I wanted to include a set of movement rules similar to the one used for Assault. With this said, each round is 5 minutes long. Each hex is 250 meters across. We will use the T, W, & L columns only. T = Tracked Vehicles which have four (4) movement factors (MF). W = Wheeled Vehicles which have three (3) movement factors (MF). L = Leg which has only one (1) movement factor (MF). [img]https://i.imgur.com/rCkvhKp.jpg?1[/img] As examples, wheeled BTRs traveling along hardball paved roads use 1/4 of a MF per hex. With 3 MFs, the BTR can travel along 12 hexes in one five minute turn. But if they enter a hex adjacent to an enemy unit, they must halt. A tracked Main Battle Tank traveling along open terrain costs 1 MF to move through. With 4 MFs, the MBT can travel through 4 hexes in one five minute turn. Dismounted infantry through any terrain type except lakes and marshes will always move 1 hex and 1 hex only.