[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][@Duthguy][@Jangel13][@Eviledd1984][/center][hr] "You can say vvhatever you vvish, but I'd be careful vvith vvhat you say. By a blessing of the Goddess," He takes in a deep breath, "I mean, that she literally made it grovv out of a tree before I attached it to my vvrist. It is, rather unlikely that you vvill find something of the kind lying around just anyvvhere." That said, despite starting out more annoyed than angry, Arch turned to Zats. "Yes, yes." Arch nods in agreement vvith Zats, "And I also plan on scouting nearby just to be sure no one got stabbed by a rabbit in the leg and is having a hard time getting back here. I just need to get a proper stick since my previous one got destroyed. Let's get going quickly though. I do vvant to find VVan something to eat today at least." And vvith that he quietly vvalked out of the Church. He glanced around to be sure there vvere no predators before starting to vvalk to the nearest berry bushes so that VVan could get something, and to check if there vvere any signs of dead or dying goblins, since those are more likely to attract predators to near the Church than anything. [hider=Summary]Arch gets annoyed at VVan's disrespect tovvards the Goddess, but still explains hovv he got the bracelet. He agree vvith going out vvith Zats and notes that he vvill also be check if there are any goblins nearby in need of help.[/hider] [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 90 [b]Inventory:[/b] - [b]Earth conduit:[/b] Without a natural affinity for magic, the Goddess had to take more drastic measures with what little power she owned. The weave has now engrained itself into the hobs very muscles and bone structures giving him a literal conduit towards earth and earth based magics now powered by his own stamina rather than mana. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Primitive Surgery:[/b] This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] [b]Fire Dampener:[/b] Higher resistance to fire and fire magic. [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]