The sheets [@MikkishtheLeprechaun]. [hider=Zyx] [quote] [center][url=https://fontmeme.com/fonts/above-font/][img]https://fontmeme.com/permalink/210228/ccc2eb89179ed53c2dd81af61908ae08.png[/img][/url][/center] [center][url=https://youtu.be/j7Z7iOOVBtM][img]https://img.roleplayerguild.com/prod/users/bf729223-2785-444e-89a1-8b598a715f14.png[/img][/url] [color=#8b789c][i]"I'm getting too old for this shit."[/i][/color] [/center] [hr][hr] [color=#8b789c] [h2][u]Origin[/u][/h2] [/color] [color=#deccec] [indent] [b]Planeswalker:[/b] Zyx spent millennia wandering the multiverse before his ascension, and as such he knows its secrets well. Perhaps a little bit [i]too[/i] well some would say. In any case, as a Planeswalker Zyx already possesses complete mastery over the most basic and fundamental form of his planeswalking ability, and does not need to spend any significant length of time mastering it. This says nothing regarding more advanced uses and nuances of the power of course, which proved to be quite the learning curve for his younger divine self. [/indent] [/color] [color=#8b789c] [h2][u]The Cycle[/u][/h2] [/color] [color=#deccec] [indent] [b]Monad:[/b] Little is known about the Monad stage, which is likened to old age, for the Monads are very reclusive and secretive. An Ultimate God can only reach this stage after roughly 10 duodecillion years have passed for them, an immeasurably long time, even for such mighty beings. It is rumored that Monads have power over the entire omniverse, and it is from here that they choose to either Scatter of become an Old God. [/indent] [/color] [color=#8b789c] [h2][u]Divine Forms[/u][/h2] [/color] [color=#deccec] [i]Divine forms are what one might consider an Ultima's true form, as each are massive things that cannot even manage to fit within the confines of Empyreans themselves. Each of these also comes with their own set of benefits as well, though if they do not fall under an Ultima's chosen Aspect then they will need to expend some cosmic energy to acquire them. The forms Zyx has access to are listed below.[/i] [indent] [url=https://i.pinimg.com/736x/77/1e/e4/771ee4e673c721638fbd6f7a4878db25.jpg][b]Clockwork [i](Cost: 5 Cosmic Points, Free with Aspect Time)[/i]:[/b][/url] Zyx is a Machine God, a Synthideus, and as such he can now take on mechanical and robotic forms. He can bend his divine form into something as simple as a computer or humanoid robot, and scale those up as he likes, reaching up to hundreds of feet in the sky. Any technology Zyx comes across he can understand, and is even able to incorporate or replicate such into this form, including things such as plasma weaponry, time machines, spaceships, and other advanced machines. [/indent] [/color] [color=#8b789c] [h2][u]Personality[/u][/h2] [/color] [color=#deccec] [indent] Unlike Duma, who is still rather energetic and bombastic even at the worst of times such as in the midst of a tense battle, Zyx appears to be exhausted to an inhuman degree. As though everything has gotten far too similar and much too old, though there are rare moments when he faces up against the occasional powerful being that he shows the tiniest amount of anticipation. This does not mean he is apathetic however, as he is more than capable of doing what needs to be done in any given situation, though he does such with a sort of resigned attitude. Like whatever task he's set out to do no longer offers any excitement and has just become part of the same old mundane routine. As for his interactions with others, he generally keeps them blunt and to the point, seemingly out of a desire to speed through as much of the conversation as possible, again unlike his angel Duma. Where Duma appears to be the life of a party, Zyx is more the quiet damper that falls over it after someone delivers some manner of unfortunate news. Whether this attitude of his is a result of his time based abilities or sheer repetition from similar events over the course of his impossibly long life, however, is hard to say. [/indent] [/color] [color=#8b789c] [h2][u]Species[/u][/h2] [/color] [color=#deccec] [indent] [b]Ultimate God [i](a.k.a. Deus Ultima/Ultima)[/i]:[/b] Ultimate Gods are the apex of cosmic life. They are incredibly rare, to the point where most cosmic