other ingredients (such as pieces of various creatures), all of which they use to mix their own poisons and similar substances to bring about a variety of effects. Due to their race Ari doesn’t feel pain the same way other humanoid races do, cannot be easily poisoned and can survive a bit longer without eating (if they consume nutrients that fungi thrive off). They also have minimal control over their mycelium, which they use to bury into the ground or similar to absorb nutrients from the environment (if they’re there). Their short stature, light build and general unremarkable presence means that they go more easily unnoticed than others, mostly people aren’t on the look out or wary of the tiny talking fungi. Though this isn’t so much a learned skill of stealth rather than not standing out. Ari is good at surviving in the rotting forests spanning Dead Wood, having done so for many years. Of course she also has all the weaknesses of her race, being smaller, weaker and much easier to damage. Also if something ate Ari, they wouldn’t die, but they would cause muscarine poisoning (increased perspiration ect, abdominal pain, severe nausea, diarrhea, blurred vision, laboured breathing) for around two hours.. [/indent] [b][color=Orchid]EQUIPMENT[/color] [sub]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sub][/b] [I]"Why would I need more than this?"[/i] [indent]Ari travels light. They carry it all in a simple sack thrown over their shoulder, clinking with vials of poison and filled with pieces of mushrooms and other such oddities. Most of what they have on their person is various poisons and poisonous ingredients. Along with this they have a medium sized, basic knife used for a variety of purposes. [/indent] [/indent][/cell][/row][/table] [sup][h2][color=181818][b]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/b][right][b]▅▅▅▅▅[/b][/right][/color][center][b][color=black]Who are you? [/color][/b] [b][color=Orchid]Who are you?[/color][/b][/center][/h2][/sup] [indent][b][color=Orchid]GOAL[/color] [sub]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sub][/b] [I]"I’m bored of just surviving."[/i] [indent]Ari is tired of the mushroom way of life, of her only goal being to lay down the next generation before waiting for death. Why should she care about others and not herself? She's done with just surviving day to day, waiting to be killed. She's already half way through her life! What she wants is a life without worry, and with some companionship she was never really offered by her own race. Plus, riches are very tempting. [/indent] [b][color=Orchid]PERSONALITY[/color] [sub]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sub][/b] [I]"Was I not supposed to say that?"[/i] [indent]At first glance, Ari’s detached and standoffish nature is clear. Though they are much more social than other Myconid due to a less solitary lifestyle, they never actually get close and form attachments. This comes hand in hand with a lack of empathy, a near emotionlessness in the face of other people’s suffering and death. It’s just the way the world is, and it doesn’t affect them. Their main focus is their own survival, with everything else coming secondary. They’d have no qualms about killing someone if they had to - they’ve killed their own kind before, it wouldn’t bother them at all to do it to other races. While intelligent when it comes to survival and poisons, Ari is severely lacking in any kind of emotional intelligence. They can’t easily tell what other people are thinking, don’t bother to try, and wouldn’t know if someone was going to betray them until the knife was in their back. That’s not to say that they’re trusting, they have no expectations of others but also no awareness of them. They’re blunt and overly talkative even at the worst of times, as if to make up for all the years they spent alone. Ari can’t keep secrets, and they have nothing to hide, quite easily talking someone’s ear off if asked. They seem almost too friendly in a world like this, coming from a certain social naivety and lack of care for what other people think of them. If that friendliness is met with aggression? Well, Ari will just shrug and leave. [/indent][/indent] [sup][h2][color=181818][b]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/b][right][b]▅▅▅▅▅[/b][/right][/color][center][b][color=black]Why are you? [/color][/b] [b][color=Orchid]Why are you?[/color][/b][/center][/h2][/sup] [i]"My family? What’s that?"[/i] [indent]Unlike many in Deadwood, Ari does not have something they’d consider a tragic backstory. They are a mushroom, and there are only so many bad things that can be done to mushrooms without attachment to even their own kind. They have nearly reached middle aged, which for them is enough to count as having a decent past. Ari spent the first two years of their life growing in thick piles of rotting wood, before emerging as a much smaller version of themselves. From there they spent time alone, learning how to survive in the harsh environment and having more than a few close scrapes with death. This made them more focused on survival, having a one track mind towards staying alive. It was from this their interest in poisons came, since they themselves weren’t poisonous to scare away everything that might try to kill or eat them. They spent time learning poisonous mushrooms, non sentient and otherwise, by experimentation - on creatures that might eat it or themselves, since it couldn’t kill them. It was around age six that they gained proper contact with other Myconid, who were normally very solitary from each other. Ari themselves wasn’t particularly against talking to others, but had also seen no reason to seek them out. They were lucky to not be killed on sight by the group of Myconid, mostly of the non poisonous variety and much more aggressive as a result. However they were still relatively young and the leader took an interest in them, so they ended up joining them. Thanks to this her ability to learn about poisons grew: the others in the group would often end up killing poisonous Myconid which gave her something to study. It wasn’t a great way of life, but it wasn’t bad either. She lived with them, moving through the sprawling rotting forests for Myconid had no permanent home, with the goal of just surviving and finding a good place to set down her spore. Nothing monumental happened to change this opinion, only a sudden realisation that there had to be more to life. This was brought about by no longer having to think about survival 24/7 thanks to being in a group, and having time to consider other things. This feeling was what caused them to set out, leaving the dead wood forests that spanned Deadwood and found out about the news from Exusia from word of mouth. It sounded like a much better option than constantly living just to survive, so they set off to Exusia to join. [/indent] [sup][h2][color=181818][b]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/b][right][b]▅▅▅▅▅[/b][/right][/color][center][b][color=black]What else is there? [/color][/b] [b][color=Orchid]What else is there?[/color][/b][/center][/h2][/sup] [indent]Ari is just a random name they chose because they liked the way the letters sounded together. Ari is a type of mushroom called inocybe geophylla / earthy inocybe. [/indent][/hider]