[hider=Q'Ral Dinrah] [b]Name:[/b]Q'Ral Dinrah [b]Age: [/b] 46 [b]Gender:[/b] Male Troll, hidden under a large set of furs and leathers to appear like a very large human [b]Faction/Allegiance:[/b] Troll and Orc Clan Ixalarah from Northern Cellhád [b]Relic Description:[/b] Ixalarah Sceptre - A sceptre or club made from a large double fist sized onyx stone, supported by a birch wood handle, reinforced by black iron loops around the handle and head. -Confers upon the wielder enhanced speed and agility. -Gives the wielder increased durability. -Allows the wielder to cast healing and support magics. The most powerful of which is an Aura of Well-Being that can bring a grievously wounded person back to their feet. This does not heal them but allows them to ignore their pain and wounds. [b]Appearance:[/b] Standing a solid 7 feet and 3 inches tall. Q'ral is actually a rather non-descript Troll to be honest. There is very little to make him unique from the basic green-grey Troll variety he hails from. Tall, thick skinned, brawny bodies that make up the most of Troll and Orc physiology. When he's not trying to pass as a remarkably tall human, he wears the classic furs, leathers and hand stitched wool or cotton clothing that the Troll and Orc clans are known for. His colours of furs tend to be wolven grey, with leathers dyed black or grey. Currently to allow him to pass through lands where he may lose the relic of his clan, he's wearing an immense mantle and cloak of furs and leathers. Visible furs is one Dire Wolf, and a Kodiak bear. A hood with the wolf head sewn onto it shades his face. It's a disguise so he can safely move about the Human, Elven and Dwarven lands. [b]Flaws:[/b] [i]Troll-Orc Logic[/i] - Trolls and Orcs as a race operate on a more primal understanding of life. So alot of things that Humans, Elves and Dwarves do, well let's face it seem strange and down right odd to him. Sitting at a bistro or a restraurant and pay for food to be served to you for instance. Why not just go hunt, skin, gut and cook your own food? [i]Something on the air[/i] - Having grown up in Troll and Orc country which is cleaner then most lands, well the scent of cities is odd. Makes him a little leery of entering cities and large towns. [i]Personal space?[/i] - Trolls and Orcs are very tactile beings, they touch, and feel and worry at things to get an idea of their use or material, yeah suddenly having a large Troll paw reach up to stroke your cheek. Strange. [i]Raaargh![/i] - Even the most calm of Orc or Troll Shamans and Earthcallers will lose their temper sometimes. And a berserking Troll or Orc is something to behold. [b]Skills:[/b] [i]Trollish Earthcaller[/i] - The Priesthood of the Orc and Troll Clans. Trolls and Orcs who commune with the earth and the ancestors there to gain insight and answers to questions. Trained in living off the land [i]Trollish sculptor[/i] - Using his claws and hands to mold and push stone, and mineral into shape. [i]Orc/Troll Physiology[/i] - Orcs are hardy bastards, Trolls on the other hand are big powerful behemoths with the interesting ability to treat earth and stone like it's peanut butter, carving through it with claws and hands with ease. They are also prone to throw rages in times of great pain or danger, often to their own detriment, often leading to their own deaths, but in those moments of Super-Charged Fight or Flight, the Fight is so strong they can lay low dozens maybe hundreds before they fall under it all. [i]Herbal Medicine[/i] - Living among the Earthcallers has given Q'Ral a knowledge of herbs that can heal, ease pain, and if mixed right cause pain. [b]Biography:[/b] Q'Ral was brought up among the Orc and Troll Clans. One of the Beast Races of the world of Azukhar. Great groups of strong warriors, might shaman, deep delving miners and seekers of peace with land and magic. The great Orcs and Trolls don't shy from danger, but don't go looking for it most of the time either. Though there is always that black sheep who specializes in war and might. But Q'Ral is not like that. From day one he'd always found the quiet of a mountain meadow or cool of stone to be better companions then a hard sword or the feel of blood. His was a world of sculpting with marble and speaking with the ancestors through hard work and feeling the earth around him. As a young Troll he'd stride across his Clan's land to find new deposits of stone and minerals. And the Miners would come to look and dig forth great hunks of amethyst or semi precious metal to bring back and fashion into great works for the clan or sell to the finer folks in the cities. As Q'Ral grew he took more and more to the ways of the Earthcaller, the so called priesthood of the Trolls and Orcs. Those that would spend time in the mountain crags speaking with the Ancestors of Old Great Ages. Seeking wisdom and answers to Clan questions. It was well he was on a stroll in the mountains that he found his calling as an Earthcaller. He'd found a crevasse, deep and old, moss crawling all up and down it's sides, and way down below an old underground river raging. He'd started to climb down, his hands gauging great hunks of stone from the wall as hand and foot holds. But then he slipped. Perhaps it was a hidden hunk of iron he hadn't counted on. But something made one of his handholds not be a handhold and he plunged. Missing great spikes and sharp stone until he landed in the water below. And swept away in it's current. He worked to keep his head above water as the crevasse became a cave and then that cave closed up above his head. No matter how hard he tried he couldn't stop his tumbling in the water. Until as he feared he'd be carried into some angry Underdark. He saw a light. Above, he kicked and heaved, and thinking his air would run out before he reached it he thrust his hand up and through the darkened water and the light he thought he saw two Orcs and a Troll. They reached in and pulled him up. But he passed out. And when he woke a fire was beside him for warmth and a rough map showing him the way out, and a note reading, "We watched you. Would be a shame to lose such a good Earthcaller." Signed with the name of his clans founders Hadal Ixnal, T'ik Alarax and Brok Dinrah. The story he told when he returned, was almost unbelievable to the Clan, that their great founders fromm the early second age would come back to save one single Troll. Preposterous. But some of the other older Earthcallers. They knew. They understood. Q'Ral would find himself inducted into their ranks soon after. Soon being relative as it took four years of training. It was a decade later though at 40 that he would be gifted the Ixalarah Sceptre, for the next Great Earthcaller, first among peers. When the current one retired or passed, Q'Ral would take his place. But while he waited, he decided he wanted to travel abit. And despite some of his clanmates saying it wasn't a good idea he decided to head for Soft-folk lands. The lands of the Humans and Elves. Maybe visit the Dwarves. Fellow delving folk. [b]Personality/motivation:[/b] Among Trolls and Orcs, Q'Ral is kind, watchful and caring. He takes his responsibilites as a healer and a Earthcaller seriously. But as there are usually many Earthcallers among a clan he is at the moment free of his duties. He is among the Passing Earthcallers, those who help with deaths and funerals and the clan is hale and hearty. He's also still got a little bit of wanderlust in him. So this has brought on the trip into the Soft-folk lands. Wanting to learn somethings about their lifestyles. Just to say he didn't spend his entire life int he hills and mountains of the Orcs and Trolls. [b]Relations: [/b] Most of Q'Ral's family is back in Cellhád. So there are few Trolls and Orcs between Cellhád and Uk'Dhar that he may be related too. And even in Uk'Dhar there may be no Ixalarah Clansmates at all. [b]Final Point - Secrets:[/b] -With the abundance of larger then normal people in the world, it would not be immediately obvious that the disguised Q'Ral is a Troll. (General Player base secret) [/hider]