entities only know of them as faded legends and myths. They are referred to as the "Caretakers of the Omniverse," and with good reason too, for they are the gardeners, the creators, and the destroyers of existence. It was the Ultimate Gods who, so many eons ago, first gave rise to reality itself, as they were the only beings in all of the Verse that could create multiverses wholesale. They are born when a soul is flung into the Void as a result of a multiversal contractions, where it then melds with the Aspects and[i]-eventually-[/i]gains enough power to form a new body. [/indent] [/color] [color=#8b789c] [h2][u]Family[/u][/h2] [/color] [color=#deccec] [i]Ultimate Gods are usually born in small groups known as Families. Usually...[/i] [indent] [b]Lonesome Road:[/b] [i]"I'm sure they'll be here in just a moment! Oh my... I do believe that were are... alone. This is unprecedented. I suppose I'll have to work much harder now to make sure you don't get lonely."[/i] [b]— Duma[/b] [i](+2 Companion Slots)[/i] [/indent] [/color] [color=#8b789c] [h2][u]Base Powers[/u][/h2] [/color] [color=#deccec] [i]Although there are actually four abilities in total that all Ultima may study and use, the following are the most basic abilities Zyx currently has access to.[/i] [indent] [b]Absolute Immortality:[/b] The only conceivable way for an Ultima to achieve something akin to death is to Scatter, to split their being and return their power to the Aspects, thereby becoming one with reality itself. Usually, only the Ultimate God that wishes to scatter can do so, but there have been cases of Ultima being forced the Scatter against their will. This can only be caused by another Ultimate God of greater power and opposing Aspect, however, so Ultima are in no real danger from lesser beings. At its most basic levels, this power gives Zyx access to Resurrection, an ability that lets him reform his body instantly and completely should it sustain lethal damage. By the time he was done with the Janma stage, this had become an automatic process. As he aged and matured, the divine energy that made up his body gradually became more active, rapidly healing his wounds mere moments after they were inflicted, in addition to sustaining him. [b]Planeswalking:[/b] The ability to move freely throughout dimensions is one that is inherent to all Ultimate Gods, perhaps even more so for Zyx given his mortal mastery of its more basic applications and uses, which typically consisted of teleportation via a form of what seemed to be portals formed via incantations or spells. Post-ascension however, Zyx's planeswalking powers focus primarily on the creation of quantum tunnels, stable wormholes that allow him to traverse the entirety of the Omniverse with unusual ease, and enter any dimension or universe he desires. The range, precision, and stability of these tunnels were something even he had to work on initially, despite his skill using the power's more fundamental form, but he did manage to get the hang of it by the time his stay in Aeon was up all those eons ago. [/indent] [/color] [color=#8b789c] [h2][u]Misc Powers[/u][/h2] [/color] [color=#deccec] [i]These powers do not fall under any Aspect, and were mastered by Zyx in his Ananta stage.[/i] [indent] [b]Divine Senses [i](Cost - 5 Cosmic Points)[/i]:[/b] The senses are how living beings interact with the universe, and this applies to cosmic beings as well. With this ability, Zyx's senses of sight, smell, hearing, touch, and taste are all boosted to ridiculous levels. He can actually hear the hum of stars through the vacuum of space and peer to the edge of the universe, letting him see the faintest details on planets millions of light years away. He can feel the individual atoms in any object, taste every ingredient in a dish, and smell a specific lifeform from across galaxies. [b]Presence [i](Cost - 5 Cosmic Points)[/i]:[/b] With this ability Zyx has become a master of controlling his divine presence. He already had some control over this by default, allowing him to somewhat mask his presence from watchful gods, but now he can blend in completely, appearing as a true mortal to even the most perceptive of cosmic entities. On the flip side, he can project his presence massively, attracting multiversal attention from cosmic beings of all shapes and sizes, something that even affects mortals, making them cower in awe and fear at the weight of his totality. [/indent] [/color] [color=#8b789c] [h2][u]Aspect[/u][/h2] [/color] [color=#deccec] [i]There are twelve fundamental parts to reality that permeate every single microcosm of the Verse, and these are known simply as the Aspects. Ultimate Gods can control every Aspect to some degree, but embody and maintain full mastery over only one of them.