You can disregard the anime or any source material related to the fandom, I really do want this RP to be welcoming to anyone not in the know. [quote=@Zoey Boey] Why do certain people talking with other certain people turn them into murderers? And how would the people in game figure that out? [/quote] This will be the underlying mystery for the entire RP which will be slowly uncovered, but the player responsibility is to first uncover the surface mysteries of which NPCs have special interactions with which other players IC. The phenomenon of "people turning into murderers" will be interpreted in the setting as either a supernatural curse or a conspiracy by specific people in the village. Coupling the opinion of a character on the phenomenon (being superstitious of a curse, paranoid of a conspiracy, etc.) with personal sources of stress (the "triggers" by your written NPCs) leads to the true cause of the phenomenon turning characters violent (homicidal or just suicidal). To borrow a general saying from the source material, it is not just the will of a person that leads them to committing crime, but also the environment that encourages it. I hoped to not reveal right away the rules that will allow players to figure out mysteries in hindsight, since what I am about to explain could lead to questioning the level of commitment to this RP without trying it first. Basically, I am aiming for multiple short RPs that could even be concluded in less than 100 posts (50 even? Whatever you think a short RP thread is), where after each RP thread is concluded, I will start a new one and continue like a sequel (each thread can even invite new players to join). The rules to transfer continuity between threads you can call "deja vu," where players can choose to recall events from previous threads in order to influence current thread events in new ways. It is like a time travel or alternate universe rule. I created this format to test run to try and find an alternative to RPs demanding long term commitment, and allowing new and returning players to hop in and out between threads.