[hider=wonder twins] [hider=Soili] [img]https://pa1.narvii.com/6276/5dc58a7cf49c98b6b68dfddafb22e23aaa23f6d9_hq.gif[/img] [b]Name[/b]: Soili Edelfelt [b]Species[/b]: Human (Part Succubus) [b]Age[/b]: 24 [b]Gender[/b]: Female [b]Personality[/b]: One who projects the image of a commanding noblewoman. She enjoys lording it over people and treating them as servants, with a sense of superiority that permeates through her being. The type who naturally excels at almost anything she tries her hand to with that blessing of ‘talent’. She has a number of hobbies that she picks up and discards with startling frequency, experimenting with different forms of art and music often. Despite her domineering nature, she wears her emotions on her sleeve, and is generally honest with those around her. She showers those she likes with affection and compliments, rages when angry and is surprisingly quick to tears. She can seem dismissive to her sister, but it’s just a matter of intimacy. There’s no need for them to display their closeness since they’re both aware of it. Naturally, her sister is the most precious thing to her, even if she sometimes takes her for granted. For her, human society is a thing of great value, and particularly her own family. Raising the status of the Edelfelt family, securing humanity’s future, and saving the lives of those she values; all are of great importance for her. [b]Backstory[/b]: The latest pair of heirs to the Edelfelt family, those ‘hyenas’ that shamelessly scavenge knowledge from various conflicts between Magi across the world. More infamous than famous, though their power is generally respected. The initial appearance of zones of distorted magecraft created a great deal of instability and conflict, something that the Edelfelts naturally thrived upon, increasing their knowledge of Magecraft both old and new through looting these battlefields. A time of instability became a time of great profit for the family. One of the acquisitions the Edelfelts made during this time was the integration of phantasmal species genetics into the family, allowing them to become even more elegant and powerful. Before the birth of the duo, their mother, planning on their birth, wanted to ensure they were born to a clean karmic slate. She used a technique of curse materialisation to create a monster out of the curses rebounding towards her, and was pursued by it throughout a large portion of her pregnancy, surprised by the power of the monster. After seeking help from the Aethra Aeternum, she was finally able to put it to death and bear her children into the world with the karma of the family wiped clean - but with a real debt towards another organisation. The younger of the two twins, she grew under the tutelage of her family. Her childhood could be considered as close to ‘normal’ as a Magus’ life can be. Attending the Clock Tower, the pair became infamous as prodigies and heartbreakers both, making friends and enemies in great numbers. After their education, the pair continued the family tradition of acquiring magecraft from various zones of conflict across the world, earning a reputation in line with their ancestors. Partially out of a sense of family obligation, and partially out of a desire to acquire further secrets, she went to join the Aethra Aeternum, and naturally her sister followed. [b]Skills[/b]: Wrestling: Close combat based largely on grappling techniques. Not a formal martial art, but integrates techniques of several. Closest in nature to Mixed Martial Arts, or the Greek concept of Pankration - fighting with all force. Athleticism: General athletic techniques - long distance running, swimming, discus throwing, etc. The type of training that shines in a formal environment of displaying one’s ability, but can struggle in life-or-death situations. The Arts: Interest and expertise in the arts; poetry, music, literature - things of that nature. [b]Abilities[/b]: [list] [*] Magic Circuit Stats: [list] [*]Quantity:B [*]Quality: B [*]Capacity: B [*]Complexity: B [/list] [*] Elemental Affinities: Fire, Earth [/list] [b]Jewel Magecraft[/b]: Using the attribute of Conversion, placing magical energy and ‘colouring’ it within jewels, storing it for later use. Takes time and resources, but can store up incredible amounts of energy. New Age magecraft facilitates the use of less valuable artificially-created gemstones, so large amounts of smaller jewels can be prepared with less effort. In Soili’s case, the jewels are dyed with her energy, and must tend towards fire and earth. [b]Shamanism[/b]: Finnish Shamanistic techniques, based largely around the summoning of spirits, placing them within the body, and, in the case of the Edelfelt, within Jewels. [b]Half-Blood (Succubi)[/b]: The nature of one who has the blood of a Phantasmal Species. Allows one to boost one’s speed and power by using magical energy. Also includes enhanced reflexes and coordination, low-level regeneration, slowed aging and the ability to restore magical energy by consuming semen. [b]Gandr[/b]: A curse spell derived from the concept of it being rude to point at people. Usually incapacitating, similar to inflicting someone with a cold. At higher levels, though, it can be similar to being shot with a bullet. In Soili’s case, though she doesn’t specialise in the spell, she’s able to perform it at a higher level ‘Finn Shot’ by utilising stored energy from Jewels. [b]Astrology[/b]: The reading of stars to determine the future or areas of fortune. Connecting jewels to astral bodies through the zodiac strengthens this. In Soili’s case, she greatly specialises in this, casting her own body as a constellation and utilising it for short-term prediction of the opponent’s movements. [b]Mystic Code[/b]: Väinämöinen’s Belt: A literal wrestling title belt inlaid with gems. Associated with the constellation of Orion’s Belt, known alternately as Väinämöinen’s Belt in Finland. Provides easy storage for gems, and