[/i] [indent] [b]Time:[/b] The Aspect of Time is the beginning and the end, and every step in-between. It is the aging of universes from their violent births to their slow deaths in fire or ice. It is the cause and the effect, the final Destroyer, and the maddening ticking of clocks. Time is one of the Aspects of physical reality, opposed by its massive sibling Space. As the Ultimate God of Time, Zyx is [i]Deus Ultima Tempus.[/i] [/indent] [/color] [color=#8b789c] [h2][u]Aspect Powers[/u][/h2] [/color] [color=#deccec] [i]The Mythic Tier of each Aspect is available to Zyx regardless of his actual Aspect. These were mastered when he was just an Ananta. The Ultimate Tier of each Aspect on the other hand, is restricted to that Aspect's God. These were mastered by Zyx when he was just a Pleroma.[/i] [b]Time - Mythic Tier[/b] [list] [*][b]Time Walker [i](Cost - 5 Cosmic Points)[/i]:[/b] The ability to traverse time has been one Zyx needed to cultivate and develop over the unimaginably long time he's been alive. Starting from the very basics of turning time backwards or forwards at two seconds per second, he was eventually able to progress to crossing years, decades, and centuries in the blink of an eye, and is currently capable of leaping millions of years in a single bound thanks to the aforementioned practice. Additionally, the transportation of larger amounts of matter was something Zyx had to practice during his Ananta stage as well, although now he is able to displace whole planets in time with ease. ‎ [*][b]Tachyon Lord [i](Cost - 5 Cosmic Points)[/i]:[/b] Time and its flows now bend to Zyx's will, allowing him to slow it down to a crawl or even stop it completely. As he practiced over the course of several hundred years, his area of effect slowly grew, starting at a few meters before stretching across several light years and ending at the entire universe, letting him bring everything within to a halt. In addition to this, he is also able to create Time Spheres, areas of altered time where events either do not progress, or constantly repeat themselves on a never-ending loop. ‎ [*][b]Techno Ascendant [i](Cost - 5 Cosmic Points)[/i]:[/b] Though only marginally connected to the other concepts, Technology has always fallen under the purview of Time. With this ability, Zyx is capable of rapidly understanding and interfacing with most technology simply by touching it, and has actually become so skilled over the years that he does not need to rely on touch anymore at all. Electronics, cybernetics, and mechanics all bend to his will, encryption and firewalls are nothing to him, and all data is firmly within Zyx's grasp. [/list] [b]Time - Ultimate Tier[/b] [list] [*][b]Temporal Strider:[/b] As the Ultimate God of Time, Zyx finds travelling through his own Aspect to be a nigh-effortless affair. Billions and even trillions of years pass beneath his feet like rushing water, and he can step from the Big Bang to the Big Crunch in the span of a single beat of his mighty heart. His ability spans beyond a single universe, however, as Zyx can see timelines in every universe and travel to any point in them whenever he wishes. Finally, in his displacement, Zyx can transmit a nigh-infinite amount of matter across time. ‎ [*][b]Einstein's Epoch:[/b] As the Ultimate God of Time, the mighty oceans of Time kneel at Zyx's feet, obeying his every thought and command. He can now reach through the Infinite, exerting his influence on the multiverse as a whole, bringing all of time everywhere to a screeching halt. In his Time Spheres, which he can expand to encompass whole universes and dimensions, Zyx can manipulate time, sending it hurtling forward or flying backwards, allowing him to watch as[i]-for example-[/i]a barren rock planet