[center][youtube]https://www.youtube.com/watch?v=agqcVFDR3zg[/youtube][/center] [hider=a girl] [center][u][h1]Huntsman Sheet[/h1][/u][color=D09772][h3]“Fufufu~ What’s wrong? Gonna cry?”[/h3][/color] [img]https://img2.huashi6.com/images/resource/2019/04/13/74h183570p0.jpg?imageView2/3/q/100/interlace/1/w/300/h/500/format/webp[/img] [img]https://fontmeme.com/permalink/210311/b5612b0fbc46c3d4ca40c47e47c2b43d.png[/img][/center] [indent][indent][indent]Whereas her sister and mother are stoic and calm-hearted, Caramelle decidedly takes after her late father. The brown-haired girl has no patience or sense of time. Her blood runs hot and her tongue runs hotter. She’s impulsive, headstrong, and arrogant with a sense of berating others for even the smallest annoyances and grievances. In Vacuo you speak your mind or you get run over, a sentiment she has continued to remind herself since she was a little girl. She absolutely detests that her older sister for all of her brilliance takes a lazy, slothful approach to life. After all, if you don’t give 100% all the time do you even deserve to survive in such an environment? Her father had died for dropping his guard around the wrong people and she refuses to belittle his memory by lowering hers. Friends only end up stabbing you in the back. You don’t need friends. You need walls. The more you keep people at distance the sooner you can predict their movements against you. Her mother obviously doesn’t think such a belief bodes well, but the damage of their past has done what it has. She hopes that Caramelle can grow as a person and learn that trusting people isn’t inherently stupid. [/indent][/indent][/indent] [center][img]https://fontmeme.com/permalink/210311/3050417b59953eaf533cff375e8d3e18.png[/img][/center] [indent][indent][indent]Caramelle speaks louder than her diminutive height suggests. She’s on the shorter end of students at Shade Academy with her sandy hair that resembles the desert environment around her strewn into two distinct tails with simple black wrappings. Her bangs are messy, though not unkempt. Her eyes are brown as well, though a scar runs down her right eye from a past altercation. She always appears to have one or two distinct expressions: one of amusement or one of annoyance. She is not stoic like the majority of her family.[/indent][/indent][/indent] [indent][indent][indent][hr] [b][color=D09772]Name[/color][/b] [indent]Caramelle Tawne[/indent] [b][color=D09772]Aliases / Nicknames[/color][/b] [indent]Mel[/indent] [b][color=D09772]Gender[/color][/b] [indent]Femme[/indent] [b][color=D09772]Age[/color][/b] [indent]16[/indent] [b][color=D09772]Kingdom of Origin[/color][/b] [indent]Vacuo[/indent] [b][color=D09772]Race[/color][/b] [indent]Human[/indent] [b][color=D09772]History[/color][/b] [indent]Caramelle is the youngest daughter of famed huntsman, [color=D09772]Walnus Tawne[/color] and retired huntress [color=D09772]Hunie Merigold[/color]. Caramelle’s childhood was situated going from place-to-place, always on the move after her father’s untimely death by a rogue huntress when she was eight years old. Her mother took her and her older sister, [color=D09772]Aes[/color], from settlement to settlement as she tried to fill the void. Jobs were scarce, but her mother used to be a huntress so money wasn’t too troubling to find, though food came and went. There were days when there wouldn’t be enough food in the household and her sister would find ways to fill the void while their mother was out working. Caramelle was eight years old and her entire world had been taken from her. Her father had taught her about the huntsman academies, the responsibility against the Grimm, and the glory of protecting Vacuo from whoever tried to impose their will upon it. Every time he came home from collecting another bandit’s feather in his cap he would tell her a story, a fairytale about a cool huntress and the things she’d do. After the funeral there was no one to tell the stories to her and her sister. There was only the cold corridors of whatever place they were living in at the time. Her mother sold the family home and tried to keep the girls together. Eventually, the reality of being a single parent on menial income hit all three of them and her mother sent the girls packing to her father who was working out of Coquina. Neither girl would see their mother again for years, only receiving their allowance with a conjoined letter in the mail. [color=D09772]Oleum Merigold[/color] was not a kind caretaker. That aside, Caramelle didn’t know much about her maternal grandfather. He was cold and ruthless in his diction and how he expected