Penny’s rollerblades are quickly proving themselves invaluable assets as she glides across the ruined street, mere inches ahead of the black tendrils that chase after her. Concrete and steel crack and bend under the force of the impacts, each rubbery arm leaving behind a destructive indentation in whatever surface is touches. The situation changes once the other girls take the field. It’s the blast from Dana’s Gladius that leads off the incoming attack from the other magical girls, the bolt of light spearing into the center mass of the spindly Void. That brilliant ray of light leaves a gaping hole behind, a fist-sized gap in the black mass. Yet unlike its lesser kin, that one blast isn’t enough to expunge the monster from reality. Nicole’s plan, to herd the monster toward her blade, seems solid—until it becomes suddenly clear that the Void isn’t limited to the same methods of movements as its enemies. The blade of her sword and the shearing winds that sheath it find only empty space as the creature moves past her in a blur. Past, and above. Astrelle gets a clearer picture as she emerges from their enemies’ grounded shadow. It’s long arms spread wide, beating once as they transform into ragged looking wings that launch it into the air. The blade of her scythe drives into its lower half as it makes its escape, but the creature twists toward her as it rises. It’s clawed feet hook into the dark-haired Ars Magi, grasping her tight and taking her captive as the Void rises into the sky. As it ascends higher one of those wings makes a violent sweep toward the ground below, flinging chunks of inky black flesh toward the girls remaining on the street. Globs of Void-flesh rain downward, each elongating and growing mouths full of vicious looking fangs. By the time they hit the concrete each blob has transformed into a writhing serpent, slithering and lunging for the Ars Magi nearby. There are nearly a dozen in total, each fanged mouth promises a grievous wound should the Void-spawn manage to entangle their prey.