blooms into a lush garden world full of vibrancy and life. ‎ [*][b]Turing's Heir:[/b] As the Ultimate God of Time, the very concept of Technology bends to Zyx's will. He can now command fleets of spaceships and massive armies of robotic warriors with just his thoughts, and he is so exceptional at the creation of new technologies that, in time, his creations rivaled the magitech constructs of the Empyreans themselves. Lastly, Zyx is even able to replicate most of the relics he's found tucked away in Aeon's storerooms and vaults. [/list] [hr] [b]Space - Mythic Tier[/b] [list] [*][b]Spatial Spinster [i](Cost - 5 Cosmic Points)[/i]:[/b] By wrapping the spatial dimensions around his fingers, Zyx can bend and twist the very fabric of space as if it were a cloth. He can perform such feats as shortening or lengthening the distance between two points by pinching or stretching space, compress space to crush everything inside an area at the speed of light, teleport to anywhere he wishes in an instant, and even lock space itself, preventing movement across an area. As he's practiced, his range has grown galactic in scale. ‎ [*][b]Matter Master [i](Cost - 5 Cosmic Points)[/i]:[/b] Through his control over atoms, Zyx can manipulate the mass, density, and even the size of practically any object. With but the merest expenditure of thought a mountain becomes as small as a grape, a star as small as a baseball, or a care as large as a solar system. With his will, any object can become as dense as a neutron star, or as light and soft as the gas clouds of a nebula. With continued training and time, Zyx has found himself capable of shrinking entire galaxies, making them small enough to fit within the palm of his hand. ‎ [*][b]Graviton [i](Cost - 5 Cosmic Points)[/i]:[/b] Gravity, the force that built the stars, now bends to Zyx's will. He can bend existing gravitational fields, massively distorting them to crush objects and enemies to send them flying, their presences having been rejected by gravity's hold. Even planets will crumble under his grip. Zyx can also generate his own immense gravitational field and manipulate it however he wishes, and is more than capable of swinging around and moving planets, stars, and even galaxies thanks to centuries of practice. [/list] [/color] [color=#8b789c] [h2][u]Drawbacks[/u][/h2] [/color] [color=#deccec] [i]Drawbacks are causal trades along Zyx's own personal timeline. In essence, any potential deviation along his timeline, though not a physical timeline, carries its own potential energy. Drawbacks thus allow Zyx to funnel that energy into his own soul, expanding his power and scope. However, due to the nature of potential timelines, these boosts in power come with unpleasant side effects.[/i] [indent] [b]Elder's Call [i](Restores 5 Cosmic Points)[/i]:[/b] Zyx's presence in the Void just seems to send lesser Old Gods wild. Horrorterrors and higher Old Gods can ignore this allure, but every time he enters the Void Zyx can expect to be swarmed by hundreds of lesser Old Gods, each of which seeks to mindlessly tear him apart in a feeding frenzy. This has become less of a problem over time, mainly due to his significant strides in power, but it was very dangerous during the first two phases of his life. [/indent] [/color] [color=#8b789c] [h2][u]Relics[/u][/h2] [/color] [color=#deccec] [i]Deep inside Aeon's vaults lies a treasure trove of powerful artifacts and ancient magitech forged by the Gods of old. Though it took some effort to even find these relics, let alone access and unlock them, Zyx managed to do so but not for the reason you might think. Rather than pry them from their resting place, he studied them instead, replicating them perfectly later on at practically zero cost to himself.