their alignment can be altered for different situations. Also elevates its wearer with heroic aspects, strengthening their body and allowing greater synergy with Heroic Spirits. [/hider] [hider=Virve] [img]https://pa1.narvii.com/6276/8c62486534dc3074489979da46b1496659c18883_hq.gif[/img] [b]Name[/b]: Virve Edelfelt [b]Species[/b]: Human (Part Succubus) [b]Age[/b]: 24 [b]Gender[/b]: Female [b]Personality[/b]: One who projects the image of an elegant noblewoman. Generally passive, radiating an image of quiet beauty, though she sometimes finds people to attach to and pore affection over. The type who works hard, and then works even harder to make it look effortless. A pragmatic person who spends most of her time learning the skills she considers most useful. Magecraft,. combat, medicine, and all kinds of knowledge. It’s difficult for anyone but her sister to read her, and she has no problem hiding her intentions and professing love to those she secretly despises. Most of the time, she simply hides beneath a serene smile. Her obsession with her sister is the easiest thing about her to notice, tracking her with her eyes and withdrawing if she leaves the room. She has no particular goals, and is simply content to follow around her sister, supporting and protecting her to the best of her ability. If she had the opportunity to let the world burn to allow her sister and herself to live together, she would surely take it. [b]Backstory[/b]: The latest pair of heirs to the Edelfelt family, those ‘hyenas’ that shamelessly scavenge knowledge from various conflicts between Magi across the world. More infamous than famous, though their power is generally respected. The initial appearance of zones of distorted magecraft created a great deal of instability and conflict, something that the Edelfelts naturally thrived upon, increasing their knowledge of Magecraft both old and new through looting these battlefields. A time of instability became a time of great profit for the family. One of the acquisitions the Edelfelts made during this time was the integration of phantasmal species genetics into the family, allowing them to become even more elegant and powerful. Before the birth of the duo, their mother, planning on their birth, wanted to ensure they were born to a clean karmic slate. She used a technique of curse materialisation to create a monster out of the curses rebounding towards her, and was pursued by it throughout a large portion of her pregnancy, surprised by the power of the monster. After seeking help from the Aethra Aeternum, she was finally able to put it to death and bear her children into the world with the karma of the family wiped clean - but with a real debt towards another organisation. The elder of the two twins, she grew under the tutelage of her family. Her childhood could be considered as close to ‘normal’ as a Magus’ life can be. Attending the Clock Tower, the pair became infamous as prodigies and heartbreakers both, making friends and enemies in great numbers. After their education, the pair continued the family tradition of acquiring magecraft from various zones of conflict across the world, earning a reputation in line with their ancestors. Naturally, she followed her sister in her attempt to join the Aethra Aeternum, though she had little stake in their goals herself. [b]Skills[/b]: Marksmanship: The precise use of ranged weaponry. Not simply firearms but also bows and arrows of various types. Essentially an expertise in projectiles of all types. Survivalism: Skills to survive in the wilderness. Encompasses hunting, tracking, wilderness stealth, field cooking, etc. Though less useful in the comfort of the modern day, she’s someone who can survive in most situations. Medicine: Basic medical techniques, though not to the point of expertise. Enough knowledge to administer most forms of first aid. [b]Abilities[/b]: [list] [*] Magic Circuit Stats: [list] [*]Quantity: B [*]Quality: B [*]Capacity: B [*]Complexity: B [/list] [*] Elemental Affinity: Water, Earth [/list] [b]Jewel Magecraft[/b]: Using the attribute of Conversion, placing magical energy and ‘colouring’ it within jewels, storing it for later use. Takes time and resources, but can store up incredible amounts of energy. New Age magecraft facilitates the use of less valuable artificially-created gemstones, so large amounts of smaller jewels can be prepared with less effort. In Virve’s case, the jewels are dyed with her energy, and must tend towards water and earth. [b]Shamanism[/b]: Finnish Shamanistic techniques, based largely around the summoning of spirits, placing them within the body, and, in the case of the Edelfelt, within Jewels. [b]Half-Blood (Succubi)[/b]: The nature of one who has the blood of a Phantasmal Species. Allows one to boost one’s speed and power by using magical energy. Also includes enhanced reflexes and coordination, low-level regeneration, slowed aging and the ability to restore magical energy by consuming semen. [b]Gandr[/b]: A curse spell derived from the concept of it being rude to point at people. Usually incapacitating, similar to inflicting someone with a cold. At higher levels, though, it can be similar to being shot with a bullet. In Virve’s case, she specialises enough in this technique to unleash high level Finn shots at a moment’s notice. [b]Astrology[/b]: The reading of stars to determine the future or areas of fortune. Connecting jewels to astral bodies through the zodiac strengthens this. In Virve’s case, though she does not specialise particularly in this, she uses it to assist with tracking targets. [b]Mystic Code[/b]: Gandr Guidance Gauntlet: A large gauntlet inlaid with interchangeable gems. Each one can be considered a powerful ‘bullet’ for Virve’s Gandr shots. Gems can even be combined into and even more powerful shot, carrying the concept and alignment of multiple gems for a super attack. Also provides stabilisation for shooting purposes. [/hider] [/hider]