One by one each girl undergoes their trial, oily black puddles and shattered marble cores left in their wake. Exuberant or weary, each of the first four newly minted Ars Magi are welcomed back to the observation tower to join the rest and the small outfit of officers overseeing the procedures. Congratulations are given, though there’s no doubt a more formal ceremony to come later. From that tower the four other girls get to see Penny strike the final blow against her last opponent, the force of it dislodging brick and concrete as the last Void returns to inky mist. The ruined street becomes quiet once again, just crumbling brick and thin tendrils of residual Nox. “Grenoble,” Says the staticy voice in Penny’s ear, “Return to tow—” [center][b][color=ed1c24]|[/color] Music: [url= https://www.youtube.com/watch?v=W_dk8w5Fdhw]Primitive[/url] [color=ed1c24]|[/color][/b][/center] She doesn’t quite hear the end of it before something lifts her off her feet. The pain comes just a moment later, along with the deafening crash of her impact into—and through—the wall of the crumbling building on the opposite end of the street. The girls in the observation tower get the best view of how it happens. They see the hand emerge from a nearby alleyway, and the arm after. They might expect a body to appear soon after, but it’s just arm, and then more arm, an impossibly long and ropey black appendage that plunges through the air and smashes into Penny’s chest. The force of the blow rips the small Ars Magi off her feet and propels her across the street, bricks and concrete exploding as it carries her through the wall and further inside. She doesn’t stop either, not until she hits the interior wall on the opposite side. It’s only after several seconds more that she becomes cognizant of the pressure on her chest and the obsidian fist that’s gripped her just below the throat. She can see the long length of the arm pinning her in place, and only has a moment to consider her sudden displacement before the arm begins to retract. It drags her with it, back onto the street, flinging her to the pavement. She and the viewers from the tower can see the arm retract afterward, and the [url=https://i.imgur.com/MJawMzz.png]thing[/url] it’s attached to emerge from the alleyway Penny once stood next to. This Void is different. Still humanoid, but even taller than the last ones; somewhere around eight feet, made a little lower by the bestial slouch it has adopted. It’s head is bestial and square shaped, and flowing white strands of what might be something like hair trail behind it. Geometric lines trace over the black skin, pulsing a vivid purple even in the daylight. “Nox levels are spiking!” Comes the voice of the operator, rising sharply in surprise. “An unknown Void has entered the field!” “Boost the diffusers.” “Boosting—Void is still active—picking up multiple high class void manifesting in the training area--” Several more seconds of shouted orders, and then the officer in charge turns toward the Ars Magi in the tower. “Noel, Cognoscenti, Lennox.” Fingers point at the small squad. “Assist Grenoble.” With the order given the doors to the tower are opened for deployment once again. The thing is waiting, and as they Ars Magi take the field it turns to them to open its maw and let out an inhuman howl. Their enemy is waiting. [hider=Void - C-Class] While military forces are capable of containing D-Class Voids with great effort, C-Class entities are generally the purview of Ars Magi. Basic magitech weapons are completely ineffective, and these some of these Voids are capable of even withstanding blows from Ars Magi weaponry. C-Class Voids typically demonstrate the power to alter their own bodies and are also likely to possess some small-scale reality altering abilities. Experienced Ars Magi find these types of Voids a manageable threat, but they may be considered an adequate match for an untrained Ars Magi. [/hider]