[/i] [indent] [b]Fate, Equilibrium of Shifting Worlds [i](Ultimate Weapon - Replicated)[/i]:[/b] Although it is not technically the same Ultimate Weapon forged by an entire council of Ultimate Gods in ages long since forgotten, Zyx's replica Fate might as well be the same. Despite being a rather elegant yet ordinary looking katana housed within a speckled black sheathe, Fate shares practically all of the original Ultimate Weapon's traits. It is a soul-bound weapon for instance, one that Zyx can summon to his hand no matter the distance or obstacles between him and it, and it is also capable of shapeshifting to become literally any handheld weapon one could imagine from a simple dagger to a handheld nuclear catapult. Fate[i]-much like the implement it was based on-[/i]can also increase its length and power while in bladed form, becoming large enough to cleave through planets and stars. Lastly, Fate is also completely and utterly unbreakable, even against the power of other Ultimate Gods. [b]Mantle of Zyx [i](Ultimate Robes - Replicated)[/i]:[/b] Much like their weapon counterpart, the robes upon which this replica was based were also forged by an entire council of Ultimate Gods, woven from the finest fabrics in the Omniverse and threaded with tiny strands of Primus Matter to give them divine qualities. As you might already suspect, the replica is no different save in who originally made it. The replica is soul-bound of course, and can be dispelled and summoned onto Zyx's body with a thought, in addition to shapeshifting according to his will in order to take on literally any form of clothing he desires. From simple, casual clothes to suits of advanced power armor. No matter its form, however, Zyx's mantle is exquisite in its comfort and craftsmanship, and are extremely durable, as well as self-repairing and self-cleaning. [/indent] [/color] [color=#8b789c] [h2][u]Events[/u][/h2] [/color] [color=#deccec] [i]During his Ananta stage, and even now to a certain extent, Zyx was bound to go on a number of exciting adventures...[/i] [indent] [b]Already Here [i](Enemy Prevention Event)[/i]:[/b] Countless eons ago, during the war between the Ultima and the Old Gods, an Ultimate God of Time, a wretched, cruel, terrible king, became obsessed with gaining more power. He killed his twin sister, a God of Space, and somehow unlocked true immortality, making himself completely unkillable. He slaughtered all in his path; Old Gods, Ultimate Gods, and Multiverses fell before him. It took an entire generation of Ultimate Gods, plus and ancient artifact born of Ski that can manipulate any being's personal meta-timeline, to trap this demon in a time loop that he can never escape from. At least, not by himself, due to his endless rage clouding his thoughts and the nature of his imprisonment preventing him from forming a plan, but his memory remains, somehow, and cults worshipping him are popping up. The Old Gods, terrified at the thought of him returning, contacted Zyx long ago, begging him to wipe out these groups wherever and whenever they appeared, lest they figure out how to free their dark god. Despite his distaste of and hate for the Old Gods, Zyx accepted their task and redirected his efforts for the time being, recognizing the danger that such groups posed. It is because of this mission that he's found himself here, in Midnight Falls. [/indent] [/color] [/quote] [/hider] [hider=Duma] [quote] [center][url=https://fontmeme.com/fonts/above-font/][img]https://fontmeme.com/permalink/210228/5491c41d0ea105c33f9207ed976406ce.png[/img][/url][/center] [center][url=https://www.youtube.com/watch?v=20HS9fTZOTs][img]https://img.roleplayerguild.com/prod/users/b467f26c-6696-4895-a1cc-76875dde5cea.png[/img][/url] [center][color=#FFF74B][i]"Try me bitch. I'm always raring for a fight."[/i][/color][/center] [/center] [hr][hr] [color=#FFF74B] [h3][u]Type[/u][/h3] [/color] [color=#fff400] [indent] [b]Prime Archangel [i](Cost - 10 Points)[/i]:[/b] The highest form of Angel, Prime Archangels serve the same role as regular Archangels, where they rule over Prime Angels. [i](Choose 8 Angelic Powers & 3 Forms)[/i] [/indent] [/color] [color=#FFF74B] [h3][u]Personality[/u][/h3] [/color] [color=#fff400] [indent] Briefly touched on above, Duma is much looser and far more outgoing than her master is, to the point where one wouldn't be remiss in questioning the state of her mental stability at times. Especially when combat does arise, as she takes to it with an almost manic zeal, damn near reveling in and taking satisfaction from it. Duma is not a cruel or malicious being though, and is more than amicable around most entities provided they've done nothing to draw her ire. All in all however, she is very much a chaotic breath of polarizing fresh