[b]Robena[/b] With horses too risky in the face of a wrestling match, you dismount and strike King Pellinore on a blind angle with a powerful slam of your shield that would cave the skull of a normal person. In Pellinore's case, there is considerably less damage than you would expect, but the momentum of the blow is still present and it ruins her stance, sending all three of you into a tumble. You and Pellinore arise ahead of Sandsfern and you position yourself in front of your lady. You can perhaps count yourself lucky. Pellinore had been arrayed for hunting when you saw her. Her spear and bow are useless at such close quarters (nor had she tried to attack you with archery at all) and her carving dagger was not built to thrust in the manner needed to pierce a chain coat much less your magically enchanted hide. So she has settled on a brawl, relying on the tried and true tactic that a knight thrown off her feet is just as vulnerable to being bashed with a rock as anyone else. This rush is the hardest moment. You don't have an effective method to harm Pellinore, and Pellinore has decided that her approach will be as direct as possible. She leaps at you, ramming you with an armored shoulder that meets your shield with a deafening crash of metal. You hold your feet, barely, skidding backwards across the dry earth, your boots sinking into the loose soil and throwing up a dust cloud. The Lady Sandsfern mercifully rolls behind you and regains her feet so you do not trip on your own liege. So pressed, you continue to hold even as Pellinore rams a gauntleted punch past your shield and into the armor against your chest and stomach. Yet you are as strong as the bear whose skin rests upon you and you find yourself steady and locked in your lady's stead: you have no means to harm your opponent, but neither has she surpassed you yet. You can feel the magical strength empowering her though. That punch hurt even through your armor and more are coming. Time is not your ally. Fortunately, the lady Sandsfern is your ally and she is gathering herself. You can feel a heat build behind you and as the dust starts to clear, she appears ready to unleash some sort of magic of her own. However, the fight is interrupted by a clarion call of a voice you know well... [b]Tristan[/b] From your vantage on the roof, you wince as the melee goes down in another tumble (the clang and clatter of it reaches you even this high up) and then they rise and Robena has taken Sandsfern's place in the wrestling match. There is a large dust cloud, but as it starts to clear, you can see from your vantage that Sandsfern was never entirely human (you pretty much knew that already) and that her hair is blazing as though it is actual fire. She is gathering some sort of magic, which will be fire, and will likely be overkill and might start a fire in light of the setting (dry grass and thatch rooves being well known for mixing predictably with fire). You are internally debating whether Robena would be justified in murdering you for betrayal if you were to disrupt Sandsfern by shooting her and whether that would be a good idea for Robena's short-term health when a shout rings out across the field and your view is drawn to the town gates, where the Lady Constance, spiritual advisor to the Duchess Marianne, strides forth with a knight that looks like Mort in tow with her. You can also see that other knights from Pellinore's hunting party are gathering outside of the town gates. The two that fled from the initial charge seem to have met a party of four more, and a few that panicked in initial terror are visible further out and have gotten control of their horses. As a lookout, you are probably best positioned to protect your friends by ensuring that nobody in the central party is surprised. Consider a shouted warning if the reformed knights try to return or a threat to them to approach the town commons only slowly so that none of the powerful, dangerous, jumpy people resume hostilities. Try to also be careful not to make yourself the source of surprise so that nobody thinks a sudden betrayal is in progress. It seems likely that either Sandsfern or Pellinore could cause [i]significant[/i] destruction if they are spurred back into conflict. Also, if you can find the time, Pellinore is more than a little distracted right now and is not presently denying your right to comprehend the supernatural. A focused examination of her (that is not interrupted by a cadre of knights) might offer you some insight. Being the lookout sure is a busy job! [b]Constance[/b] As you stride into the village commons of Southaven, past the crash of metal and the shaking of the earth, you appear, for a moment, as the great Lady of the Hunt, that fell dame who crosses the sky on howling winds and thunder leading the Wild Hunt ever onwards. You are awesome and terrible in your countenance, and before you all show due respect and the combat ceases. Pellinore releases her grip and goes down on one knee heedless of Robena, and the Lady Sandsfern, your dragon no doubt by the fire that suffuses her, relaxes and a look of severe disappointment crosses that bright countenance as the flames fade to merely the bright red of her hair. Before you then is King Pellinore on one knee, head bowed, eyes not meeting your own. "Lady of judgment" she says quickly "pray forgive me. I know not who I am fighting. There was an earthquake and when I and my knights left the keep, these two set upon us in sudden charge. I have fought fiercely, I admit, but only in self-defense. I demand recompense for this unprovoked assault, and for the two of my men wounded and their horses killed by the third of their party, who has beat a hasty retreat!" Constance, you have arrived in judgment, what say you to this?