With all the goblins seeming to be dead, Tibor had a choice to make. He could either move to treat the injuries of the halfling, which were not life-threatening now but had a serious risk of infection, or he could try and save Ironheart. The warrior had served them well, but his wounds were severe, and likely beyond the repair of even healing magics to fully fix. If Tibor did spare him death, he may well never work as an adventurer again, never able to fight. Where Tibor was from, such a decision was easy. A warrior who could not fight was as good as dead already. Turning to the halfling, he pinned the small body down. The arrow in his leg would need to be removed, and it would take some skill to do so without inflicting further damage. Luckily, his magic would be able to fix any damage Tibor inflicted while treating the wound. Hopefully, the treatment would not be worse than the wound itself. These arrows were of poor quality, and if he was not careful, they could snap when removed. (Medicine check to remove arrow: [url=https://www.roleplayerguild.com/rolls/21219]22[/url]) Carefully, Tibor lifted the leg. He was in luck, it had missed the bone and struck only meat. Moreover, the small size meant it would be all the easier to do what was needed. Gripping the arrow, he very deftly shoved it in deeper, until the head was protruding from the other side. The halfling was in luck, as the arrow had held through the push. That meant no wood shards left in the wound. With a quick flick of his wrist, Tibor snapped off the back half of the arrow. Then, he pulled it the rest of the way through, leaving a clean entrance and exit wound with no shrapnel to worry about. Before the halfling could lose too much blood, Tibor would press his hand to the wound, grasping his holy symbol as he called on Kelemvor to heal the wounds of this lost soul, on the cusp of death. A deep, dark clue light would fill the air around him, as positive energy flowed back from the realm of the dead, forcing the soul firmly back into its body, and healing its wounds. (Halfling is healed for 11 hit points. Tibor expends a first level spell slot on Cure Wounds; Grave Clerics heal for max on creatures at 0 hit points)