air, especially when you take into consideration the exhausted and dour attitude currently sported by Zyx. [/indent] [/color] [color=#FFF74B] [h3][u]Angelic Forms[/u][/h3] [/color] [color=#fff400] [indent] [b]Humanoid Angel:[/b] Though traditionally genderless, Duma uses this form take on the appearance of a beautiful human, with her wings becoming capable of being hidden and re-summoned at will. [b]Accessory:[/b] Easy to hide and conceal, the Accessory form allows Duma to be carried on Zyx's body as a ring, earring, or even piercing, and she can move around and change between these shapes at will. [b]Tattoo:[/b] Bonding herself to Zyx's flesh, Duma takes on the appearance of a two-dimensional shape in the form of a living tattoo that can change its appearance and move across Zyx's body at will. [/indent] [/color] [color=#FFF74B] [h3][u]Angelic Powers[/u][/h3] [/color] [color=#fff400] [indent] [b]Heir of Michael:[/b] Duma is a master of combat. She can wield any weapon with the utmost skill, and is a master fencer, duelist, strategist, and markswoman. She is also exceptionally skilled in martial arts, having intimate mastery-level knowledge and experience in hundreds of different styles of hand-to-hand combat. As such, Duma is extremely capable in terms of fighting against overwhelming odds. [b]Valkyrie:[/b] Inheriting the strength of the Nordic Angels of Death, Duma has gained tremendous strength and durability. She is currently strong enough to pick up and hurl skyscrapers and mountains with one arm, can punch with the force of a nuclear warhead, and is tough enough to take enormous, continent-splitting blows, in addition to being able to shrug off immense amounts of heat and radiation. [b]Mercury:[/b] Duma has embraced the power of the fastest of Angels, making her speed incarnate. She can move, react, fly, and travel at incredible speeds, greater than the speed of sound, all the way up to and past the speed of light. Duma can achieve FTL level speeds by transmuting her body into tachyons, or by phasing into hyper-energetic other-realms. [b]Messenger:[/b] With outstretched wings Duma can now fly through the currents of time, carried aloft by divine will. With this power, Duma gains minor temporal and spatial travel abilities. This mainly focuses on being able to instantly teleport significant distances, up to several AU at a time, though she can also hop backwards or forwards in time, skipping years and even decades. [b]Ophanim:[/b] Duma has taken on qualities unique to the Ophanim, the ever-watchful guards of Heaven. With this power, her senses are dramatically boosted, allowing her to constantly see for hundreds of miles in every direction, as well as hear and track every heartbeat in this range. Lastly, she can sense and see invisible, psionic, magical, and divine energies and entities. [b]Wonderworker:[/b] Duma now has a unique power exclusive to Angels, the power to create miracles. Miracles are displays of divine magic, and encompass an enormous range of effects. With a snap, she can do as little as make some stains vanish or clean up a mess, or as much as wipe disease from whole cities, bring the recently deceased back to life, turn massive rivers into blood, summon plagues and eternal night, and create huge country-spanning shields. [b]Dark Angel:[/b] Duma has forged a bond with the forces of Destruction and Darkness, granting her access to a number of dark powers. She can summon and control most demons, dark spirits, and monsters, as well as cast curses, raise undead warriors, and can even communicate with and influence corrupted entities and lesser Old Gods. [b]Seraphim:[/b] Duma is now imbued with the power of the Seraphim, giving her access to Holy-Fire, a divine flame that burns hotter than the core of the sun and can exist in vacuums and underwater. She can generate enormous amounts of this fire, forming it into streams, blasts, and even blades. This fire is devastating against corrupted, dark, and demonic entities. [/indent] [/color] [/quote] [/hider] [url=https://imgur.com/gallery/HbhepTJ]Ultimate God CYOA V2.0[/url] <--- First one, for most of the lore. [url=https://imgur.com/gallery/uj2zG5E]Ultimate God CYOA Redux[/url] <--- Updated version, for all of the material used here.