the girls to behave, though he never used physical discipline. The passing of his wife some years ago had left him bitter and solitary, though he earned a decent wage working out of Oscuro Academy as one of the long-standing instructors. While not students themselves, Caramelle’s adventurous and curious nature made her shadow Oleum and his students, musing about weapons and how real huntsman and huntresses got their start at being heroes of Vacuo. Her sister took a passing interest with her, but ultimately it was mostly just her sitting on a rock observing the more outdoors-inclined instruction. Soon enough she found herself proclaiming herself to be a new “huntress recruit” long before she was of age as she annoyed the local townsfolk of Coquina. There was a lot of yelling. Sometimes older kids trying to put her in her place. Sometimes some thugs who thought the huntsman were too busy at the academy to bother in the town. Caramelle got hurt, but not before her own sister unlocked her aura before her to block the next strike. It would be enough to distract the thugs until a local huntress arrived on the scene and gave the two a lecture. A lecture that would be preceded by their grandfather’s own later that same night. A lecture that would lead the old huntsman to begin training them informally until they were ready to join the academy proper—if they really wanted to waste their lives in following in their father’s stupid shadow. Years followed. Caramelle and Aes entered Oscuro Academy. They got their weapon tools and their training. Eventually, it was enough to get them into Shade Academy. That’s where Caramelle’s story begins. [/indent] [b][color=D09772]Semblance[/color][/b] [indent]Known as ‘Terra Viribus’, throughout the Tawne bloodline, Carobelle’s semblance is about redirecting the kinetic energy in the earth into her body to strengthen her body or quicken her reflexes. While her sister uses this in a defensive manner, Carobelle looks to create creative offensive sets. The requirement is clear however that she has to either conserve the energy gathered from the earth or to be standing on the ground with at least one foot to utilize it effectively.[/indent] [b][color=D09772]Weapon & Fighting Style[/color][/b] [indent]Carobelle wields [url=https://i.pinimg.com/originals/4f/ba/41/4fba41b3ee8c71107861ef59ee651c22.jpg]Gravity's Spiral[/url], dual swords that transform into a dual automatic revolvers. In terms of how she uses it within her fighting style, she prefers the close combat forte of Gravity’s Spiral’s melee form, though when she needs to fight from range she does so with rapid succession rather than slow precise strikes. This is extended to when she’s using the melee form of the dual swords, relying mostly on a flurry of speed as opposed to how her sister uses her weapon with precision and strength.[/indent] [b][color=D09772]Strengths & Weaknesses[/color][/b] [indent] [hider=Strengths] [list][*]Talented Weapons Combatant and Melee Fighter. [*]Brave and Headstrong, capable at taking on enemies and adapting as the battlefield requires. [*]Keen battlefield awareness, though hindered by impulsive decision-making. [*]Visual learner; effective at learning from enemies and allies fighting styles by seeing it. [*]Capable of following orders despite personality issues. [*]Informal huntress training from age nine to fourteen and formal training at the combat school known as Oscuro Academy; making her a more refined combatant than those who are newer to the skillset.[/list] [/hider] [hider=Weaknesses] [list][*]Arrogant and Brash, leading to impulsive and insensitive decisions. [*]Prefers speed over power and precision; resulting in sloppy maneuvers. [*]Not book smart; struggles paying attention to technical data not presented like folktales. [*]Aura abilities are unlocked but only as the baseline level. [*]Does not trust or particularly work well with others. Is standoffish. [*]Paranoid. Will need character building and organic friendships to get past her trauma.[/list] [/hider] [/indent] [b][color=D09772]Fatal Flaw[/color][/b] [indent]Caramelle’s greatest weakness is her paranoia. Compounded with her own prescient smug arrogance and attitude it leads the young huntress to make not only short-sighted and impulsive decisions but also refuse to trust people. She constantly suspects her peers are enemies-in-waiting, people who will pull out a knife and plant it into her back once it is profitable and convenient to do so. Her loud, prickly nature is a defense mechanism that certainly will make more enemies than allies. [/indent] [/indent][/indent][/indent] [/hider]