[center][img]https://stat.ameba.jp/user_images/20190521/10/maro13315/42/db/j/o1080062114413684098.jpg[/img][/center][h1]Premise of the RP[/h1][hr] [indent]Eɴᴛᴇʀ is a collaborative story inspired by finding myself wanting an adventure story that is in the vein of the several isekai stories I have been watching over the years. Shows like Re:Zero, Konosuba, and The Familiar of Zero are good reference points, but not completely. Also, unlike other RP projects I have done in the past, I’ll be looking for a few initial players while I take on the role of any additional NPCs and maintaining a more pure GM contribution instead of also guiding the story along with a protagonist. To summarize, the premise is fairly simple – a group of hapless young adults are dragged into the world of Enter after a divine wish spell goes terribly wrong and summons people who have no potential in a world of monsters and magic. These individuals are not special. They are not destined for greatness. They are not heroes from the pages of a fairy tale. These people are nobodies, faces in the crowd, losers, and people who barely get through the day in their own mundane lives. They could be a number of things but they are not people who have lived successful fulfilling lives. In the words of the spellcaster who corrupted the wish spell who brought them to the world of Enter: “they are incompetent idiots whom the dark lord will be happy to dispose of”. For these people it seemed like they were ripped from their lives in an instant with no explanation. They’re correct in that assessment. There is no goddess explaining they died and this is their second chance. There is no god apologizing for a divine mistake. The silver lining on this as they soon will realize is that divine wishes can only be corrupted so far. If the wish is to summon heroes to save the world, then well, they will save the world. Even if the heroes happen to be incomprehensible morons and losers. And thus the journey begins.[/indent][h1]The Heroes[/h1][hr] [indent]The heroes are the avatars of the gods, given great powers to defeat the forces of darkness. [i]Typically.[/i] With the wish spell warped and corrupted the normal peculiarities of the spell have been changed. The heroes are not summoned at the summoning circle to which the wish spell was used and as such the kingdom finds themselves with a new peril. Avantasia Silvercrest hopes that these heroes, when they are found will be alive and well. But unlike the heroes of old, when the heroes find themselves summoned they do not have someone to guide them and explain their powers. But fortunately, the way the world works allows them to soon get acquainted with their powers. There are several heroes, based upon their predecessors. The legendary heroes of old. What they will learn is each of their predecessors had certain affinities and skills that they have innately. The hero who is to take the place of the Hero of Magic will have their innate spellcasting prowess but none of their knowledge. Knowledge and learning is the crux of these heroes. While they seem to learn skills like a sponge, they are still human and can die from a sword to the stomach or an arrow to the lung. They are not immune to poison or pain. This is important to consider. Keeping that in mind, they are magically altered to be in peak physical condition with a perceptive ability to gather information relative to their class; this includes language and some other tertiary abilities as well. The Heroic Affinities are as follows: [list][*][b]The Hero of Defense[/b] [@Cu Chulainn] [indent][color=gray]When summoned, the Hero of Defense is afforded the vitality and endurance of a powerful knight.[/color][/indent][/list] [list][*][b]The Hero of Finesse[/b] [@Polaris North] [indent][color=gray]When summoned, the Hero of Finesse is afforded the reflexes and senses of a skilled duelist or ranger despite never holding a bow or sword in their life.[/color][/indent][/list] [list][*][b]The Hero of Might[/b] [@ERode] [indent][color=gray]When summoned, the Hero of Might is afforded the strength and endurance of a storied barbarian even if their build is small and fragile.[/color][/indent][/list] [list][*][b]The Hero of Sorcery[/b] [@HokumPocus] [indent][color=gray]When summoned, the Hero of Sorcery is afforded the magical affinities and memory of a talented wizard even without the immediate ability to comprehend magic.[/color][/indent][/list][h1]Other Information[/h1][hr] [indent]The characters are all selected, in true Light Novel fashion, to be young adults from Japan. When they arrive in the world of Eferion they will be shocked, confused, and concerned. They might have a cellphone with them or nothing but the clothes on their back. I’ve done this RP two ways before—the first time with them sucked into the world and the second with them waking up in it. In this we will try to make the best narrative decision as we move forward. As such the character sheet will be minimal, but I will be asking players to consistently keep track of the skills they learn. What I’m mostly looking for at the beginning is what kind of personalities have been summoned, how much of their lives were not ideal in Japan, and a justification for why the magic sought them for what heroic role they are deemed relevant to. While characters are not ideal heroes they should have some conceptualized reason on why they are the hero of might or sorcery. It does not need to be ironic, though extra points for that. [/indent][h1]Codex[/h1][hr] [indent]TBD[/indent] [/indent]