Alright, time to get something rolling here! Everyone's characters are one the right track! I don't have anything that is going to majorly change the characters, just some smaller points to bring things in line. Some of this stuff might be a bit nitpicky. At this moment, nobody who's posted a CS is denied! So that's great! [@Dog] [hider=Magharmaw] The ogre was a huge a blindside after hearing mumbles of dwarves and blacksmiths. Seeing a hider with the title 'The Great Devourer' had be scratching my head. So when I was graced with the picture of a terrifying ogre threating to bite my face off, I definitely had a 'O.o' look on my face. I have one very superficial point to make, mainly because my OCD will nag at me. Those double-dashes (--) are meant to be deleted, as they're just there to highlight what is supposed to be replaced with your own text. No need to have 'em around. On another note, your character sheet hasn't highlighted the current gold he is starting with. It seems rather trivial, but I have plans and machinations with gold... So being with that range of 50 - 150, please choose how much gold your glutton is carrying in his... er... flesh pockets? Anyways, once those two small things are rectified, I don't have any issues approving your character.[/hider] [@Tellukka] [hider=Vittore] Not much to gripe about with Vittore. He's a very cut and dry fighter. If you're content with him, so am I. But I would encourage and say that you can feel free to be a bit more wild with him! I'm not sure how much his burning tattoo is going to play into his character development, so maybe that's where the wildness is going to come from. Unless you want to add more to Vittore, I have no problem [color=lime]APPROVING[/color] him. If he's where you want him, then feel free to add him to the Character's tab. I low key love the idea of 'Just a dude who doesn't want to be there'.[/hider] [@DracoLunaris] [hider=Luna] Alright, Luna is awesome. With the pendant, I'm not entirely on the same page as to how exactly it helps Luna. The way I'm interpreting it, it seems like a tool used for some foresight? I imagine I will have a lot of agency on how relic behaves. I'm imagining it being used at crossroads and diverging paths where, if one path is looked down, Luna is shown very quick flashes of her own future down that path, along with all the physical sensations of what she would feel, hear, smell, and taste, down that path. Perhaps the other climbers are completely absent in the images even if they are there, so she can't divine how the fate of her fellow climbers will unfold. Perhaps the pendant will always show flashes of what must be done, or what will happen, in order for the [b]BEST[/b] outcome to be achieved down that path.[/hider] [@Dark Cloud] [hider=Percival] Dat name and title tho... Very fresh. Looks great. I'm curious how his curse functions exactly? Mainly just because I'm curious if it is something I'll need to be considering as I move the plot along. I mainly am tentative on the curse because that has the potential to lead to a lot of action and not a lot of room for slower character driven moments. Just shed some light on that, or maybe tone it down so it isn't WHEREVER he goes. Perhaps it can be spun in such a way where if there is an event that would pick a character randomly, Percival is always the one to get the shitty end of the stick? Just suggestions. Considering that the Spire is extremely dangerous to every climber, the fact that danger is always on the heels Percival specifically is kind of moot. As for the map, I already really like it. I would add that perhaps it shows hidden paths that would not normally be known to climbers. So with those aside, Percival is another character I like and will gladly approve once the curse mumbo-jumbo is sorted out![/hider]