[hider=Krusk'Morn the Orc Blacksmith][center][img]https://i.pinimg.com/originals/25/1f/45/251f456b8ddd5d9c9396eb0cea9b7c82.png[/img] [hr][hr][h2][b][color=forestgreen]= Krusk'Morn =[/color][/b][/h2][h3]8 / 8 HP [color=a9a9a9]||[/color] 10, Unarmored [color=a9a9a9]||[/color] Initiative +0[/h3][hr][hr]True Neutral [color=a9a9a9]||[/color] Commoner 1: Unexceptional 16, 8[sup]th[/sup] of the 5[sup]th[/sup] Month [color=a9a9a9]||[/color] Male [color=a9a9a9]||[/color] Medium [color=a9a9a9]||[/color] Movement 30 ft [b]STR:[/b] 14 [+2] [color=a9a9a9]||[/color] [b]DEX:[/b] 10 [+0] [color=a9a9a9]||[/color] [b]CON:[/b] 11 [+0] [b]INT:[/b] 10 [+0] [color=a9a9a9]||[/color] [b]WIS:[/b] 10 [+0] [color=a9a9a9]||[/color] [b]CHA:[/b] 8 [-1] 6 ft 2 [color=a9a9a9]||[/color] 160 lbs [color=a9a9a9]||[/color] Muscular Common [color=a9a9a9]||[/color] Orc [color=a9a9a9]||[/color] Dwarvern [/center][hr][hr][b]Racials:[/b] [indent][b]► Menacing:[/b][color=cccccc] You gain proficiency in the Intimidation skill.[/color] [b]► Relentless Endurance:[/b] [color=cccccc]When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.[/color] [b]► Savage Attacks:[/b] [color=cccccc]When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.[/color][/indent][b]Senses:[/b] [color=cccccc]60 ft Darkvision, cannot see colour in darkness, Passive Perception 10[/color] [b]Tool Proficiencies:[/b][color=cccccc] Smith's Tools[/color] [b]Skills:[/b] [indent][color=cccccc]Intimidation +1, Athletics +4, Insight +2 [/color] [hider=Untrained Skills][color=cccccc]No Modifier: Acrobatics, Animal Handling, Arcana, History, Insight, Investigation, Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, Survival -1: Deception, Persuasion, Performance[/color][/hider][/indent] [b]Background:[/b] [url=https://www.dandwiki.com/wiki/Metal_Worker_(5e_Background)]Metal Worker - Weaponsmith[/url] [indent][b]► Knowledge of the Trade:[/b] [indent][color=cccccc]A type of smith who specializes in the craft of weapons. These metalworkers typically work in bronze, iron, or steel, though very early weaponsmiths worked in copper. Specialists include arrowsmiths, who craft arrowheads, and bladesmiths, who craft fine-edged tools. You can start and keep a roaring fire with ease, and can arrange materials to concentrate the heat in a fire, as if it were a forge. You know and recognize all manner of metalworking tools, and can recognize when an area has been used as part of a metalworking operation. You can identify geological features created by mining, such as yellow boy, slag heaps, tailings, and spoil tips. You can also assess the quality of a metal object from its color, feel, weight, and (if you worked with steel or brass) sound, and you can use this knowledge to identify frauds and assess value. You know how to care for metals such as to protect them from corroding as easily from normal use. You have advantage on any skill checks relating to crafting a item that relates to the specialization you chose. [/color][/indent][/indent][hr][hr][b]Current Wealth:[/b] 15 gp (in pouch) [color=cccccc]Current Weight: 25.5 lbs[/color] [hider=Weight Calculations][indent][color=cccccc]Encumbered: 70 lbs Heavily Encumbered: 140 lbs Carrying Capacity: 210 lbs Drag or Lift: 420 lbs[/color][/indent][/hider][hr][hr][b]Weapons & Armour:[/b] [indent]• Dagger (1d4 Piercing, Light) [color=cccccc](1 lb, 2 gp)[/color] • Spear (1d6 simple melee weapon, Range 20 / 60, Thrown, Versatile) [color=cccccc](3 lb, 1 gp)[/color] [/indent] [b]General Inventory:[/b] [indent]• Smiths Tools [color=cccccc](8 lb, 20 gp)[/color] • Sledge Hammer [color=cccccc](10 lb, 2 gp)[/color] • Merchant's Scale [color=cccccc](3 lb)[/color] • Eyepatch [color=cccccc]( 1 sp)[/color] • Belt Pouch, contains all current wealth [color=cccccc](0.5 lb, 1 gp)[/color] • Common Clothes, work apron, a pair of elbow length leather gloves [color=cccccc](4 lb, 2 gp)[/color] • Template [color=cccccc](# lb, # gp)[/color][/indent][hr][hr][b]Personality Traits: [/b] [color=cccccc]I'm a perfectionist,it must be done correctly.[/color] [indent][b]Ideal:[/b] [color=cccccc]I work my hardest, so that others will come back for more business.[/color] [b]Bond:[/b] [color=cccccc]My father's workshop where he taught me, means more to me than life itself.[/color] [b]Flaw:[/b] [color=cccccc]I'm quick to assume someone is trying to cheat me[/color] [/indent][hr][hr][b]Home:[/b] [indent][color=cccccc]Unnamed Workshop he inherited on the east side of Swampmuck. The workshop sells high quality goods but there is little trade in the village, and Krus'Morn sometimes must sharpen tools in exchange for pies or food at the worst time of the year. Lifestyle type: Squalid [/color][/indent][/hider]