I've added an additional part to the OOC information called "Encounters". I'll put it in this post as well, in case you miss it. [Hider=Also in the OOC first post] E N C O U N T E R S [color=gray]This plays into the hand of the old axiom of “you must see it for yourself.” Encounters with the Nightland are bizarre and unexpected. No entity seems to have any comprehensible association with the next. What you perceive as reality at any given time can suddenly shift into something completely forlorn. Worst of all is that many things are without explanation. Many things are experienced for the first time by any individual. The Nightland is a hostile labyrinth without beginning, end, or logic. There is no way to describe all these things without having seen it firsthand. However, one thing remains true for everyone — all complications in the Nightland lead to new complications ad infinitum. There are survivors. There are madmen. There are awakened. They linger in the world after their journey has ended. Sometimes they leave sacred wisdom and valuable secrets behind in esoteric symbols, confusing riddles, and infused objects. Here are a few things that have been deemed ‘good to know’ by the hidden masters. These are not rules nor guidelines. They may help at times, other times not. “All is Vibration! Up is Down! Time is Circle! Doors Everywhere! Make Symbols!” There is no discernible reason within these phrases beyond the surface level comprehension. One must take the journey through the Nightland and experience all that one can endure in order to understand what is useful to know and not. The exotic aspects of the Nightland are difficult to explain with words. There are many types of entities that appear unusual or even horrid in the eyes of people. Some of them can be perceived with human senses, others cannot. Some of them are corporeal, others are not. One thing that can be said with certainty is that whenever they do appear, these entities rarely present themselves as illusions. They can hurt and kill people. The hidden masters would advise one to treat them as wild animals that exert violence for a specific purpose. The issue is that these purposes are exceedingly difficult if not impossible to understand for human beings. Be cautious, be alert, and follow words of wisdom. There are many names for another distinct aspect of the Nightland. This is one that human beings can learn to master with enough time and devotion. An overwhelming part of it is concerned with the internal workings of consciousness. It is about control over the mind, body, and spirit. This part would be considered the easy part. The hard part is the outward influence. It only works when the first part has been completely trained and mastered. The axiom “as you will so shall it be” perfectly describes this phenomena. This is the part of occult practice where the wishes of the consciousness extends beyond the physical body. Many spectacular things can be achieved once the seeker has perfected his or her craft.[/color] [/hider] [@Prosaic]Looks well put together. Let's put +2 to Act Under Pressure from multiple talents combined: Brave, Survival, Stubborn, Physically Strong. This additional +2 is only when something is related to these talents. Otherwise it's the default +1 as per your setting. Make a note of this in the character sheet and post it in the character tab.