[@VitaVitaAR] The only thing I wanted to mention is that I did not "shift" anything to my snake summon; both it and all the verbiage surrounding it was in the very first draft of my CS. It's fine if you don't want that character, just don't imply that I'm being dishonest when I'm not. In any case here's a totally different character. I only ask that you read her CS all the way through before asking me to change anything, and be as specific and clear as possible. [hider=Zera, Electromagus] [center][img]https://imgur.com/IzImDpR.png[/img][/center] [b][color=7DF9FF]Name:[/color][/b] Zera Rallephoron [b][color=7DF9FF]Age:[/color][/b] 29 [b][color=7DF9FF]Gender:[/color][/b] Female [b][color=7DF9FF]Appearance:[/color][/b] Zera is an experienced and professional young woman, tall and with strong, long limbs that give her a somewhat masculine silhouette. She has dusky skin, expressive brown eyes, and dark hair in tight ringlets, though she usually keeps her hair tied back while she works. Zera typically wears her magineer's uniform, a red and blue utility jumper, soiled with oil stains and other workplace hazards as it is. She has a tattoo of a dragon coiled around her right forearm, though it's usually covered by her uniform or engineering equipment. [b][color=7DF9FF]Personality:[/color][/b] Somewhat mercurial and unpredictable, Zera can flit through a variety of moods very quickly. While one moment she can be deadly serious and focused on her work, the next she can be bubbly as she excitedly chatters about her current project or research. She's extremely passionate about whatever she chooses to throw herself into, though that passion sometimes expresses itself as days of tireless work in a manic state without food or rest. Her other emotions are just as wild and sometimes explosive, as those who have gotten on her bad side have found out. Truly in love with her work, Zera loves machines and is deeply curious about engineering principles she is not yet familiar with. Though she usually sates this curiosity by disassembling anything she doesn't understand, most of the time she can also put it back together. Despite her mood swings, Zera is very intelligent and knows is one of the best in her field, adept at thinking on her feet and coming up with unorthodox solutions to difficult problems. [b][color=7DF9FF]Brief Backstory:[/color][/b] Zera was born to two loving parents in one of the largest and most advanced settlements in the new world. While she grew up fascinated with tales of adventure outside the city, of artifact hunters and strange monsters, her parents forbade her from leaving the safety of their settlement, and once she came of age she signed up for the city's engineering corps. Zera showed amazing promise, rising steadily through the ranks, and eventually her aptitude for magic granted her training and a position as a magineer, responsible for overseeing the magitech within their settlement's infrastructure. A vital part of what keeps modern-day life civil (for those that live in the cities), magineers ensure that elemental boilers, levitating platforms, and other magitech conveniences continue to function smoothly. After years of work as a respected magineer, Zera once again began to crave the excitement and adventure that she fantasized about as a child. Years of working in the bowels of cities repairing water mains and flux-power generators had left her longing for the freedom she was sure existed outside the cities. While she merely ruminated on these desires, too set in her ways to act on them, a mysterious discovery in the deepest and oldest foundations of her settlement turned her life on its head. She found an artifact, seemingly discarded in a sub-sub-sub-sub basement, and took it for her own. Seeing this as a sign that she should pack up and start a new life of adventure, Zera submitted a leave of absence to the engineer corps, kissed her mom and dad goodbye, and set off to join up with a band of freelance artifact hunters. [b][color=7DF9FF]Skills:[/color][/b] Zera is a highly skilled and experienced magical engineer. She has comprehensive knowledge of a variety of forms of magical technology, though this surely only scratches the surface of all that exists in the world. While her specialty is civil engineering, particularly electrical engineering, her talents and knowledge are applicable to a variety of different situations, as Zera is adept at improvising and substituting as needed. While her survival skills are admittedly limited, she is a fast learner and is no stranger to uncomfortable or even dangerous situations. [b][color=7DF9FF]Abilities:[/color][/b] As a magineer, Zera is of course capable of using magic. Most of her magic has to do with generating, containing, absorbing, or redirecting electricity, as her engineering specialty was working with the power generators and regulators of her settlement. However she has quite a few other tricks she's picked up in her time, such as having some minor control over metal, heat and fire, sound and thunder, and some light telekinetic abilities. [b][color=7DF9FF]Equipment:[/color][/b] Zera's primary piece of equipment is her magineer's apparatus, a standard-issue device given to each magineer in the engineer corps in her home settlement. Over the years, Zera has customized her apparatus to better suit her needs, and has nicknamed the equipment, "Maverick," and emblazoned it as such. Maverick consists of a copper-alloy gauntlet, and various tubing that connects it to an electro-magical energy tank strapped across Zera's back. The apparatus gives her extremely fine control over her electrical magic, somewhere she can store excess magic energy, and a wellspring she can tap into it as needed. Zera carries a variety of other engineering tools as well, such as spanners, torches, and so on, some of which having been directly incorporated into Maverick. The artifact Zera found is known as [b]Chemister's Wand: Draconium[/b], and she has yet to entirely figure it out. It resembles a forked staff inscribed with strange runes and gemstones, and as far as Zera can tell it has something to do with elemental magic, or the transmutation thereof. The only function Zera has managed to reliably activate allows Draconium to change one form of elemental magic into another, but its trasmutation only works on fire, ice, and electrical magic. Zera intuits that there are functions to this staff that she has not yet unlocked, but she has not had much time to work on it. [b][color=7DF9FF]Faction:[/color][/b] Though a bonded and unionized member of her home settlement's engineer corps, Zera isn't part of any formal adventuring or artifact hunting organizations. [/hider]